//! Vectors with dimensions known at compile-time. #[allow(missing_doc)]; // we allow missing to avoid having to document the vector components. use std::cast; use std::cmp; use std::num::{Zero, One, Float, Bounded}; use std::vec::{Items, MutItems}; use std::iter::{Iterator, FromIterator}; use traits::operations::{ApproxEq, PartialOrd, PartialOrdering, Less, Equal, Greater, NotComparable}; use traits::geometry::{Transform, Rotate, FromHomogeneous, ToHomogeneous, Dot, Norm, Translation, Translate}; use traits::structure::{Basis, Cast, Dim, Indexable, Iterable, IterableMut}; mod metal; mod vec_macros; /// Vector of dimension 0. #[deriving(Eq, Encodable, Decodable, Clone, DeepClone, Rand, Zero, Show, ToStr)] pub struct Vec0; /// Vector of dimension 1. #[deriving(Eq, Encodable, Decodable, Clone, DeepClone, IterBytes, Hash, Rand, Zero, Show, ToStr)] pub struct Vec1 { /// First component of the vector. x: N } double_dispatch_binop_decl_trait!(Vec1, Vec1MulRhs) double_dispatch_binop_decl_trait!(Vec1, Vec1DivRhs) double_dispatch_binop_decl_trait!(Vec1, Vec1AddRhs) double_dispatch_binop_decl_trait!(Vec1, Vec1SubRhs) double_dispatch_cast_decl_trait!(Vec1, Vec1Cast) mul_redispatch_impl!(Vec1, Vec1MulRhs) div_redispatch_impl!(Vec1, Vec1DivRhs) add_redispatch_impl!(Vec1, Vec1AddRhs) sub_redispatch_impl!(Vec1, Vec1SubRhs) cast_redispatch_impl!(Vec1, Vec1Cast) new_impl!(Vec1, x) ord_impl!(Vec1, x) vec_axis_impl!(Vec1, x) vec_cast_impl!(Vec1, Vec1Cast, x) indexable_impl!(Vec1, 1) at_fast_impl!(Vec1, 1) new_repeat_impl!(Vec1, val, x) dim_impl!(Vec1, 1) container_impl!(Vec1) // (specialized) basis_impl!(Vec1, 1) add_impl!(Vec1, Vec1AddRhs, x) sub_impl!(Vec1, Vec1SubRhs, x) mul_impl!(Vec1, Vec1MulRhs, x) div_impl!(Vec1, Vec1DivRhs, x) neg_impl!(Vec1, x) dot_impl!(Vec1, x) scalar_mul_impl!(Vec1, f64, Vec1MulRhs, x) scalar_mul_impl!(Vec1, f32, Vec1MulRhs, x) scalar_mul_impl!(Vec1, u64, Vec1MulRhs, x) scalar_mul_impl!(Vec1, u32, Vec1MulRhs, x) scalar_mul_impl!(Vec1, u16, Vec1MulRhs, x) scalar_mul_impl!(Vec1, u8, Vec1MulRhs, x) scalar_mul_impl!(Vec1, i64, Vec1MulRhs, x) scalar_mul_impl!(Vec1, i32, Vec1MulRhs, x) scalar_mul_impl!(Vec1, i16, Vec1MulRhs, x) scalar_mul_impl!(Vec1, i8, Vec1MulRhs, x) scalar_mul_impl!(Vec1, uint, Vec1MulRhs, x) scalar_mul_impl!(Vec1, int, Vec1MulRhs, x) scalar_div_impl!(Vec1, f64, Vec1DivRhs, x) scalar_div_impl!(Vec1, f32, Vec1DivRhs, x) scalar_div_impl!(Vec1, u64, Vec1DivRhs, x) scalar_div_impl!(Vec1, u32, Vec1DivRhs, x) scalar_div_impl!(Vec1, u16, Vec1DivRhs, x) scalar_div_impl!(Vec1, u8, Vec1DivRhs, x) scalar_div_impl!(Vec1, i64, Vec1DivRhs, x) scalar_div_impl!(Vec1, i32, Vec1DivRhs, x) scalar_div_impl!(Vec1, i16, Vec1DivRhs, x) scalar_div_impl!(Vec1, i8, Vec1DivRhs, x) scalar_div_impl!(Vec1, uint, Vec1DivRhs, x) scalar_div_impl!(Vec1, int, Vec1DivRhs, x) scalar_add_impl!(Vec1, f64, Vec1AddRhs, x) scalar_add_impl!(Vec1, f32, Vec1AddRhs, x) scalar_add_impl!(Vec1, u64, Vec1AddRhs, x) scalar_add_impl!(Vec1, u32, Vec1AddRhs, x) scalar_add_impl!(Vec1, u16, Vec1AddRhs, x) scalar_add_impl!(Vec1, u8, Vec1AddRhs, x) scalar_add_impl!(Vec1, i64, Vec1AddRhs, x) scalar_add_impl!