use na::{self, DefaultAllocator, Real}; use aliases::TVec; use traits::{Alloc, Dimension}; /// Component-wise arc-cosinus. pub fn acos(x: &TVec) -> TVec where DefaultAllocator: Alloc { x.map(|e| e.acos()) } /// Component-wise hyperbolic arc-cosinus. pub fn acosh(x: &TVec) -> TVec where DefaultAllocator: Alloc { x.map(|e| e.acosh()) } /// Component-wise arc-sinus. pub fn asin(x: &TVec) -> TVec where DefaultAllocator: Alloc { x.map(|e| e.asin()) } /// Component-wise hyperbolic arc-sinus. pub fn asinh(x: &TVec) -> TVec where DefaultAllocator: Alloc { x.map(|e| e.asinh()) } /// Component-wise arc-tangent of `y / x`. pub fn atan2(y: &TVec, x: &TVec) -> TVec where DefaultAllocator: Alloc { y.zip_map(x, |y, x| y.atan2(x)) } /// Component-wise arc-tangent. pub fn atan(y_over_x: &TVec) -> TVec where DefaultAllocator: Alloc { y_over_x.map(|e| e.atan()) } /// Component-wise hyperbolic arc-tangent. pub fn atanh(x: &TVec) -> TVec where DefaultAllocator: Alloc { x.map(|e| e.atanh()) } /// Component-wise cosinus. pub fn cos(angle: &TVec) -> TVec where DefaultAllocator: Alloc { angle.map(|e| e.cos()) } /// Component-wise hyperbolic cosinus. pub fn cosh(angle: &TVec) -> TVec where DefaultAllocator: Alloc { angle.map(|e| e.cosh()) } /// Component-wise conversion from radians to degrees. pub fn degrees(radians: &TVec) -> TVec where DefaultAllocator: Alloc { radians.map(|e| e * na::convert(180.0) / N::pi()) } /// Component-wise conversion fro degrees to radians. pub fn radians(degrees: &TVec) -> TVec where DefaultAllocator: Alloc { degrees.map(|e| e * N::pi() / na::convert(180.0)) } /// Component-wise sinus. pub fn sin(angle: &TVec) -> TVec where DefaultAllocator: Alloc { angle.map(|e| e.sin()) } /// Component-wise hyperbolic sinus. pub fn sinh(angle: &TVec) -> TVec where DefaultAllocator: Alloc { angle.map(|e| e.sinh()) } /// Component-wise tangent. pub fn tan(angle: &TVec) -> TVec where DefaultAllocator: Alloc { angle.map(|e| e.tan()) } /// Component-wise hyperbolic tangent. pub fn tanh(angle: &TVec) -> TVec where DefaultAllocator: Alloc { angle.map(|e| e.tanh()) }