256 lines
8.4 KiB
Rust
256 lines
8.4 KiB
Rust
#[cfg(feature="arbitrary")]
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use quickcheck::{Arbitrary, Gen};
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use rand::{Rand, Rng};
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use alga::general::Real;
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use core::{Scalar, SquareMatrix, OwnedSquareMatrix, ColumnVector, OwnedColumnVector, MatrixArray};
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use core::dimension::{U1, U3, U4};
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use core::storage::{OwnedStorage, Storage, StorageMut};
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use core::allocator::OwnedAllocator;
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use core::helper;
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use geometry::{PointBase, OwnedPoint};
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/// A 3D perspective projection stored as an homogeneous 4x4 matrix.
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#[derive(Debug, Clone, Copy, Serialize, Deserialize)] // FIXME: Hash
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pub struct PerspectiveBase<N: Scalar, S: Storage<N, U4, U4>> {
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matrix: SquareMatrix<N, U4, S>
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}
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/// A 3D perspective projection stored as a static homogeneous 4x4 matrix.
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pub type Perspective3<N> = PerspectiveBase<N, MatrixArray<N, U4, U4>>;
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impl<N, S> Eq for PerspectiveBase<N, S>
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where N: Scalar + Eq,
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S: Storage<N, U4, U4> { }
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impl<N, S> PartialEq for PerspectiveBase<N, S>
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where N: Scalar,
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S: Storage<N, U4, U4> {
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#[inline]
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fn eq(&self, right: &Self) -> bool {
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self.matrix == right.matrix
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}
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}
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impl<N, S> PerspectiveBase<N, S>
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where N: Real,
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S: OwnedStorage<N, U4, U4>,
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S::Alloc: OwnedAllocator<N, U4, U4, S> {
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/// Creates a new perspective matrix from the aspect ratio, y field of view, and near/far planes.
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pub fn new(aspect: N, fovy: N, znear: N, zfar: N) -> Self {
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assert!(!relative_eq!(zfar - znear, N::zero()), "The near-plane and far-plane must not be superimposed.");
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assert!(!relative_eq!(aspect, N::zero()), "The apsect ratio must not be zero.");
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let matrix = SquareMatrix::<N, U4, S>::identity();
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let mut res = PerspectiveBase::from_matrix_unchecked(matrix);
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res.set_fovy(fovy);
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res.set_aspect(aspect);
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res.set_znear_and_zfar(znear, zfar);
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res.matrix[(3, 3)] = N::zero();
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res.matrix[(3, 2)] = -N::one();
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res
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}
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/// Wraps the given matrix to interpret it as a 3D perspective matrix.
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///
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/// It is not checked whether or not the given matrix actually represents an orthographic
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/// projection.
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#[inline]
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pub fn from_matrix_unchecked(matrix: SquareMatrix<N, U4, S>) -> Self {
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PerspectiveBase {
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matrix: matrix
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}
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}
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}
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impl<N, S> PerspectiveBase<N, S>
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where N: Real,
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S: Storage<N, U4, U4> {
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/// A reference to the underlying homogeneous transformation matrix.
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#[inline]
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pub fn as_matrix(&self) -> &SquareMatrix<N, U4, S> {
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&self.matrix
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}
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/// Retrieves the underlying homogeneous matrix.
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#[inline]
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pub fn unwrap(self) -> SquareMatrix<N, U4, S> {
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self.matrix
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}
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/// Retrieves the inverse of the underlying homogeneous matrix.
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#[inline]
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pub fn inverse(&self) -> OwnedSquareMatrix<N, U4, S::Alloc> {
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let mut res = self.to_homogeneous();
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res[(0, 0)] = N::one() / self.matrix[(0, 0)];
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res[(1, 1)] = N::one() / self.matrix[(1, 1)];
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res[(2, 2)] = N::zero();
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let m23 = self.matrix[(2, 3)];
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let m32 = self.matrix[(3, 2)];
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res[(2, 3)] = N::one() / m32;
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res[(3, 2)] = N::one() / m23;
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res[(3, 3)] = -self.matrix[(2, 2)] / (m23 * m32);
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res
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}
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/// Computes the corresponding homogeneous matrix.
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#[inline]
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pub fn to_homogeneous(&self) -> OwnedSquareMatrix<N, U4, S::Alloc> {
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self.matrix.clone_owned()
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}
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/// Gets the `width / height` aspect ratio of the view frustrum.
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#[inline]
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pub fn aspect(&self) -> N {
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self.matrix[(1, 1)] / self.matrix[(0, 0)]
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}
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/// Gets the y field of view of the view frustrum.
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#[inline]
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pub fn fovy(&self) -> N {
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(N::one() / self.matrix[(1, 1)]).atan() * ::convert(2.0)
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}
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/// Gets the near plane offset of the view frustrum.
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#[inline]
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pub fn znear(&self) -> N {
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let ratio = (-self.matrix[(2, 2)] + N::one()) / (-self.matrix[(2, 2)] - N::one());
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self.matrix[(2, 3)] / (ratio * ::convert(2.0)) - self.matrix[(2, 3)] / ::convert(2.0)
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}
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/// Gets the far plane offset of the view frustrum.