(Vec1, i32, Vec1AddRhs, x) scalar_add_impl!(Vec1, i16, Vec1AddRhs, x) scalar_add_impl!(Vec1, i8, Vec1AddRhs, x) scalar_add_impl!(Vec1, uint, Vec1AddRhs, x) scalar_add_impl!(Vec1, int, Vec1AddRhs, x) scalar_sub_impl!(Vec1, f64, Vec1SubRhs, x) scalar_sub_impl!(Vec1, f32, Vec1SubRhs, x) scalar_sub_impl!(Vec1, u64, Vec1SubRhs, x) scalar_sub_impl!(Vec1, u32, Vec1SubRhs, x) scalar_sub_impl!(Vec1, u16, Vec1SubRhs, x) scalar_sub_impl!(Vec1, u8, Vec1SubRhs, x) scalar_sub_impl!(Vec1, i64, Vec1SubRhs, x) scalar_sub_impl!(Vec1, i32, Vec1SubRhs, x) scalar_sub_impl!(Vec1, i16, Vec1SubRhs, x) scalar_sub_impl!(Vec1, i8, Vec1SubRhs, x) scalar_sub_impl!(Vec1, uint, Vec1SubRhs, x) scalar_sub_impl!(Vec1, int, Vec1SubRhs, x) translation_impl!(Vec1) norm_impl!(Vec1, x) approx_eq_impl!(Vec1, x) round_impl!(Vec1, x) one_impl!(Vec1, x) from_iterator_impl!(Vec1, iterator) bounded_impl!(Vec1, x) iterable_impl!(Vec1, 1) iterable_mut_impl!(Vec1, 1) to_homogeneous_impl!(Vec1, Vec2, y, x) from_homogeneous_impl!(Vec1, Vec2, y, x) translate_impl!(Vec1) rotate_impl!(Vec1) transform_impl!(Vec1) /// Vector of dimension 2. #[deriving(Eq, Encodable, Decodable, Clone, DeepClone, IterBytes, Hash, Rand, Zero, Show, ToStr)] pub struct Vec2 { /// First component of the vector. x: N, /// Second component of the vector. y: N } double_dispatch_binop_decl_trait!(Vec2, Vec2MulRhs) double_dispatch_binop_decl_trait!(Vec2, Vec2DivRhs) double_dispatch_binop_decl_trait!(Vec2, Vec2AddRhs) double_dispatch_binop_decl_trait!(Vec2, Vec2SubRhs) double_dispatch_cast_decl_trait!(Vec2, Vec2Cast) mul_redispatch_impl!(Vec2, Vec2MulRhs) div_redispatch_impl!(Vec2, Vec2DivRhs) add_redispatch_impl!(Vec2, Vec2AddRhs) sub_redispatch_impl!(Vec2, Vec2SubRhs) cast_redispatch_impl!(Vec2, Vec2Cast) new_impl!(Vec2, x, y) ord_impl!(Vec2, x, y) vec_axis_impl!(Vec2, x, y) vec_cast_impl!(Vec2, Vec2Cast, x, y) indexable_impl!(Vec2, 2) at_fast_impl!(Vec2, 2) new_repeat_impl!(Vec2, val, x, y) dim_impl!(Vec2, 2) container_impl!(Vec2) // (specialized) basis_impl!(Vec2, 1) add_impl!(Vec2, Vec2AddRhs, x, y) sub_impl!(Vec2, Vec2SubRhs, x, y) mul_impl!(Vec2, Vec2MulRhs, x, y) div_impl!(Vec2, Vec2DivRhs, x, y) neg_impl!(Vec2, x, y) dot_impl!(Vec2, x, y) scalar_mul_impl!(Vec2, f64, Vec2MulRhs, x, y) scalar_mul_impl!(Vec2, f32, Vec2MulRhs, x, y) scalar_mul_impl!(Vec2, u64, Vec2MulRhs, x, y) scalar_mul_impl!(Vec2, u32, Vec2MulRhs, x, y) scalar_mul_impl!(Vec2, u16, Vec2MulRhs, x, y) scalar_mul_impl!(Vec2, u8, Vec2MulRhs, x, y) scalar_mul_impl!(Vec2, i64, Vec2MulRhs, x, y) scalar_mul_impl!(Vec2, i32, Vec2MulRhs, x, y) scalar_mul_impl!(Vec2, i16, Vec2MulRhs, x, y) scalar_mul_impl!(Vec2, i8, Vec2MulRhs, x, y) scalar_mul_impl!(Vec2, uint, Vec2MulRhs, x, y) scalar_mul_impl!(Vec2, int, Vec2MulRhs, x, y) scalar_div_impl!(Vec2, f64, Vec2DivRhs, x, y) scalar_div_impl!(Vec2, f32, Vec2DivRhs, x, y) scalar_div_impl!(Vec2, u64, Vec2DivRhs, x, y) scalar_div_impl!(Vec2, u32, Vec2DivRhs, x, y) scalar_div_impl!(Vec2, u16, Vec2DivRhs, x, y) scalar_div_impl!(Vec2, u8, Vec2DivRhs, x, y) scalar_div_impl!(Vec2, i64, Vec2DivRhs, x, y) scalar_div_impl!(Vec2, i32, Vec2DivRhs, x, y) scalar_div_impl!