678 lines
17 KiB
Rust
678 lines
17 KiB
Rust
// The macros break if the references are taken out, for some reason.
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#![allow(clippy::op_ref)]
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/*
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* This file provides:
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* ===================
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*
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*
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* (Quaternion)
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*
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* Index<usize>
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* IndexMut<usize>
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* Quaternion × Quaternion
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* Quaternion + Quaternion
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* Quaternion - Quaternion
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* -Quaternion
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* Quaternion × Scalar
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* Quaternion ÷ Scalar
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* Scalar × Quaternion
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*
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* (Unit Quaternion)
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* UnitQuaternion × UnitQuaternion
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* UnitQuaternion × Rotation -> UnitQuaternion
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* Rotation × UnitQuaternion -> UnitQuaternion
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*
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* UnitQuaternion ÷ UnitQuaternion
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* UnitQuaternion ÷ Rotation -> UnitQuaternion
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* Rotation ÷ UnitQuaternion -> UnitQuaternion
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*
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*
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* UnitQuaternion × Point
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* UnitQuaternion × Vector
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* UnitQuaternion × Unit<Vector>
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*
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* NOTE: -UnitQuaternion is already provided by `Unit<T>`.
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*
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*
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* (Assignment Operators)
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*
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* Quaternion ×= Scalar
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* Quaternion ×= Quaternion
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* Quaternion += Quaternion
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* Quaternion -= Quaternion
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*
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* UnitQuaternion ×= UnitQuaternion
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* UnitQuaternion ×= Rotation
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*
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* UnitQuaternion ÷= UnitQuaternion
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* UnitQuaternion ÷= Rotation
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*
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* TODO: Rotation ×= UnitQuaternion
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* TODO: Rotation ÷= UnitQuaternion
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*
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*/
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use std::ops::{
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Add, AddAssign, Div, DivAssign, Index, IndexMut, Mul, MulAssign, Neg, Sub, SubAssign,
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};
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use crate::base::dimension::U3;
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use crate::base::storage::Storage;
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use crate::base::{Const, Scalar, Unit, Vector, Vector3};
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use crate::SimdRealField;
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use crate::geometry::{Point3, Quaternion, Rotation, UnitQuaternion};
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impl<T: Scalar> Index<usize> for Quaternion<T> {
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type Output = T;
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#[inline]
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fn index(&self, i: usize) -> &Self::Output {
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&self.coords[i]
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}
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}
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impl<T: Scalar> IndexMut<usize> for Quaternion<T> {
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#[inline]
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fn index_mut(&mut self, i: usize) -> &mut T {
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&mut self.coords[i]
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}
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}
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macro_rules! quaternion_op_impl(
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($Op: ident, $op: ident;
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$($Storage: ident: $StoragesBound: ident $(<$($BoundParam: ty),*>)*),*;
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$lhs: ident: $Lhs: ty, $rhs: ident: $Rhs: ty, Output = $Result: ty;
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$action: expr; $($lives: tt),*) => {
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impl<$($lives ,)* T: SimdRealField $(, $Storage: $StoragesBound $(<$($BoundParam),*>)*)*> $Op<$Rhs> for $Lhs
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where T::Element: SimdRealField {
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type Output = $Result;
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#[inline]
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fn $op($lhs, $rhs: $Rhs) -> Self::Output {
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$action
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}
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}
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}
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);
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// Quaternion + Quaternion
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quaternion_op_impl!(
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Add, add;
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;
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self: &'a Quaternion<T>, rhs: &'b Quaternion<T>, Output = Quaternion<T>;
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Quaternion::from(&self.coords + &rhs.coords);
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'a, 'b);
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quaternion_op_impl!(
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Add, add;
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;
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self: &'a Quaternion<T>, rhs: Quaternion<T>, Output = Quaternion<T>;
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Quaternion::from(&self.coords + rhs.coords);
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'a);
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quaternion_op_impl!(
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Add, add;
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;
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self: Quaternion<T>, rhs: &'b Quaternion<T>, Output = Quaternion<T>;
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Quaternion::from(self.coords + &rhs.coords);
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'b);
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quaternion_op_impl!(
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Add, add;
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;
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self: Quaternion<T>, rhs: Quaternion<T>, Output = Quaternion<T>;
