#![cfg_attr(rustfmt, rustfmt_skip)] use na::{CsMatrix, CsVector, Matrix5, Vector5}; #[test] fn cs_lower_triangular_solve() { let a = Matrix5::new( 4.0, 1.0, 4.0, 0.0, 9.0, 5.0, 6.0, 0.0, 8.0, 10.0, 9.0, 10.0, 11.0, 12.0, 0.0, 0.0, -8.0, 3.0, 5.0, 9.0, 0.0, 0.0, 1.0, 0.0, -10.0 ); let b = Vector5::new(1.0, 2.0, 3.0, 4.0, 5.0); let cs_a: CsMatrix<_, _, _> = a.into(); assert_eq!(cs_a.solve_lower_triangular(&b), a.solve_lower_triangular(&b)); } #[test] fn cs_tr_lower_triangular_solve() { let a = Matrix5::new( 4.0, 1.0, 4.0, 0.0, 9.0, 5.0, 6.0, 0.0, 8.0, 10.0, 9.0, 10.0, 11.0, 12.0, 0.0, 0.0, -8.0, 3.0, 5.0, 9.0, 0.0, 0.0, 1.0, 0.0, -10.0 ); let b = Vector5::new(1.0, 2.0, 3.0, 4.0, 5.0); let cs_a: CsMatrix<_, _, _> = a.into(); assert!(cs_a.tr_solve_lower_triangular(&b).is_some()); assert_eq!(cs_a.tr_solve_lower_triangular(&b), a.tr_solve_lower_triangular(&b)); // Singular case. let a = Matrix5::new( 4.0, 1.0, 4.0, 0.0, 9.0, 5.0, 6.0, 0.0, 8.0, 10.0, 9.0, 10.0, 0.0, 12.0, 0.0, 0.0, -8.0, 3.0, 5.0, 9.0, 0.0, 0.0, 1.0, 0.0, -10.0 ); let cs_a: CsMatrix<_, _, _> = a.into(); assert!(cs_a.tr_solve_lower_triangular(&b).is_none()); } #[test] fn cs_lower_triangular_solve_cs() { let a = Matrix5::new( 4.0, 1.0, 4.0, 0.0, 9.0, 5.0, 6.0, 0.0, 8.0, 10.0, 9.0, 10.0, 11.0, 12.0, 0.0, 0.0, -8.0, 3.0, 5.0, 9.0, 0.0, 0.0, 1.0, 0.0, -10.0 ); let b1 = Vector5::zeros(); let b2 = Vector5::new(1.0, 2.0, 3.0, 4.0, 5.0); let b3 = Vector5::new(1.0, 0.0, 0.0, 4.0, 0.0); let b4 = Vector5::new(0.0, 1.0, 0.0, 4.0, 5.0); let b5 = Vector5::x(); let b6 = Vector5::y(); let b7 = Vector5::z(); let b8 = Vector5::w(); let b9 = Vector5::a(); let cs_a: CsMatrix<_, _, _> = a.into(); let cs_b1: CsVector<_, _> = Vector5::zeros().into(); let cs_b2: CsVector<_, _> = Vector5::new(1.0, 2.0, 3.0, 4.0, 5.0).into(); let cs_b3: CsVector<_, _> = Vector5::new(1.0, 0.0, 0.0, 4.0, 0.0).into(); let cs_b4: CsVector<_, _> = Vector5::new(0.0, 1.0, 0.0, 4.0, 5.0).into(); let cs_b5: CsVector<_, _> = Vector5::x().into(); let cs_b6: CsVector<_, _> = Vector5::y().into(); let cs_b7: CsVector<_, _> = Vector5::z().into(); let cs_b8: CsVector<_, _> = Vector5::w().into(); let cs_b9: CsVector<_, _> = Vector5::a().into(); assert_eq!(cs_a.solve_lower_triangular_cs(&cs_b1).map(|v| v.into()), a.solve_lower_triangular(&b1)); assert_eq!(cs_a.solve_lower_triangular_cs(&cs_b5).map(|v| v.into()), a.solve_lower_triangular(&b5)); assert_eq!(cs_a.solve_lower_triangular_cs(&cs_b6).map(|v| v.into()), a.solve_lower_triangular(&b6)); assert_eq!(cs_a.solve_lower_triangular_cs(&cs_b7).map(|v| v.into()), a.solve_lower_triangular(&b7)); assert_eq!(cs_a.solve_lower_triangular_cs(&cs_b8).map(|v| v.into()), a.solve_lower_triangular(&b8)); assert_eq!(cs_a.solve_lower_triangular_cs(&cs_b9).map(|v| v.into()), a.solve_lower_triangular(&b9)); assert_eq!(cs_a.solve_lower_triangular_cs(&cs_b2).map(|v| v.into()), a.solve_lower_triangular(&b2)); assert_eq!(cs_a.solve_lower_triangular_cs(&cs_b3).map(|v| v.into()), a.solve_lower_triangular(&b3)); assert_eq!(cs_a.solve_lower_triangular_cs(&cs_b4).map(|v| v.into()), a.solve_lower_triangular(&b4)); // Singular case. let a = Matrix5::new( 4.0, 1.0, 4.0, 0.0, 9.0, 5.0, 0.0, 0.0, 8.0, 10.0, 9.0, 10.0, 0.0, 12.0, 0.0, 0.0, -8.0, 3.0, 5.0, 9.0, 0.0, 0.0, 1.0, 0.0, -10.0 ); let cs_a: CsMatrix<_, _, _> = a.into(); assert!(cs_a.solve_lower_triangular_cs(&cs_b2).is_none()); assert!(cs_a.solve_lower_triangular_cs(&cs_b3).is_none()); assert!(cs_a.solve_lower_triangular_cs(&cs_b4).is_none()); }