(Vec2, i16, Vec2DivRhs, x, y) scalar_div_impl!(Vec2, i8, Vec2DivRhs, x, y) scalar_div_impl!(Vec2, uint, Vec2DivRhs, x, y) scalar_div_impl!(Vec2, int, Vec2DivRhs, x, y) scalar_add_impl!(Vec2, f64, Vec2AddRhs, x, y) scalar_add_impl!(Vec2, f32, Vec2AddRhs, x, y) scalar_add_impl!(Vec2, u64, Vec2AddRhs, x, y) scalar_add_impl!(Vec2, u32, Vec2AddRhs, x, y) scalar_add_impl!(Vec2, u16, Vec2AddRhs, x, y) scalar_add_impl!(Vec2, u8, Vec2AddRhs, x, y) scalar_add_impl!(Vec2, i64, Vec2AddRhs, x, y) scalar_add_impl!(Vec2, i32, Vec2AddRhs, x, y) scalar_add_impl!(Vec2, i16, Vec2AddRhs, x, y) scalar_add_impl!(Vec2, i8, Vec2AddRhs, x, y) scalar_add_impl!(Vec2, uint, Vec2AddRhs, x, y) scalar_add_impl!(Vec2, int, Vec2AddRhs, x, y) scalar_sub_impl!(Vec2, f64, Vec2SubRhs, x, y) scalar_sub_impl!(Vec2, f32, Vec2SubRhs, x, y) scalar_sub_impl!(Vec2, u64, Vec2SubRhs, x, y) scalar_sub_impl!(Vec2, u32, Vec2SubRhs, x, y) scalar_sub_impl!(Vec2, u16, Vec2SubRhs, x, y) scalar_sub_impl!(Vec2, u8, Vec2SubRhs, x, y) scalar_sub_impl!(Vec2, i64, Vec2SubRhs, x, y) scalar_sub_impl!(Vec2, i32, Vec2SubRhs, x, y) scalar_sub_impl!(Vec2, i16, Vec2SubRhs, x, y) scalar_sub_impl!(Vec2, i8, Vec2SubRhs, x, y) scalar_sub_impl!(Vec2, uint, Vec2SubRhs, x, y) scalar_sub_impl!(Vec2, int, Vec2SubRhs, x, y) translation_impl!(Vec2) norm_impl!(Vec2, x, y) approx_eq_impl!(Vec2, x, y) round_impl!(Vec2, x, y) one_impl!(Vec2, x, y) from_iterator_impl!(Vec2, iterator, iterator) bounded_impl!(Vec2, x, y) iterable_impl!(Vec2, 2) iterable_mut_impl!(Vec2, 2) to_homogeneous_impl!(Vec2, Vec3, z, x, y) from_homogeneous_impl!(Vec2, Vec3, z, x, y) translate_impl!(Vec2) rotate_impl!(Vec2) transform_impl!(Vec2) /// Vector of dimension 3. #[deriving(Eq, Encodable, Decodable, Clone, DeepClone, IterBytes, Hash, Rand, Zero, Show, ToStr)] pub struct Vec3 { /// First component of the vector. x: N, /// Second component of the vector. y: N, /// Third component of the vector. z: N } double_dispatch_binop_decl_trait!(Vec3, Vec3MulRhs) double_dispatch_binop_decl_trait!(Vec3, Vec3DivRhs) double_dispatch_binop_decl_trait!(Vec3, Vec3AddRhs) double_dispatch_binop_decl_trait!(Vec3, Vec3SubRhs) double_dispatch_cast_decl_trait!(Vec3, Vec3Cast) mul_redispatch_impl!(Vec3, Vec3MulRhs) div_redispatch_impl!(Vec3, Vec3DivRhs) add_redispatch_impl!(Vec3, Vec3AddRhs) sub_redispatch_impl!(Vec3, Vec3SubRhs) cast_redispatch_impl!(Vec3, Vec3Cast) new_impl!(Vec3, x, y, z) ord_impl!(Vec3, x, y, z) vec_axis_impl!(Vec3, x, y, z) vec_cast_impl!(Vec3, Vec3Cast, x, y, z) indexable_impl!(Vec3, 3) at_fast_impl!(Vec3, 3) new_repeat_impl!(Vec3, val, x, y, z) dim_impl!(Vec3, 3) container_impl!(Vec3) // (specialized) basis_impl!(Vec3, 1) add_impl!(Vec3, Vec3AddRhs, x, y, z) sub_impl!(Vec3, Vec3SubRhs, x, y, z) mul_impl!(Vec3, Vec3MulRhs, x, y, z) div_impl!(Vec3, Vec3DivRhs, x, y, z) neg_impl!(Vec3, x, y, z) dot_impl!(Vec3, x, y, z) scalar_mul_impl!(Vec3, f64, Vec3MulRhs, x, y, z) scalar_mul_impl!(Vec3, f32, Vec3MulRhs, x, y, z) scalar_mul_impl!(Vec3, u64, Vec3MulRhs, x, y, z) scalar_mul_impl!(Vec3, u32, Vec3MulRhs, x, y, z) scalar_mul_impl!