use na::{DefaultAllocator, Real}; use traits::{Dimension, Alloc}; use aliases::Vec; /// The angle between two vectors. pub fn angle(x: &Vec, y: &Vec) -> N where DefaultAllocator: Alloc { x.angle(y) } //pub fn oriented_angle(x: &Vec, y: &Vec) -> N { // unimplemented!() //} // //pub fn oriented_angle_ref(x: &Vec, y: &Vec, refv: &Vec) -> N { // unimplemented!() //}