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Quaternion::from(self.coords + rhs.coords); );
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// Quaternion - Quaternion
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quaternion_op_impl!(
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Sub, sub;
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;
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self: &'a Quaternion<T>, rhs: &'b Quaternion<T>, Output = Quaternion<T>;
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Quaternion::from(&self.coords - &rhs.coords);
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'a, 'b);
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quaternion_op_impl!(
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Sub, sub;
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;
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self: &'a Quaternion<T>, rhs: Quaternion<T>, Output = Quaternion<T>;
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Quaternion::from(&self.coords - rhs.coords);
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'a);
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quaternion_op_impl!(
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Sub, sub;
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;
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self: Quaternion<T>, rhs: &'b Quaternion<T>, Output = Quaternion<T>;
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Quaternion::from(self.coords - &rhs.coords);
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'b);
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quaternion_op_impl!(
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Sub, sub;
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;
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self: Quaternion<T>, rhs: Quaternion<T>, Output = Quaternion<T>;
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Quaternion::from(self.coords - rhs.coords); );
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// Quaternion × Quaternion
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quaternion_op_impl!(
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Mul, mul;
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;
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self: &'a Quaternion<T>, rhs: &'b Quaternion<T>, Output = Quaternion<T>;
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Quaternion::new(
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self[3] * rhs[3] - self[0] * rhs[0] - self[1] * rhs[1] - self[2] * rhs[2],
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self[3] * rhs[0] + self[0] * rhs[3] + self[1] * rhs[2] - self[2] * rhs[1],
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self[3] * rhs[1] - self[0] * rhs[2] + self[1] * rhs[3] + self[2] * rhs[0],
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self[3] * rhs[2] + self[0] * rhs[1] - self[1] * rhs[0] + self[2] * rhs[3]);
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'a, 'b);
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quaternion_op_impl!(
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Mul, mul;
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;
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self: &'a Quaternion<T>, rhs: Quaternion<T>, Output = Quaternion<T>;
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self * &rhs;
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'a);
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quaternion_op_impl!(
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Mul, mul;
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;
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self: Quaternion<T>, rhs: &'b Quaternion<T>, Output = Quaternion<T>;
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&self * rhs;
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'b);
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quaternion_op_impl!(
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Mul, mul;
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;
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self: Quaternion<T>, rhs: Quaternion<T>, Output = Quaternion<T>;
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&self * &rhs; );
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// UnitQuaternion × UnitQuaternion
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quaternion_op_impl!(
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Mul, mul;
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;
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self: &'a UnitQuaternion<T>, rhs: &'b UnitQuaternion<T>, Output = UnitQuaternion<T>;
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UnitQuaternion::new_unchecked(self.quaternion() * rhs.quaternion());
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'a, 'b);
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quaternion_op_impl!(
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Mul, mul;
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;
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self: &'a UnitQuaternion<T>, rhs: UnitQuaternion<T>, Output = UnitQuaternion<T>;
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self * &rhs;
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'a);
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quaternion_op_impl!(
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Mul, mul;
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;
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self: UnitQuaternion<T>, rhs: &'b UnitQuaternion<T>, Output = UnitQuaternion<T>;
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&self * rhs;
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'b);
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quaternion_op_impl!(
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Mul, mul;
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;
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self: UnitQuaternion<T>, rhs: UnitQuaternion<T>, Output = UnitQuaternion<T>;
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&self * &rhs; );
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// UnitQuaternion ÷ UnitQuaternion
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quaternion_op_impl!(
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Div, div;
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;
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self: &'a UnitQuaternion<T>, rhs: &'b UnitQuaternion<T>, Output = UnitQuaternion<T>;
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#[allow(clippy::suspicious_arithmetic_impl)] { self * rhs.inverse() };
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'a, 'b);
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quaternion_op_impl!(
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Div, div;
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;
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self: &'a UnitQuaternion<T>, rhs: UnitQuaternion<T>, Output = UnitQuaternion<T>;
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self / &rhs;
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'a);
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quaternion_op_impl!(
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Div, div;
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;
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self: UnitQuaternion<T>, rhs: &'b UnitQuaternion<T>, Output = UnitQuaternion<T>;
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&self / rhs;
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'b);
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quaternion_op_impl!(
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Div, div;
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;
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self: UnitQuaternion<T>, rhs: UnitQuaternion<T>, Output = UnitQuaternion<T>;
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&self / &rhs; );
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// UnitQuaternion × Rotation
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quaternion_op_impl!(
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Mul, mul;
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;
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self: &'a UnitQuaternion<T>, rhs: &'b Rotation<T, 3>,
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Output = UnitQuaternion<T>;
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// TODO: can we avoid the conversion from a rotation matrix?