(Vec3, u16, Vec3MulRhs, x, y, z) scalar_mul_impl!(Vec3, u8, Vec3MulRhs, x, y, z) scalar_mul_impl!(Vec3, i64, Vec3MulRhs, x, y, z) scalar_mul_impl!(Vec3, i32, Vec3MulRhs, x, y, z) scalar_mul_impl!(Vec3, i16, Vec3MulRhs, x, y, z) scalar_mul_impl!(Vec3, i8, Vec3MulRhs, x, y, z) scalar_mul_impl!(Vec3, uint, Vec3MulRhs, x, y, z) scalar_mul_impl!(Vec3, int, Vec3MulRhs, x, y, z) scalar_div_impl!(Vec3, f64, Vec3DivRhs, x, y, z) scalar_div_impl!(Vec3, f32, Vec3DivRhs, x, y, z) scalar_div_impl!(Vec3, u64, Vec3DivRhs, x, y, z) scalar_div_impl!(Vec3, u32, Vec3DivRhs, x, y, z) scalar_div_impl!(Vec3, u16, Vec3DivRhs, x, y, z) scalar_div_impl!(Vec3, u8, Vec3DivRhs, x, y, z) scalar_div_impl!(Vec3, i64, Vec3DivRhs, x, y, z) scalar_div_impl!(Vec3, i32, Vec3DivRhs, x, y, z) scalar_div_impl!(Vec3, i16, Vec3DivRhs, x, y, z) scalar_div_impl!(Vec3, i8, Vec3DivRhs, x, y, z) scalar_div_impl!(Vec3, uint, Vec3DivRhs, x, y, z) scalar_div_impl!(Vec3, int, Vec3DivRhs, x, y, z) scalar_add_impl!(Vec3, f64, Vec3AddRhs, x, y, z) scalar_add_impl!(Vec3, f32, Vec3AddRhs, x, y, z) scalar_add_impl!(Vec3, u64, Vec3AddRhs, x, y, z) scalar_add_impl!(Vec3, u32, Vec3AddRhs, x, y, z) scalar_add_impl!(Vec3, u16, Vec3AddRhs, x, y, z) scalar_add_impl!(Vec3, u8, Vec3AddRhs, x, y, z) scalar_add_impl!(Vec3, i64, Vec3AddRhs, x, y, z) scalar_add_impl!(Vec3, i32, Vec3AddRhs, x, y, z) scalar_add_impl!(Vec3, i16, Vec3AddRhs, x, y, z) scalar_add_impl!(Vec3, i8, Vec3AddRhs, x, y, z) scalar_add_impl!(Vec3, uint, Vec3AddRhs, x, y, z) scalar_add_impl!(Vec3, int, Vec3AddRhs, x, y, z) scalar_sub_impl!(Vec3, f64, Vec3SubRhs, x, y, z) scalar_sub_impl!(Vec3, f32, Vec3SubRhs, x, y, z) scalar_sub_impl!(Vec3, u64, Vec3SubRhs, x, y, z) scalar_sub_impl!(Vec3, u32, Vec3SubRhs, x, y, z) scalar_sub_impl!(Vec3, u16, Vec3SubRhs, x, y, z) scalar_sub_impl!(Vec3, u8, Vec3SubRhs, x, y, z) scalar_sub_impl!(Vec3, i64, Vec3SubRhs, x, y, z) scalar_sub_impl!(Vec3, i32, Vec3SubRhs, x, y, z) scalar_sub_impl!(Vec3, i16, Vec3SubRhs, x, y, z) scalar_sub_impl!(Vec3, i8, Vec3SubRhs, x, y, z) scalar_sub_impl!(Vec3, uint, Vec3SubRhs, x, y, z) scalar_sub_impl!(Vec3, int, Vec3SubRhs, x, y, z) translation_impl!(Vec3) norm_impl!(Vec3, x, y ,z) approx_eq_impl!(Vec3, x, y, z) round_impl!(Vec3, x, y, z) one_impl!(Vec3, x, y, z) from_iterator_impl!(Vec3, iterator, iterator, iterator) bounded_impl!(Vec3, x, y, z) iterable_impl!(Vec3, 3) iterable_mut_impl!(Vec3, 3) to_homogeneous_impl!(Vec3, Vec4, w, x, y, z) from_homogeneous_impl!(Vec3, Vec4, w, x, y, z) translate_impl!(Vec3) rotate_impl!(Vec3) transform_impl!(Vec3) /// Vector of dimension 4. #[deriving(Eq, Encodable, Decodable, Clone, DeepClone, IterBytes, Hash, Rand, Zero, Show, ToStr)] pub struct Vec4 { /// First component of the vector. x: N, /// Second component of the vector. y: N, /// Third component of the vector. z: N, /// Fourth component of the vector. w: N } double_dispatch_binop_decl_trait!(Vec4, Vec4MulRhs) double_dispatch_binop_decl_trait!(Vec4, Vec4DivRhs) double_dispatch_binop_decl_trait!(Vec4, Vec4AddRhs) double_dispatch_binop_decl_trait!(Vec4, Vec4SubRhs) double_dispatch_cast_decl_trait!(Vec4, Vec4Cast) mul_redispatch_impl!