[package] name = "nalgebra-glm" version = "0.2.0" authors = ["sebcrozet "] description = "A computer-graphics oriented API for nalgebra, inspired by the C++ GLM library." documentation = "https://www.nalgebra.org/rustdoc_glm/nalgebra_glm/index.html" homepage = "https://nalgebra.org" repository = "https://github.com/rustsim/nalgebra" readme = "../README.md" categories = [ "science" ] keywords = [ "linear", "algebra", "matrix", "vector", "math" ] license = "BSD-3-Clause" [features] ## Default to produce opengl compatible matrices and conventions default = ["opengl_projection"] ## Produce projection matrices and default to coordinate space behaviour that is compatible with OpenGL's NDC space opengl_projection = ["right_hand_default", "negone_to_one_clip_default"] ## Produce projection matrices and default to coordinate space behaviour that is compatible with Vulkan's NDC space vulkan_projection = ["right_hand_default", "zero_to_one_clip_default", "projection_y_flip"] ## Produce projection matrices and default to coordinate space behaviour that is compatible with DirectX's NDC space directx_projection = ["left_hand_default", "zero_to_one_clip_default"] ## Applies an implicit `mat[(1,1)] *= -1` to all projection matrices. Essentially flips the output of using the matrix ## about the x axis (vertical flip) projection_y_flip = [] ## Whether to default to left hand (DirectX) or right hand (OpenGL/Vulkan) coordinate system behaviour left_hand_default = [] right_hand_default = [] ## Whether to default to 0 to 1 depth range (DirectX, Vulkan, Metal) or -1 to 1 (OpenGL) behaviour zero_to_one_clip_default = [] negone_to_one_clip_default = [] [dependencies] num-traits = { version = "0.2", default-features = false } approx = { version = "0.3", default-features = false } alga = "0.7" nalgebra = { path = "..", version = "^0.16.4" }