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self * UnitQuaternion::<T>::from_rotation_matrix(rhs);
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'a, 'b);
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quaternion_op_impl!(
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Mul, mul;
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;
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self: &'a UnitQuaternion<T>, rhs: Rotation<T, 3>,
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Output = UnitQuaternion<T>;
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self * UnitQuaternion::<T>::from_rotation_matrix(&rhs);
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'a);
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quaternion_op_impl!(
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Mul, mul;
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;
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self: UnitQuaternion<T>, rhs: &'b Rotation<T, 3>,
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Output = UnitQuaternion<T>;
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self * UnitQuaternion::<T>::from_rotation_matrix(rhs);
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'b);
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quaternion_op_impl!(
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Mul, mul;
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;
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self: UnitQuaternion<T>, rhs: Rotation<T, 3>,
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Output = UnitQuaternion<T>;
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self * UnitQuaternion::<T>::from_rotation_matrix(&rhs); );
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// UnitQuaternion ÷ Rotation
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quaternion_op_impl!(
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Div, div;
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;
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self: &'a UnitQuaternion<T>, rhs: &'b Rotation<T, 3>,
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Output = UnitQuaternion<T>;
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// TODO: can we avoid the conversion to a rotation matrix?
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self / UnitQuaternion::<T>::from_rotation_matrix(rhs);
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'a, 'b);
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quaternion_op_impl!(
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Div, div;
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;
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self: &'a UnitQuaternion<T>, rhs: Rotation<T, 3>,
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Output = UnitQuaternion<T>;
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self / UnitQuaternion::<T>::from_rotation_matrix(&rhs);
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'a);
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quaternion_op_impl!(
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Div, div;
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;
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self: UnitQuaternion<T>, rhs: &'b Rotation<T, 3>,
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Output = UnitQuaternion<T>;
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self / UnitQuaternion::<T>::from_rotation_matrix(rhs);
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'b);
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quaternion_op_impl!(
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Div, div;
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;
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self: UnitQuaternion<T>, rhs: Rotation<T, 3>,
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Output = UnitQuaternion<T>;
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self / UnitQuaternion::<T>::from_rotation_matrix(&rhs); );
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// Rotation × UnitQuaternion
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quaternion_op_impl!(
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Mul, mul;
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;
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self: &'a Rotation<T, 3>, rhs: &'b UnitQuaternion<T>,
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Output = UnitQuaternion<T>;
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// TODO: can we avoid the conversion from a rotation matrix?
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UnitQuaternion::<T>::from_rotation_matrix(self) * rhs;
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'a, 'b);
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quaternion_op_impl!(
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Mul, mul;
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;
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self: &'a Rotation<T, 3>, rhs: UnitQuaternion<T>,
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Output = UnitQuaternion<T>;
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UnitQuaternion::<T>::from_rotation_matrix(self) * rhs;
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'a);
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quaternion_op_impl!(
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Mul, mul;
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;
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self: Rotation<T, 3>, rhs: &'b UnitQuaternion<T>,
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Output = UnitQuaternion<T>;
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UnitQuaternion::<T>::from_rotation_matrix(&self) * rhs;
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'b);
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quaternion_op_impl!(
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Mul, mul;
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;
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self: Rotation<T, 3>, rhs: UnitQuaternion<T>,
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Output = UnitQuaternion<T>;
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UnitQuaternion::<T>::from_rotation_matrix(&self) * rhs; );
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// Rotation ÷ UnitQuaternion
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quaternion_op_impl!(
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Div, div;
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;
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self: &'a Rotation<T, 3>, rhs: &'b UnitQuaternion<T>,
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Output = UnitQuaternion<T>;
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// TODO: can we avoid the conversion from a rotation matrix?