(Vec4, Vec4MulRhs) div_redispatch_impl!(Vec4, Vec4DivRhs) add_redispatch_impl!(Vec4, Vec4AddRhs) sub_redispatch_impl!(Vec4, Vec4SubRhs) cast_redispatch_impl!(Vec4, Vec4Cast) new_impl!(Vec4, x, y, z, w) ord_impl!(Vec4, x, y, z, w) vec_axis_impl!(Vec4, x, y, z, w) vec_cast_impl!(Vec4, Vec4Cast, x, y, z, w) indexable_impl!(Vec4, 4) at_fast_impl!(Vec4, 4) new_repeat_impl!(Vec4, val, x, y, z, w) dim_impl!(Vec4, 4) container_impl!(Vec4) basis_impl!(Vec4, Vec4MulRhs, 4) add_impl!(Vec4, Vec4AddRhs, x, y, z, w) sub_impl!(Vec4, Vec4SubRhs, x, y, z, w) mul_impl!(Vec4, Vec4MulRhs, x, y, z, w) div_impl!(Vec4, Vec4DivRhs, x, y, z, w) neg_impl!(Vec4, x, y, z, w) dot_impl!(Vec4, x, y, z, w) scalar_mul_impl!(Vec4, f64, Vec4MulRhs, x, y, z, w) scalar_mul_impl!(Vec4, f32, Vec4MulRhs, x, y, z, w) scalar_mul_impl!(Vec4, u64, Vec4MulRhs, x, y, z, w) scalar_mul_impl!(Vec4, u32, Vec4MulRhs, x, y, z, w) scalar_mul_impl!(Vec4, u16, Vec4MulRhs, x, y, z, w) scalar_mul_impl!(Vec4, u8, Vec4MulRhs, x, y, z, w) scalar_mul_impl!(Vec4, i64, Vec4MulRhs, x, y, z, w) scalar_mul_impl!(Vec4, i32, Vec4MulRhs, x, y, z, w) scalar_mul_impl!(Vec4, i16, Vec4MulRhs, x, y, z, w) scalar_mul_impl!(Vec4, i8, Vec4MulRhs, x, y, z, w) scalar_mul_impl!(Vec4, uint, Vec4MulRhs, x, y, z, w) scalar_mul_impl!(Vec4, int, Vec4MulRhs, x, y, z, w) scalar_div_impl!(Vec4, f64, Vec4DivRhs, x, y, z, w) scalar_div_impl!(Vec4, f32, Vec4DivRhs, x, y, z, w) scalar_div_impl!(Vec4, u64, Vec4DivRhs, x, y, z, w) scalar_div_impl!(Vec4, u32, Vec4DivRhs, x, y, z, w) scalar_div_impl!(Vec4, u16, Vec4DivRhs, x, y, z, w) scalar_div_impl!(Vec4, u8, Vec4DivRhs, x, y, z, w) scalar_div_impl!(Vec4, i64, Vec4DivRhs, x, y, z, w) scalar_div_impl!(Vec4, i32, Vec4DivRhs, x, y, z, w) scalar_div_impl!(Vec4, i16, Vec4DivRhs, x, y, z, w) scalar_div_impl!(Vec4, i8, Vec4DivRhs, x, y, z, w) scalar_div_impl!(Vec4, uint, Vec4DivRhs, x, y, z, w) scalar_div_impl!(Vec4, int, Vec4DivRhs, x, y, z, w) scalar_add_impl!(Vec4, f64, Vec4AddRhs, x, y, z, w) scalar_add_impl!(Vec4, f32, Vec4AddRhs, x, y, z, w) scalar_add_impl!(Vec4, u64, Vec4AddRhs, x, y, z, w) scalar_add_impl!(Vec4, u32, Vec4AddRhs, x, y, z, w) scalar_add_impl!(Vec4, u16, Vec4AddRhs, x, y, z, w) scalar_add_impl!(Vec4, u8, Vec4AddRhs, x, y, z, w) scalar_add_impl!(Vec4, i64, Vec4AddRhs, x, y, z, w) scalar_add_impl!(Vec4, i32, Vec4AddRhs, x, y, z, w) scalar_add_impl!(Vec4, i16, Vec4AddRhs, x, y, z, w) scalar_add_impl!(Vec4, i8, Vec4AddRhs, x, y, z, w) scalar_add_impl!(Vec4, uint, Vec4AddRhs, x, y, z, w) scalar_add_impl!(Vec4, int, Vec4AddRhs, x, y, z, w) scalar_sub_impl!(Vec4, f64, Vec4SubRhs, x, y, z, w) scalar_sub_impl!(Vec4, f32, Vec4SubRhs, x, y, z, w) scalar_sub_impl!(Vec4, u64, Vec4SubRhs, x, y, z, w) scalar_sub_impl!(Vec4, u32, Vec4SubRhs, x, y, z, w) scalar_sub_impl!(Vec4, u16, Vec4SubRhs, x, y, z, w) scalar_sub_impl!(Vec4, u8, Vec4SubRhs, x, y, z, w) scalar_sub_impl!(Vec4, i64, Vec4SubRhs, x, y, z, w) scalar_sub_impl!(Vec4, i32, Vec4SubRhs, x, y, z, w) scalar_sub_impl!(Vec4, i16, Vec4SubRhs, x, y, z, w) scalar_sub_impl!(Vec4, i8, Vec4SubRhs, x, y, z, w) scalar_sub_impl!(Vec4, uint, Vec4SubRhs, x, y, z, w) scalar_sub_impl!