use base::dimension::{U2, U3}; use geometry::{Isometry, Rotation2, Rotation3, UnitComplex, UnitQuaternion}; /// A 2-dimensional direct isometry using a unit complex number for its rotational part. Also known as a rigid-body motion, or as an element of SE(2). pub type Isometry2 = Isometry>; /// A 3-dimensional direct isometry using a unit quaternion for its rotational part. Also known as a rigid-body motion, or as an element of SE(3). pub type Isometry3 = Isometry>; /// A 2-dimensional direct isometry using a rotation matrix for its rotational part. Also known as a rigid-body motion, or as an element of SE(2). pub type IsometryMatrix2 = Isometry>; /// A 3-dimensional direct isometry using a rotation matrix for its rotational part. Also known as a rigid-body motion, or as an element of SE(3). pub type IsometryMatrix3 = Isometry>;