104 lines
3.3 KiB
Markdown
104 lines
3.3 KiB
Markdown
# nalgebra [![Build Status](https://travis-ci.org/sebcrozet/nalgebra.png?branch=master)](https://travis-ci.org/sebcrozet/nalgebra)
|
|
**nalgebra** is a linear algebra library written for Rust targeting:
|
|
|
|
* general-purpose linear algebra (still misses a lot of features…).
|
|
* real time computer graphics.
|
|
* real time computer physics.
|
|
|
|
An on-line version of this documentation is available [here](http://crozet.re/nalgebra/index.html).
|
|
|
|
## Using **nalgebra**
|
|
All the functionalities of **nalgebra** are grouped in one place: the `na` module.
|
|
This module re-exports everything and includes free functions for all traits methods doing
|
|
out-of-place modifications.
|
|
|
|
* You can import the whole prelude, including free functions, using:
|
|
|
|
```.rust
|
|
use nalgebra::na::*;
|
|
```
|
|
|
|
* If you dont want to import everything but only every trait:
|
|
|
|
```.rust
|
|
use nalgebra::traits::*;
|
|
```
|
|
|
|
* If you dont want to import everything but only every structure:
|
|
|
|
```.rust
|
|
use nalgebra::structs::*;
|
|
```
|
|
The preffered way to use **nalgebra** is to import types and traits explicitly, and call
|
|
free-functions using the `na::` prefix:
|
|
|
|
```.rust
|
|
extern mod nalgebra;
|
|
use nalgebra::na::{Vec3, Rot3, Rotation};
|
|
use nalgebra::na;
|
|
|
|
fn main() {
|
|
let a = Vec3::new(1.0f64, 1.0, 1.0);
|
|
let mut b = Rot3::new(na::zero());
|
|
|
|
b.append_rotation(&a);
|
|
|
|
assert!(na::rotation(&b).approx_eq(&a));
|
|
}
|
|
```
|
|
|
|
## Features
|
|
**nalgebra** is meant to be a general-purpose linear algebra library (but is very far from that…),
|
|
and keeps an optimized set of tools for computational graphics and physics. Those features include:
|
|
|
|
* Vectors with static sizes: `Vec0`, `Vec1`, `Vec2`, `Vec3`, `Vec4`, `Vec5`, `Vec6`.
|
|
* Square matrices with static sizes: `Mat1`, `Mat2`, `Mat3`, `Mat4`, `Mat5`, `Mat6 `.
|
|
* Rotation matrices: `Rot2`, `Rot3`, `Rot4`.
|
|
* Isometries: `Iso2`, `Iso3`, `Iso4`.
|
|
* Dynamically sized vector: `DVec`.
|
|
* Dynamically sized (square or rectangular) matrix: `DMat`.
|
|
* A few methods for data analysis: `Cov`, `Mean`.
|
|
* Almost one trait per functionality: useful for generic programming.
|
|
* Operator overloading using the double trait dispatch
|
|
[trick](http://smallcultfollowing.com/babysteps/blog/2012/10/04/refining-traits-slash-impls/).
|
|
For example, the following works:
|
|
|
|
```rust
|
|
extern mod nalgebra;
|
|
use nalgebra::na::{Vec3, Mat3};
|
|
use nalgebra::na;
|
|
|
|
fn main() {
|
|
let v: Vec3<f64> = na::zero();
|
|
let m: Mat3<f64> = na::one();
|
|
|
|
let _ = m * v; // matrix-vector multiplication.
|
|
let _ = v * m; // vector-matrix multiplication.
|
|
let _ = m * m; // matrix-matrix multiplication.
|
|
let _ = v * 2.0; // vector-scalar multiplication.
|
|
}
|
|
```
|
|
|
|
## Compilation
|
|
You will need the last rust compiler from the master branch.
|
|
If you encounter problems, make sure you have the last version before creating an issue.
|
|
|
|
git clone git://github.com/sebcrozet/nalgebra.git
|
|
cd nalgebra
|
|
make
|
|
|
|
You can build the documentation on the `doc` folder using:
|
|
|
|
```.rust
|
|
make doc
|
|
```
|
|
|
|
## **nalgebra** in use
|
|
Here are some projects using **nalgebra**.
|
|
Feel free to add your project to this list if you happen to use **nalgebra**!
|
|
|
|
* [nphysics](https://github.com/sebcrozet/nphysics): a real-time physics engine.
|
|
* [ncollide](https://github.com/sebcrozet/ncollide): a collision detection library.
|
|
* [kiss3d](https://github.com/sebcrozet/kiss3d): a minimalistic graphics engine.
|
|
* [frog](https://github.com/natal/frog): a machine learning library.
|