(Vec4, int, Vec4SubRhs, x, y, z, w) translation_impl!(Vec4) norm_impl!(Vec4, x, y, z, w) approx_eq_impl!(Vec4, x, y, z, w) round_impl!(Vec4, x, y, z, w) one_impl!(Vec4, x, y, z, w) from_iterator_impl!(Vec4, iterator, iterator, iterator, iterator) bounded_impl!(Vec4, x, y, z, w) iterable_impl!(Vec4, 4) iterable_mut_impl!(Vec4, 4) to_homogeneous_impl!(Vec4, Vec5, a, x, y, z, w) from_homogeneous_impl!(Vec4, Vec5, a, x, y, z, w) translate_impl!(Vec4) rotate_impl!(Vec4) transform_impl!(Vec4) /// Vector of dimension 5. #[deriving(Eq, Encodable, Decodable, Clone, DeepClone, IterBytes, Hash, Rand, Zero, Show, ToStr)] pub struct Vec5 { /// First component of the vector. x: N, /// Second component of the vector. y: N, /// Third component of the vector. z: N, /// Fourth component of the vector. w: N, /// Fifth of the vector. a: N } double_dispatch_binop_decl_trait!(Vec5, Vec5MulRhs) double_dispatch_binop_decl_trait!(Vec5, Vec5DivRhs) double_dispatch_binop_decl_trait!(Vec5, Vec5AddRhs) double_dispatch_binop_decl_trait!(Vec5, Vec5SubRhs) double_dispatch_cast_decl_trait!(Vec5, Vec5Cast) mul_redispatch_impl!(Vec5, Vec5MulRhs) div_redispatch_impl!(Vec5, Vec5DivRhs) add_redispatch_impl!(Vec5, Vec5AddRhs) sub_redispatch_impl!(Vec5, Vec5SubRhs) cast_redispatch_impl!(Vec5, Vec5Cast) new_impl!(Vec5, x, y, z, w, a) ord_impl!(Vec5, x, y, z, w, a) vec_axis_impl!(Vec5, x, y, z, w, a) vec_cast_impl!(Vec5, Vec5Cast, x, y, z, w, a) indexable_impl!(Vec5, 5) at_fast_impl!(Vec5, 5) new_repeat_impl!(Vec5, val, x, y, z, w, a) dim_impl!(Vec5, 5) container_impl!(Vec5) basis_impl!(Vec5, Vec5MulRhs, 5) add_impl!(Vec5, Vec5AddRhs, x, y, z, w, a) sub_impl!(Vec5, Vec5SubRhs, x, y, z, w, a) mul_impl!(Vec5, Vec5MulRhs, x, y, z, w, a) div_impl!(Vec5, Vec5DivRhs, x, y, z, w, a) neg_impl!(Vec5, x, y, z, w, a) dot_impl!(Vec5, x, y, z, w, a) scalar_mul_impl!(Vec5, f64, Vec5MulRhs, x, y, z, w, a) scalar_mul_impl!(Vec5, f32, Vec5MulRhs, x, y, z, w, a) scalar_mul_impl!(Vec5, u64, Vec5MulRhs, x, y, z, w, a) scalar_mul_impl!(Vec5, u32, Vec5MulRhs, x, y, z, w, a) scalar_mul_impl!(Vec5, u16, Vec5MulRhs, x, y, z, w, a) scalar_mul_impl!(Vec5, u8, Vec5MulRhs, x, y, z, w, a) scalar_mul_impl!(Vec5, i64, Vec5MulRhs, x, y, z, w, a) scalar_mul_impl!(Vec5, i32, Vec5MulRhs, x, y, z, w, a) scalar_mul_impl!(Vec5, i16, Vec5MulRhs, x, y, z, w, a) scalar_mul_impl!(Vec5, i8, Vec5MulRhs, x, y, z, w, a) scalar_mul_impl!(Vec5, uint, Vec5MulRhs, x, y, z, w, a) scalar_mul_impl!(Vec5, int, Vec5MulRhs, x, y, z, w, a) scalar_div_impl!(Vec5, f64, Vec5DivRhs, x, y, z, w, a) scalar_div_impl!(Vec5, f32, Vec5DivRhs, x, y, z, w, a) scalar_div_impl!(Vec5, u64, Vec5DivRhs, x, y, z, w, a) scalar_div_impl!(Vec5, u32, Vec5DivRhs, x, y, z, w, a) scalar_div_impl!(Vec5, u16, Vec5DivRhs, x, y, z, w, a) scalar_div_impl!(Vec5, u8, Vec5DivRhs, x, y, z, w, a) scalar_div_impl!(Vec5, i64, Vec5DivRhs, x, y, z, w, a) scalar_div_impl!(Vec5, i32, Vec5DivRhs, x, y, z, w, a) scalar_div_impl!(Vec5, i16, Vec5DivRhs, x, y, z, w, a) scalar_div_impl!(Vec5, i8, Vec5DivRhs, x, y, z, w, a) scalar_div_impl!(Vec5, uint, Vec5DivRhs, x, y, z, w, a) scalar_div_impl!