use crate::base::dimension::{U2, U3}; use crate::geometry::{Isometry, Rotation2, Rotation3, UnitComplex, UnitQuaternion}; /// A 2-dimensional direct isometry using a unit complex number for its rotational part. Also known as a rigid-body motion, or as an element of SE(2). pub type Isometry2 = Isometry>; /// A 3-dimensional direct isometry using a unit quaternion for its rotational part. Also known as a rigid-body motion, or as an element of SE(3). pub type Isometry3 = Isometry>; /// A 2-dimensional direct isometry using a rotation matrix for its rotational part. Also known as a rigid-body motion, or as an element of SE(2). pub type IsometryMatrix2 = Isometry>; /// A 3-dimensional direct isometry using a rotation matrix for its rotational part. Also known as a rigid-body motion, or as an element of SE(3). pub type IsometryMatrix3 = Isometry>; // This tests that the types correctly implement `Copy`, without having to run tests // (when targeting no-std for example). #[allow(dead_code)] fn ensure_copy() { fn is_copy() {} is_copy::>(); is_copy::>(); is_copy::>(); is_copy::>(); }