use std::ops::{Mul, MulAssign, Div, DivAssign}; use alga::general::Real; use alga::linear::Rotation; use core::ColumnVector; use core::dimension::{DimName, U1, U3, U4}; use core::storage::OwnedStorage; use core::allocator::OwnedAllocator; use geometry::{PointBase, RotationBase, IsometryBase, TranslationBase, UnitQuaternionBase}; // FIXME: there are several cloning of rotations that we could probably get rid of (but we didn't // yet because that would require to add a bound like `where for<'a, 'b> &'a R: Mul<&'b R, Output = R>` // which is quite ugly. /* * * In this file, we provide: * ========================= * * * (Operators) * * IsometryBase × IsometryBase * IsometryBase × R * * * IsometryBase ÷ IsometryBase * IsometryBase ÷ R * * IsometryBase × PointBase * IsometryBase × ColumnVector * * * IsometryBase × TranslationBase * TranslationBase × IsometryBase * TranslationBase × R -> IsometryBase * * NOTE: The following are provided explicitly because we can't have R × IsometryBase. * RotationBase × IsometryBase * UnitQuaternion × IsometryBase * * RotationBase ÷ IsometryBase * UnitQuaternion ÷ IsometryBase * * RotationBase × TranslationBase -> IsometryBase * UnitQuaternion × TranslationBase -> IsometryBase * * * (Assignment Operators) * * IsometryBase ×= TranslationBase * * IsometryBase ×= IsometryBase * IsometryBase ×= R * * IsometryBase ÷= IsometryBase * IsometryBase ÷= R * */ macro_rules! isometry_binop_impl( ($Op: ident, $op: ident; $lhs: ident: $Lhs: ty, $rhs: ident: $Rhs: ty, Output = $Output: ty; $action: expr; $($lives: tt),*) => { impl<$($lives ,)* N, D: DimName, S, R> $Op<$Rhs> for $Lhs where N: Real, S: OwnedStorage, R: Rotation>, S::Alloc: OwnedAllocator { type Output = $Output; #[inline] fn $op($lhs, $rhs: $Rhs) -> Self::Output { $action } } } ); macro_rules! isometry_binop_impl_all( ($Op: ident, $op: ident; $lhs: ident: $Lhs: ty, $rhs: ident: $Rhs: ty, Output = $Output: ty; [val val] => $action_val_val: expr; [ref val] => $action_ref_val: expr; [val ref] => $action_val_ref: expr; [ref ref] => $action_ref_ref: expr;) => { isometry_binop_impl!( $Op, $op; $lhs: $Lhs, $rhs: $Rhs, Output = $Output; $action_val_val; ); isometry_binop_impl!( $Op, $op; $lhs: &'a $Lhs, $rhs: $Rhs, Output = $Output; $action_ref_val; 'a); isometry_binop_impl!( $Op, $op; $lhs: $Lhs, $rhs: &'b $Rhs, Output = $Output; $action_val_ref; 'b); isometry_binop_impl!( $Op, $op; $lhs: &'a $Lhs, $rhs: &'b $Rhs, Output = $Output; $action_ref_ref; 'a, 'b); } ); macro_rules! isometry_binop_assign_impl_all( ($OpAssign: ident, $op_assign: ident; $lhs: ident: $Lhs: ty, $rhs: ident: $Rhs: ty; [val] => $action_val: expr; [ref] => $action_ref: expr;) => { impl $OpAssign<$Rhs> for $Lhs where N: Real, S: OwnedStorage, R: Rotation>, S::Alloc: OwnedAllocator { #[inline] fn $op_assign(&mut $lhs, $rhs: $Rhs) { $action_val } } impl<'b, N, D: DimName, S, R> $OpAssign<&'b $Rhs> for $Lhs where N: Real, S: OwnedStorage, R: Rotation>, S::Alloc: OwnedAllocator { #[inline] fn $op_assign(&mut $lhs, $rhs: &'b $Rhs) { $action_ref } } } ); // IsometryBase × IsometryBase // IsometryBase ÷ IsometryBase isometry_binop_impl_all!( Mul, mul; self: IsometryBase, rhs: IsometryBase, Output = IsometryBase; [val val] => &self * &rhs; [ref val] => self * &rhs; [val ref] => &self * rhs; [ref ref] => { let shift = self.rotation.transform_vector(&rhs.translation.vector); IsometryBase::from_parts(TranslationBase::from_vector(&self.translation.vector + shift), self.rotation.clone() * rhs.rotation.clone()) // FIXME: too bad we have to clone. }; ); isometry_binop_impl_all!( Div, div; self: IsometryBase, rhs: IsometryBase, Output = IsometryBase; [val val] => self * rhs.inverse(); [ref val] => self * rhs.inverse(); [val ref] => self * rhs.inverse(); [ref ref] => self * rhs.inverse(); ); // IsometryBase ×= TranslationBase isometry_binop_assign_impl_all!( MulAssign, mul_assign; self: IsometryBase, rhs: TranslationBase; [val] => *self *= &rhs; [ref] => { let shift = self.rotation.transform_vector(&rhs.vector); self.translation.vector += shift; }; ); // IsometryBase ×= IsometryBase // IsometryBase ÷= IsometryBase isometry_binop_assign_impl_all!