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UnitQuaternion::<T>::from_rotation_matrix(self) / rhs;
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'a, 'b);
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quaternion_op_impl!(
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Div, div;
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;
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self: &'a Rotation<T, 3>, rhs: UnitQuaternion<T>,
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Output = UnitQuaternion<T>;
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UnitQuaternion::<T>::from_rotation_matrix(self) / rhs;
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'a);
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quaternion_op_impl!(
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Div, div;
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;
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self: Rotation<T, 3>, rhs: &'b UnitQuaternion<T>,
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Output = UnitQuaternion<T>;
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UnitQuaternion::<T>::from_rotation_matrix(&self) / rhs;
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'b);
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quaternion_op_impl!(
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Div, div;
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;
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self: Rotation<T, 3>, rhs: UnitQuaternion<T>,
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Output = UnitQuaternion<T>;
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UnitQuaternion::<T>::from_rotation_matrix(&self) / rhs; );
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// UnitQuaternion × Vector
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quaternion_op_impl!(
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Mul, mul;
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SB: Storage<T, Const<3>> ;
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self: &'a UnitQuaternion<T>, rhs: &'b Vector<T, Const<3>, SB>,
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Output = Vector3<T>;
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{
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let two: T = crate::convert(2.0f64);
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let t = self.as_ref().vector().cross(rhs) * two;
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let cross = self.as_ref().vector().cross(&t);
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t * self.as_ref().scalar() + cross + rhs
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};
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'a, 'b);
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quaternion_op_impl!(
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Mul, mul;
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SB: Storage<T, Const<3>> ;
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self: &'a UnitQuaternion<T>, rhs: Vector<T, U3, SB>,
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Output = Vector3<T>;
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self * &rhs;
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'a);
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quaternion_op_impl!(
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Mul, mul;
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SB: Storage<T, Const<3>> ;
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self: UnitQuaternion<T>, rhs: &'b Vector<T, U3, SB>,
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Output = Vector3<T>;
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&self * rhs;
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'b);
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quaternion_op_impl!(
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Mul, mul;
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SB: Storage<T, Const<3>> ;
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self: UnitQuaternion<T>, rhs: Vector<T, U3, SB>,
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Output = Vector3<T>;
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&self * &rhs; );
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// UnitQuaternion × Point
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quaternion_op_impl!(
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Mul, mul;
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;
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self: &'a UnitQuaternion<T>, rhs: &'b Point3<T>,
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Output = Point3<T>;
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Point3::from(self * &rhs.coords);
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'a, 'b);