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#[inline]
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pub fn zfar(&self) -> N {
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let ratio = (-self.matrix[(2, 2)] + N::one()) / (-self.matrix[(2, 2)] - N::one());
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(self.matrix[(2, 3)] - ratio * self.matrix[(2, 3)]) / ::convert(2.0)
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}
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// FIXME: add a method to retrieve znear and zfar simultaneously?
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// FIXME: when we get specialization, specialize the Mul impl instead.
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/// Projects a point. Faster than matrix multiplication.
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#[inline]
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pub fn project_point<SB>(&self, p: &PointBase<N, U3, SB>) -> OwnedPoint<N, U3, SB::Alloc>
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where SB: Storage<N, U3, U1> {
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let inverse_denom = -N::one() / p[2];
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OwnedPoint::<N, U3, SB::Alloc>::new(
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self.matrix[(0, 0)] * p[0] * inverse_denom,
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self.matrix[(1, 1)] * p[1] * inverse_denom,
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(self.matrix[(2, 2)] * p[2] + self.matrix[(2, 3)]) * inverse_denom
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)
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}
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/// Un-projects a point. Faster than multiplication by the matrix inverse.
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#[inline]
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pub fn unproject_point<SB>(&self, p: &PointBase<N, U3, SB>) -> OwnedPoint<N, U3, SB::Alloc>
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where SB: Storage<N, U3, U1> {
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let inverse_denom = self.matrix[(2, 3)] / (p[2] + self.matrix[(2, 2)]);
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OwnedPoint::<N, U3, SB::Alloc>::new(
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p[0] * inverse_denom / self.matrix[(0, 0)],
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p[1] * inverse_denom / self.matrix[(1, 1)],
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-inverse_denom
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)
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}
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// FIXME: when we get specialization, specialize the Mul impl instead.
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/// Projects a vector. Faster than matrix multiplication.
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#[inline]
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pub fn project_vector<SB>(&self, p: &ColumnVector<N, U3, SB>) -> OwnedColumnVector<N, U3, SB::Alloc>
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where SB: Storage<N, U3, U1> {
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let inverse_denom = -N::one() / p[2];
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OwnedColumnVector::<N, U3, SB::Alloc>::new(
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self.matrix[(0, 0)] * p[0] * inverse_denom,
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self.matrix[(1, 1)] * p[1] * inverse_denom,
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self.matrix[(2, 2)]
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)
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}
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}
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impl<N, S> PerspectiveBase<N, S>
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where N: Real,
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S: StorageMut<N, U4, U4> {
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/// Updates this perspective matrix with a new `width / height` aspect ratio of the view
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/// frustrum.
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#[inline]
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pub fn set_aspect(&mut self, aspect: N) {
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assert!(!relative_eq!(aspect, N::zero()), "The aspect ratio must not be zero.");
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self.matrix[(0, 0)] = self.matrix[(1, 1)] / aspect;
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}
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/// Updates this perspective with a new y field of view of the view frustrum.
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#[inline]
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pub fn set_fovy(&mut self, fovy: N) {
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let old_m22 = self.matrix[(1, 1)];
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self.matrix[(1, 1)] = N::one() / (fovy / ::convert(2.0)).tan();
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self.matrix[(0, 0)] = self.matrix[(0, 0)] * (self.matrix[(1, 1)] / old_m22);
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}
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/// Updates this perspective matrix with a new near plane offset of the view frustrum.
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#[inline]
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pub fn set_znear(&mut self, znear: N) {
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let zfar = self.zfar();
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self.set_znear_and_zfar(znear, zfar);
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}
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/// Updates this perspective matrix with a new far plane offset of the view frustrum.
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#[inline]
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pub fn set_zfar(&mut self, zfar: N) {
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let znear = self.znear();
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self.set_znear_and_zfar(znear, zfar);
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}
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/// Updates this perspective matrix with new near and far plane offsets of the view frustrum.
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#[inline]
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pub fn set_znear_and_zfar(&mut self, znear: N, zfar: N) {
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self.matrix[(2, 2)] = (zfar + znear) / (znear - zfar);
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self.matrix[(2, 3)] = zfar * znear * ::convert(2.0) / (znear - zfar);
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}
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}
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impl<N, S> Rand for PerspectiveBase<N, S>
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where N: Real + Rand,
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S: OwnedStorage<N, U4, U4>,
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S::Alloc: OwnedAllocator<N, U4, U4, S> {
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fn rand<R: Rng>(r: &mut R) -> Self {
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let znear = Rand::rand(r);
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let zfar = helper::reject_rand(r, |&x: &N| !(x - znear).is_zero());
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let aspect = helper::reject_rand(r, |&x: &N| !x.is_zero());
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Self::new(aspect, Rand::rand(r), znear, zfar)
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}
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}
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#[cfg(feature="arbitrary")]
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impl<N, S> Arbitrary for PerspectiveBase<N, S>
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where N: Real + Arbitrary,
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S: OwnedStorage<N, U4, U4> + Send,
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S::Alloc: OwnedAllocator<N, U4, U4, S> {
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fn arbitrary<G: Gen>(g: &mut G) -> Self {
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let znear = Arbitrary::arbitrary(g);
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let zfar = helper::reject(g, |&x: &N| !(x - znear).is_zero());
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let aspect = helper::reject(g, |&x: &N| !x.is_zero());
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Self::new(aspect, Arbitrary::arbitrary(g), znear, zfar)
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}
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}
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