(Vec5, int, Vec5DivRhs, x, y, z, w, a) scalar_add_impl!(Vec5, f64, Vec5AddRhs, x, y, z, w, a) scalar_add_impl!(Vec5, f32, Vec5AddRhs, x, y, z, w, a) scalar_add_impl!(Vec5, u64, Vec5AddRhs, x, y, z, w, a) scalar_add_impl!(Vec5, u32, Vec5AddRhs, x, y, z, w, a) scalar_add_impl!(Vec5, u16, Vec5AddRhs, x, y, z, w, a) scalar_add_impl!(Vec5, u8, Vec5AddRhs, x, y, z, w, a) scalar_add_impl!(Vec5, i64, Vec5AddRhs, x, y, z, w, a) scalar_add_impl!(Vec5, i32, Vec5AddRhs, x, y, z, w, a) scalar_add_impl!(Vec5, i16, Vec5AddRhs, x, y, z, w, a) scalar_add_impl!(Vec5, i8, Vec5AddRhs, x, y, z, w, a) scalar_add_impl!(Vec5, uint, Vec5AddRhs, x, y, z, w, a) scalar_add_impl!(Vec5, int, Vec5AddRhs, x, y, z, w, a) scalar_sub_impl!(Vec5, f64, Vec5SubRhs, x, y, z, w, a) scalar_sub_impl!(Vec5, f32, Vec5SubRhs, x, y, z, w, a) scalar_sub_impl!(Vec5, u64, Vec5SubRhs, x, y, z, w, a) scalar_sub_impl!(Vec5, u32, Vec5SubRhs, x, y, z, w, a) scalar_sub_impl!(Vec5, u16, Vec5SubRhs, x, y, z, w, a) scalar_sub_impl!(Vec5, u8, Vec5SubRhs, x, y, z, w, a) scalar_sub_impl!(Vec5, i64, Vec5SubRhs, x, y, z, w, a) scalar_sub_impl!(Vec5, i32, Vec5SubRhs, x, y, z, w, a) scalar_sub_impl!(Vec5, i16, Vec5SubRhs, x, y, z, w, a) scalar_sub_impl!(Vec5, i8, Vec5SubRhs, x, y, z, w, a) scalar_sub_impl!(Vec5, uint, Vec5SubRhs, x, y, z, w, a) scalar_sub_impl!(Vec5, int, Vec5SubRhs, x, y, z, w, a) translation_impl!(Vec5) norm_impl!(Vec5, x, y, z, w, a) approx_eq_impl!(Vec5, x, y, z, w, a) round_impl!(Vec5, x, y, z, w, a) one_impl!(Vec5, x, y, z, w, a) from_iterator_impl!(Vec5, iterator, iterator, iterator, iterator, iterator) bounded_impl!(Vec5, x, y, z, w, a) iterable_impl!(Vec5, 5) iterable_mut_impl!(Vec5, 5) to_homogeneous_impl!(Vec5, Vec6, b, x, y, z, w, a) from_homogeneous_impl!(Vec5, Vec6, b, x, y, z, w, a) translate_impl!(Vec5) rotate_impl!(Vec5) transform_impl!(Vec5) /// Vector of dimension 6. #[deriving(Eq, Encodable, Decodable, Clone, DeepClone, IterBytes, Hash, Rand, Zero, Show, ToStr)] pub struct Vec6 { /// First component of the vector. x: N, /// Second component of the vector. y: N, /// Third component of the vector. z: N, /// Fourth component of the vector. w: N, /// Fifth of the vector. a: N, /// Sixth component of the vector. b: N } double_dispatch_binop_decl_trait!(Vec6, Vec6MulRhs) double_dispatch_binop_decl_trait!(Vec6, Vec6DivRhs) double_dispatch_binop_decl_trait!(Vec6, Vec6AddRhs) double_dispatch_binop_decl_trait!(Vec6, Vec6SubRhs) double_dispatch_cast_decl_trait!(Vec6, Vec6Cast) mul_redispatch_impl!(Vec6, Vec6MulRhs) div_redispatch_impl!(Vec6, Vec6DivRhs) add_redispatch_impl!(Vec6, Vec6AddRhs) sub_redispatch_impl!(Vec6, Vec6SubRhs) cast_redispatch_impl!(Vec6, Vec6Cast) new_impl!(Vec6, x, y, z, w, a, b) ord_impl!(Vec6, x, y, z, w, a, b) vec_axis_impl!(Vec6, x, y, z, w, a, b) vec_cast_impl!(Vec6, Vec6Cast, x, y, z, w, a, b) indexable_impl!(Vec6, 6) at_fast_impl!(Vec6, 6) new_repeat_impl!(Vec6, val, x, y, z, w, a, b) dim_impl!(Vec6, 6) container_impl!(Vec6) basis_impl!(Vec6, Vec6MulRhs, 6) add_impl!(Vec6, Vec6AddRhs, x, y, z, w, a, b) sub_impl!(Vec6, Vec6SubRhs, x, y, z, w, a, b) mul_impl!