( MulAssign, mul_assign; self: IsometryBase, rhs: IsometryBase; [val] => *self *= &rhs; [ref] => { let shift = self.rotation.transform_vector(&rhs.translation.vector); self.translation.vector += shift; self.rotation *= rhs.rotation.clone(); }; ); isometry_binop_assign_impl_all!( DivAssign, div_assign; self: IsometryBase, rhs: IsometryBase; [val] => *self /= &rhs; [ref] => *self *= rhs.inverse(); ); // IsometryBase ×= R // IsometryBase ÷= R isometry_binop_assign_impl_all!( MulAssign, mul_assign; self: IsometryBase, rhs: R; [val] => self.rotation *= rhs; [ref] => self.rotation *= rhs.clone(); ); isometry_binop_assign_impl_all!( DivAssign, div_assign; self: IsometryBase, rhs: R; // FIXME: don't invert explicitly? [val] => *self *= rhs.inverse(); [ref] => *self *= rhs.inverse(); ); // IsometryBase × R // IsometryBase ÷ R isometry_binop_impl_all!( Mul, mul; self: IsometryBase, rhs: R, Output = IsometryBase; [val val] => IsometryBase::from_parts(self.translation, self.rotation * rhs); [ref val] => IsometryBase::from_parts(self.translation.clone(), self.rotation.clone() * rhs); // FIXME: do not clone. [val ref] => IsometryBase::from_parts(self.translation, self.rotation * rhs.clone()); [ref ref] => IsometryBase::from_parts(self.translation.clone(), self.rotation.clone() * rhs.clone()); ); isometry_binop_impl_all!( Div, div; self: IsometryBase, rhs: R, Output = IsometryBase; [val val] => IsometryBase::from_parts(self.translation, self.rotation / rhs); [ref val] => IsometryBase::from_parts(self.translation.clone(), self.rotation.clone() / rhs); [val ref] => IsometryBase::from_parts(self.translation, self.rotation / rhs.clone()); [ref ref] => IsometryBase::from_parts(self.translation.clone(), self.rotation.clone() / rhs.clone()); ); // IsometryBase × PointBase isometry_binop_impl_all!( Mul, mul; self: IsometryBase, right: PointBase, Output = PointBase; [val val] => self.translation * self.rotation.transform_point(&right); [ref val] => &self.translation * self.rotation.transform_point(&right); [val ref] => self.translation * self.rotation.transform_point(right); [ref ref] => &self.translation * self.rotation.transform_point(right); ); // IsometryBase × Vector isometry_binop_impl_all!( Mul, mul; self: IsometryBase, right: ColumnVector, Output = ColumnVector; [val val] => self.rotation.transform_vector(&right); [ref val] => self.rotation.transform_vector(&right); [val ref] => self.rotation.transform_vector(right); [ref ref] => self.rotation.transform_vector(right); ); // IsometryBase × TranslationBase isometry_binop_impl_all!( Mul, mul; self: IsometryBase, right: TranslationBase, Output = IsometryBase; [val val] => &self * &right; [ref val] => self * &right; [val ref] => &self * right; [ref ref] => { let new_tr = &self.translation.vector + self.rotation.transform_vector(&right.vector); IsometryBase::from_parts(TranslationBase::from_vector(new_tr), self.rotation.clone()) }; ); // TranslationBase × IsometryBase isometry_binop_impl_all!( Mul, mul; self: TranslationBase, right: IsometryBase, Output = IsometryBase; [val val] => IsometryBase::from_parts(self * right.translation, right.rotation); [ref val] => IsometryBase::from_parts(self * &right.translation, right.rotation); [val ref] => IsometryBase::from_parts(self * &right.translation, right.rotation.clone()); [ref ref] => IsometryBase::from_parts(self * &right.translation, right.rotation.clone()); ); // TranslationBase × R isometry_binop_impl_all!