#![allow(unused_variables)] extern crate nalgebra as na; use na::{OpenGL, Perspective3, Point2, Point3, Unit}; fn main() { let projection = Perspective3::::new(800.0 / 600.0, 3.14 / 2.0, 1.0, 1000.0); let screen_point = Point2::new(10.0f32, 20.0); // Compute two points in clip-space. // "ndc" = normalized device coordinates. let near_ndc_point = Point3::new(screen_point.x / 800.0, screen_point.y / 600.0, -1.0); let far_ndc_point = Point3::new(screen_point.x / 800.0, screen_point.y / 600.0, 1.0); // Unproject them to view-space. let near_view_point = projection.unproject_point(&near_ndc_point); let far_view_point = projection.unproject_point(&far_ndc_point); // Compute the view-space line parameters. let line_location = near_view_point; let line_direction = Unit::new_normalize(far_view_point - near_view_point); }