184 lines
4.2 KiB
Rust
184 lines
4.2 KiB
Rust
use alga::general::{AbstractGroup, AbstractLoop, AbstractMagma, AbstractMonoid,
|
|
AbstractQuasigroup, AbstractSemigroup, Id, Identity, Inverse, Multiplicative,
|
|
Real};
|
|
use alga::linear::{AffineTransformation, DirectIsometry, Isometry, OrthogonalTransformation,
|
|
ProjectiveTransformation, Rotation, Similarity, Transformation};
|
|
|
|
use core::{DefaultAllocator, Vector2};
|
|
use core::allocator::Allocator;
|
|
use core::dimension::U2;
|
|
use geometry::{Point2, UnitComplex};
|
|
|
|
/*
|
|
*
|
|
* Implementations for UnitComplex.
|
|
*
|
|
*/
|
|
impl<N: Real> Identity<Multiplicative> for UnitComplex<N> {
|
|
#[inline]
|
|
fn identity() -> Self {
|
|
Self::identity()
|
|
}
|
|
}
|
|
|
|
impl<N: Real> AbstractMagma<Multiplicative> for UnitComplex<N> {
|
|
#[inline]
|
|
fn operate(&self, rhs: &Self) -> Self {
|
|
self * rhs
|
|
}
|
|
}
|
|
|
|
impl<N: Real> Inverse<Multiplicative> for UnitComplex<N> {
|
|
#[inline]
|
|
fn inverse(&self) -> Self {
|
|
self.inverse()
|
|
}
|
|
|
|
#[inline]
|
|
fn inverse_mut(&mut self) {
|
|
self.inverse_mut()
|
|
}
|
|
}
|
|
|
|
macro_rules! impl_structures(
|
|
($($marker: ident<$operator: ident>),* $(,)*) => {$(
|
|
impl<N: Real> $marker<$operator> for UnitComplex<N> {
|
|
}
|
|
)*}
|
|
);
|
|
|
|
impl_structures!(
|
|
AbstractSemigroup<Multiplicative>,
|
|
AbstractQuasigroup<Multiplicative>,
|
|
AbstractMonoid<Multiplicative>,
|
|
AbstractLoop<Multiplicative>,
|
|
AbstractGroup<Multiplicative>
|
|
);
|
|
|
|
impl<N: Real> Transformation<Point2<N>> for UnitComplex<N>
|
|
where
|
|
DefaultAllocator: Allocator<N, U2>,
|
|
{
|
|
#[inline]
|
|
fn transform_point(&self, pt: &Point2<N>) -> Point2<N> {
|
|
self * pt
|
|
}
|
|
|
|
#[inline]
|
|
fn transform_vector(&self, v: &Vector2<N>) -> Vector2<N> {
|
|
self * v
|
|
}
|
|
}
|
|
|
|
impl<N: Real> ProjectiveTransformation<Point2<N>> for UnitComplex<N>
|
|
where
|
|
DefaultAllocator: Allocator<N, U2>,
|
|
{
|
|
#[inline]
|
|
fn inverse_transform_point(&self, pt: &Point2<N>) -> Point2<N> {
|
|
// FIXME: would it be useful performancewise not to call inverse explicitly (i-e. implement
|
|
// the inverse transformation explicitly here) ?
|
|
self.inverse() * pt
|
|
}
|
|
|
|
#[inline]
|
|
fn inverse_transform_vector(&self, v: &Vector2<N>) -> Vector2<N> {
|
|
self.inverse() * v
|
|
}
|
|
}
|
|
|
|
impl<N: Real> AffineTransformation<Point2<N>> for UnitComplex<N>
|
|
where
|
|
DefaultAllocator: Allocator<N, U2>,
|
|
{
|
|
type Rotation = Self;
|
|
type NonUniformScaling = Id;
|
|
type Translation = Id;
|
|
|
|
#[inline]
|
|
fn decompose(&self) -> (Id, Self, Id, Self) {
|
|
(Id::new(), self.clone(), Id::new(), Self::identity())
|
|
}
|
|
|
|
#[inline]
|
|
fn append_translation(&self, _: &Self::Translation) -> Self {
|
|
self.clone()
|
|
}
|
|
|
|
#[inline]
|
|
fn prepend_translation(&self, _: &Self::Translation) -> Self {
|
|
self.clone()
|
|
}
|
|
|
|
#[inline]
|
|
fn append_rotation(&self, r: &Self::Rotation) -> Self {
|
|
r * self
|
|
}
|
|
|
|
#[inline]
|
|
fn prepend_rotation(&self, r: &Self::Rotation) -> Self {
|
|
self * r
|
|
}
|
|
|
|
#[inline]
|
|
fn append_scaling(&self, _: &Self::NonUniformScaling) -> Self {
|
|
self.clone()
|
|
}
|
|
|
|
#[inline]
|
|
fn prepend_scaling(&self, _: &Self::NonUniformScaling) -> Self {
|
|
self.clone()
|
|
}
|
|
}
|
|
|
|
impl<N: Real> Similarity<Point2<N>> for UnitComplex<N>
|
|
where
|
|
DefaultAllocator: Allocator<N, U2>,
|
|
{
|
|
type Scaling = Id;
|
|
|
|
#[inline]
|
|
fn translation(&self) -> Id {
|
|
Id::new()
|
|
}
|
|
|
|
#[inline]
|
|
fn rotation(&self) -> Self {
|
|
self.clone()
|
|
}
|
|
|
|
#[inline]
|
|
fn scaling(&self) -> Id {
|
|
Id::new()
|
|
}
|
|
}
|
|
|
|
macro_rules! marker_impl(
|
|
($($Trait: ident),*) => {$(
|
|
impl<N: Real> $Trait<Point2<N>> for UnitComplex<N>
|
|
where DefaultAllocator: Allocator<N, U2> { }
|
|
)*}
|
|
);
|
|
|
|
marker_impl!(Isometry, DirectIsometry, OrthogonalTransformation);
|
|
|
|
impl<N: Real> Rotation<Point2<N>> for UnitComplex<N>
|
|
where
|
|
DefaultAllocator: Allocator<N, U2>,
|
|
{
|
|
#[inline]
|
|
fn powf(&self, n: N) -> Option<Self> {
|
|
Some(self.powf(n))
|
|
}
|
|
|
|
#[inline]
|
|
fn rotation_between(a: &Vector2<N>, b: &Vector2<N>) -> Option<Self> {
|
|
Some(Self::rotation_between(a, b))
|
|
}
|
|
|
|
#[inline]
|
|
fn scaled_rotation_between(a: &Vector2<N>, b: &Vector2<N>, s: N) -> Option<Self> {
|
|
Some(Self::scaled_rotation_between(a, b, s))
|
|
}
|
|
}
|