( Mul, mul; self: TranslationBase, right: R, Output = IsometryBase; [val val] => IsometryBase::from_parts(self, right); [ref val] => IsometryBase::from_parts(self.clone(), right); [val ref] => IsometryBase::from_parts(self, right.clone()); [ref ref] => IsometryBase::from_parts(self.clone(), right.clone()); ); macro_rules! isometry_from_composition_impl( ($Op: ident, $op: ident; ($R1: ty, $C1: ty),($R2: ty, $C2: ty) $(for $Dims: ident: $DimsBound: ident),*; $lhs: ident: $Lhs: ty, $rhs: ident: $Rhs: ty, Output = $Output: ty; $action: expr; $($lives: tt),*) => { impl<$($lives ,)* N $(, $Dims: $DimsBound)*, SA, SB> $Op<$Rhs> for $Lhs where N: Real, SA: OwnedStorage, SB: OwnedStorage, SA::Alloc: OwnedAllocator, SB::Alloc: OwnedAllocator { type Output = $Output; #[inline] fn $op($lhs, $rhs: $Rhs) -> Self::Output { $action } } } ); macro_rules! isometry_from_composition_impl_all( ($Op: ident, $op: ident; ($R1: ty, $C1: ty),($R2: ty, $C2: ty) $(for $Dims: ident: $DimsBound: ident),*; $lhs: ident: $Lhs: ty, $rhs: ident: $Rhs: ty, Output = $Output: ty; [val val] => $action_val_val: expr; [ref val] => $action_ref_val: expr; [val ref] => $action_val_ref: expr; [ref ref] => $action_ref_ref: expr;) => { isometry_from_composition_impl!( $Op, $op; ($R1, $C1),($R2, $C2) $(for $Dims: $DimsBound),*; $lhs: $Lhs, $rhs: $Rhs, Output = $Output; $action_val_val; ); isometry_from_composition_impl!( $Op, $op; ($R1, $C1),($R2, $C2) $(for $Dims: $DimsBound),*; $lhs: &'a $Lhs, $rhs: $Rhs, Output = $Output; $action_ref_val; 'a); isometry_from_composition_impl!( $Op, $op; ($R1, $C1),($R2, $C2) $(for $Dims: $DimsBound),*; $lhs: $Lhs, $rhs: &'b $Rhs, Output = $Output; $action_val_ref; 'b); isometry_from_composition_impl!( $Op, $op; ($R1, $C1),($R2, $C2) $(for $Dims: $DimsBound),*; $lhs: &'a $Lhs, $rhs: &'b $Rhs, Output = $Output; $action_ref_ref; 'a, 'b); } ); // RotationBase × TranslationBase isometry_from_composition_impl_all!( Mul, mul; (D, D), (D, U1) for D: DimName; self: RotationBase, right: TranslationBase, Output = IsometryBase>; [val val] => IsometryBase::from_parts(TranslationBase::from_vector(&self * right.vector), self); [ref val] => IsometryBase::from_parts(TranslationBase::from_vector(self * right.vector), self.clone()); [val ref] => IsometryBase::from_parts(TranslationBase::from_vector(&self * &right.vector), self); [ref ref] => IsometryBase::from_parts(TranslationBase::from_vector(self * &right.vector), self.clone()); ); // UnitQuaternionBase × TranslationBase isometry_from_composition_impl_all!( Mul, mul; (U4, U1), (U3, U1); self: UnitQuaternionBase, right: TranslationBase, Output = IsometryBase>; [val val] => IsometryBase::from_parts(TranslationBase::from_vector(&self * right.vector), self); [ref val] => IsometryBase::from_parts(TranslationBase::from_vector( self * right.vector), self.clone()); [val ref] => IsometryBase::from_parts(TranslationBase::from_vector(&self * &right.vector), self); [ref ref] => IsometryBase::from_parts(TranslationBase::from_vector( self * &right.vector), self.clone()); ); // RotationBase × IsometryBase isometry_from_composition_impl_all!( Mul, mul; (D, D), (D, U1) for D: DimName; self: RotationBase, right: IsometryBase>, Output = IsometryBase>; [val val] => &self * &right; [ref val] => self * &right; [val ref] => &self * right; [ref ref] => { let shift = self * &right.translation.vector; IsometryBase::from_parts(TranslationBase::from_vector(shift), self * &right.rotation) }; ); // RotationBase ÷ IsometryBase isometry_from_composition_impl_all!( Div, div; (D, D), (D, U1) for D: DimName; self: RotationBase, right: IsometryBase>, Output = IsometryBase>; // FIXME: don't call iverse explicitly? [val val] => self * right.inverse(); [ref val] => self * right.inverse(); [val ref] => self * right.inverse(); [ref ref] => self * right.inverse(); ); // UnitQuaternion × IsometryBase isometry_from_composition_impl_all!( Mul, mul; (U4, U1), (U3, U1); self: UnitQuaternionBase, right: IsometryBase>, Output = IsometryBase>; [val val] => &self * &right; [ref val] => self * &right; [val ref] => &self * right; [ref ref] => { let shift = self * &right.translation.vector; IsometryBase::from_parts(TranslationBase::from_vector(shift), self * &right.rotation) }; ); // UnitQuaternion ÷ IsometryBase isometry_from_composition_impl_all!( Div, div; (U4, U1), (U3, U1); self: UnitQuaternionBase, right: IsometryBase>, Output = IsometryBase>; // FIXME: don't call inverse explicitly? [val val] => self * right.inverse(); [ref val] => self * right.inverse(); [val ref] => self * right.inverse(); [ref ref] => self * right.inverse(); );