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quaternion_op_impl!(
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Mul, mul;
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;
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self: &'a UnitQuaternion<T>, rhs: Point3<T>,
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Output = Point3<T>;
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Point3::from(self * rhs.coords);
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'a);
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quaternion_op_impl!(
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Mul, mul;
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;
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self: UnitQuaternion<T>, rhs: &'b Point3<T>,
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Output = Point3<T>;
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Point3::from(self * &rhs.coords);
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'b);
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quaternion_op_impl!(
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Mul, mul;
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;
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self: UnitQuaternion<T>, rhs: Point3<T>,
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Output = Point3<T>;
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Point3::from(self * rhs.coords); );
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// UnitQuaternion × Unit<Vector>
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quaternion_op_impl!(
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Mul, mul;
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SB: Storage<T, Const<3>> ;
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self: &'a UnitQuaternion<T>, rhs: &'b Unit<Vector<T, U3, SB>>,
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Output = Unit<Vector3<T>>;
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Unit::new_unchecked(self * rhs.as_ref());
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'a, 'b);
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quaternion_op_impl!(
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Mul, mul;
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SB: Storage<T, Const<3>> ;
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self: &'a UnitQuaternion<T>, rhs: Unit<Vector<T, U3, SB>>,
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Output = Unit<Vector3<T>>;
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Unit::new_unchecked(self * rhs.into_inner());
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'a);
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quaternion_op_impl!(
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Mul, mul;
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SB: Storage<T, Const<3>> ;
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self: UnitQuaternion<T>, rhs: &'b Unit<Vector<T, U3, SB>>,
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Output = Unit<Vector3<T>>;
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Unit::new_unchecked(self * rhs.as_ref());
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'b);
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quaternion_op_impl!(
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Mul, mul;
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SB: Storage<T, Const<3>> ;
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self: UnitQuaternion<T>, rhs: Unit<Vector<T, U3, SB>>,
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Output = Unit<Vector3<T>>;
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Unit::new_unchecked(self * rhs.into_inner()); );
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macro_rules! scalar_op_impl(
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($($Op: ident, $op: ident, $OpAssign: ident, $op_assign: ident);* $(;)*) => {$(
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impl<T: SimdRealField> $Op<T> for Quaternion<T>
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where T::Element: SimdRealField {
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type Output = Quaternion<T>;
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#[inline]
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fn $op(self, n: T) -> Self::Output {
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Quaternion::from(self.coords.$op(n))
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}
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}
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impl<'a, T: SimdRealField> $Op<T> for &'a Quaternion<T>
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where T::Element: SimdRealField {
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type Output = Quaternion<T>;
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#[inline]
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fn $op(self, n: T) -> Self::Output {
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Quaternion::from((&self.coords).$op(n))
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}
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}
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|
||
impl<T: SimdRealField> $OpAssign<T> for Quaternion<T>
|
||
where T::Element: SimdRealField {
|
||
|
||
#[inline]
|
||
fn $op_assign(&mut self, n: T) {
|
||
self.coords.$op_assign(n)
|
||
}
|
||
}
|
||
)*}
|
||
);
|
||
|
||
scalar_op_impl!(
|
||
Mul, mul, MulAssign, mul_assign;
|
||
Div, div, DivAssign, div_assign;
|
||
);
|
||
|
||
macro_rules! left_scalar_mul_impl(
|
||
($($T: ty),* $(,)*) => {$(
|
||
impl Mul<Quaternion<$T>> for $T {
|
||
type Output = Quaternion<$T>;
|
||
|
||
#[inline]
|
||
fn mul(self, right: Quaternion<$T>) -> Self::Output {
|
||
Quaternion::from(self * right.coords)
|
||
}
|
||
}
|
||
|
||
impl<'b> Mul<&'b Quaternion<$T>> for $T {
|
||
type Output = Quaternion<$T>;
|
||
|
||
#[inline]
|
||
fn mul(self, right: &'b Quaternion<$T>) -> Self::Output {
|
||
Quaternion::from(self * &right.coords)
|
||
}
|
||
}
|
||
)*}
|
||
);
|
||
|
||
left_scalar_mul_impl!(f32, f64);
|
||
|
||
impl<T: SimdRealField> Neg for Quaternion<T>
|
||
where
|
||
T::Element: SimdRealField,
|
||
{
|
||
type Output = Quaternion<T>;
|
||
|
||
#[inline]
|
||
fn neg(self) -> Self::Output {
|
||
Self::Output::from(-self.coords)
|
||
}
|
||
}
|
||
|
||
impl<'a, T: SimdRealField> Neg for &'a Quaternion<T>
|
||
where
|
||
T::Element: SimdRealField,
|
||
{
|
||
type Output = Quaternion<T>;
|
||
|
||
#[inline]
|
||
fn neg(self) -> Self::Output {
|
||
Self::Output::from(-&self.coords)
|
||
}
|
||
}
|
||
|
||
macro_rules! quaternion_op_impl(
|
||
($OpAssign: ident, $op_assign: ident;
|
||
$lhs: ident: $Lhs: ty, $rhs: ident: $Rhs: ty $(=> $VDimA: ty, $VDimB: ty)*;
|
||
$action: expr; $($lives: tt),*) => {
|
||
impl<$($lives ,)* T: SimdRealField> $OpAssign<$Rhs> for $Lhs
|
||
where T::Element: SimdRealField {
|
||
|
||
#[inline]
|
||
fn $op_assign(&mut $lhs, $rhs: $Rhs) {
|
||
$action
|
||
}
|
||
}
|
||
}
|
||
);
|
||
|
||
// Quaternion += Quaternion
|
||
quaternion_op_impl!(
|
||
AddAssign, add_assign;
|
||
self: Quaternion<T>, rhs: &'b Quaternion<T>;
|
||
self.coords += &rhs.coords;
|
||
'b);
|
||
|
||
quaternion_op_impl!(
|
||
AddAssign, add_assign;
|
||
self: Quaternion<T>, rhs: Quaternion<T>;
|
||
self.coords += rhs.coords; );
|
||
|
||
// Quaternion -= Quaternion
|
||
quaternion_op_impl!(
|
||
SubAssign, sub_assign;
|
||
self: Quaternion<T>, rhs: &'b Quaternion<T>;
|
||
self.coords -= &rhs.coords;
|
||
'b);
|
||
|
||
quaternion_op_impl!(
|
||
SubAssign, sub_assign;
|
||
self: Quaternion<T>, rhs: Quaternion<T>;
|
||
self.coords -= rhs.coords; );
|
||
|
||
// Quaternion ×= Quaternion
|
||
quaternion_op_impl!(
|
||
MulAssign, mul_assign;
|
||
self: Quaternion<T>, rhs: &'b Quaternion<T>;
|
||
{
|
||
let res = &*self * rhs;
|
||
// TODO: will this be optimized away?
|
||
self.coords.copy_from(&res.coords);
|
||
};
|
||
'b);
|
||
|
||
quaternion_op_impl!(
|
||
MulAssign, mul_assign;
|
||
self: Quaternion<T>, rhs: Quaternion<T>;
|
||
*self *= &rhs; );
|
||
|
||
// UnitQuaternion ×= UnitQuaternion
|
||
quaternion_op_impl!(
|
||
MulAssign, mul_assign;
|
||
self: UnitQuaternion<T>, rhs: &'b UnitQuaternion<T>;
|
||
{
|
||
let res = &*self * rhs;
|
||
self.as_mut_unchecked().coords.copy_from(&res.as_ref().coords);
|
||
};
|
||
'b);
|
||
|
||
quaternion_op_impl!(
|
||
MulAssign, mul_assign;
|
||
self: UnitQuaternion<T>, rhs: UnitQuaternion<T>;
|
||
*self *= &rhs; );
|
||
|
||
// UnitQuaternion ÷= UnitQuaternion
|
||
quaternion_op_impl!(
|
||
DivAssign, div_assign;
|
||
self: UnitQuaternion<T>, rhs: &'b UnitQuaternion<T>;
|
||
{
|
||
let res = &*self / rhs;
|
||
self.as_mut_unchecked().coords.copy_from(&res.as_ref().coords);
|
||
};
|
||
'b);
|
||
|
||
quaternion_op_impl!(
|
||
DivAssign, div_assign;
|
||
self: UnitQuaternion<T>, rhs: UnitQuaternion<T>;
|
||
*self /= &rhs; );
|
||
|
||
// UnitQuaternion ×= Rotation
|
||
quaternion_op_impl!(
|
||
MulAssign, mul_assign;
|
||
self: UnitQuaternion<T>, rhs: &'b Rotation<T, 3>;
|
||
{
|
||
let res = &*self * rhs;
|
||
self.as_mut_unchecked().coords.copy_from(&res.as_ref().coords);
|
||
};
|
||
'b);
|
||
|
||
quaternion_op_impl!(
|
||
MulAssign, mul_assign;
|
||
self: UnitQuaternion<T>, rhs: Rotation<T, 3>;
|
||
*self *= &rhs; );
|
||
|
||
// UnitQuaternion ÷= Rotation
|
||
quaternion_op_impl!(
|
||
DivAssign, div_assign;
|
||
self: UnitQuaternion<T>, rhs: &'b Rotation<T, 3>;
|
||
{
|
||
let res = &*self / rhs;
|
||
self.as_mut_unchecked().coords.copy_from(&res.as_ref().coords);
|
||
};
|
||
'b);
|
||
|
||
quaternion_op_impl!(
|
||
DivAssign, div_assign;
|
||
self: UnitQuaternion<T>, rhs: Rotation<T, 3>;
|
||
*self /= &rhs; );
|