(Vec6, Vec6MulRhs, x, y, z, w, a, b) div_impl!(Vec6, Vec6DivRhs, x, y, z, w, a, b) neg_impl!(Vec6, x, y, z, w, a, b) dot_impl!(Vec6, x, y, z, w, a, b) scalar_mul_impl!(Vec6, f64, Vec6MulRhs, x, y, z, w, a, b) scalar_mul_impl!(Vec6, f32, Vec6MulRhs, x, y, z, w, a, b) scalar_mul_impl!(Vec6, u64, Vec6MulRhs, x, y, z, w, a, b) scalar_mul_impl!(Vec6, u32, Vec6MulRhs, x, y, z, w, a, b) scalar_mul_impl!(Vec6, u16, Vec6MulRhs, x, y, z, w, a, b) scalar_mul_impl!(Vec6, u8, Vec6MulRhs, x, y, z, w, a, b) scalar_mul_impl!(Vec6, i64, Vec6MulRhs, x, y, z, w, a, b) scalar_mul_impl!(Vec6, i32, Vec6MulRhs, x, y, z, w, a, b) scalar_mul_impl!(Vec6, i16, Vec6MulRhs, x, y, z, w, a, b) scalar_mul_impl!(Vec6, i8, Vec6MulRhs, x, y, z, w, a, b) scalar_mul_impl!(Vec6, uint, Vec6MulRhs, x, y, z, w, a, b) scalar_mul_impl!(Vec6, int, Vec6MulRhs, x, y, z, w, a, b) scalar_div_impl!(Vec6, f64, Vec6DivRhs, x, y, z, w, a, b) scalar_div_impl!(Vec6, f32, Vec6DivRhs, x, y, z, w, a, b) scalar_div_impl!(Vec6, u64, Vec6DivRhs, x, y, z, w, a, b) scalar_div_impl!(Vec6, u32, Vec6DivRhs, x, y, z, w, a, b) scalar_div_impl!(Vec6, u16, Vec6DivRhs, x, y, z, w, a, b) scalar_div_impl!(Vec6, u8, Vec6DivRhs, x, y, z, w, a, b) scalar_div_impl!(Vec6, i64, Vec6DivRhs, x, y, z, w, a, b) scalar_div_impl!(Vec6, i32, Vec6DivRhs, x, y, z, w, a, b) scalar_div_impl!(Vec6, i16, Vec6DivRhs, x, y, z, w, a, b) scalar_div_impl!(Vec6, i8, Vec6DivRhs, x, y, z, w, a, b) scalar_div_impl!(Vec6, uint, Vec6DivRhs, x, y, z, w, a, b) scalar_div_impl!(Vec6, int, Vec6DivRhs, x, y, z, w, a, b) scalar_add_impl!(Vec6, f64, Vec6AddRhs, x, y, z, w, a, b) scalar_add_impl!(Vec6, f32, Vec6AddRhs, x, y, z, w, a, b) scalar_add_impl!(Vec6, u64, Vec6AddRhs, x, y, z, w, a, b) scalar_add_impl!(Vec6, u32, Vec6AddRhs, x, y, z, w, a, b) scalar_add_impl!(Vec6, u16, Vec6AddRhs, x, y, z, w, a, b) scalar_add_impl!(Vec6, u8, Vec6AddRhs, x, y, z, w, a, b) scalar_add_impl!(Vec6, i64, Vec6AddRhs, x, y, z, w, a, b) scalar_add_impl!(Vec6, i32, Vec6AddRhs, x, y, z, w, a, b) scalar_add_impl!(Vec6, i16, Vec6AddRhs, x, y, z, w, a, b) scalar_add_impl!(Vec6, i8, Vec6AddRhs, x, y, z, w, a, b) scalar_add_impl!(Vec6, uint, Vec6AddRhs, x, y, z, w, a, b) scalar_add_impl!(Vec6, int, Vec6AddRhs, x, y, z, w, a, b) scalar_sub_impl!(Vec6, f64, Vec6SubRhs, x, y, z, w, a, b) scalar_sub_impl!(Vec6, f32, Vec6SubRhs, x, y, z, w, a, b) scalar_sub_impl!(Vec6, u64, Vec6SubRhs, x, y, z, w, a, b) scalar_sub_impl!(Vec6, u32, Vec6SubRhs, x, y, z, w, a, b) scalar_sub_impl!(Vec6, u16, Vec6SubRhs, x, y, z, w, a, b) scalar_sub_impl!(Vec6, u8, Vec6SubRhs, x, y, z, w, a, b) scalar_sub_impl!(Vec6, i64, Vec6SubRhs, x, y, z, w, a, b) scalar_sub_impl!(Vec6, i32, Vec6SubRhs, x, y, z, w, a, b) scalar_sub_impl!(Vec6, i16, Vec6SubRhs, x, y, z, w, a, b) scalar_sub_impl!(Vec6, i8, Vec6SubRhs, x, y, z, w, a, b) scalar_sub_impl!(Vec6, uint, Vec6SubRhs, x, y, z, w, a, b) scalar_sub_impl!(Vec6, int, Vec6SubRhs, x, y, z, w, a, b) translation_impl!(Vec6) norm_impl!(Vec6, x, y, z, w, a, b) approx_eq_impl!(Vec6, x, y, z, w, a, b) round_impl!(Vec6, x, y, z, w, a, b) one_impl!(Vec6, x, y, z, w, a, b) from_iterator_impl!(Vec6, iterator, iterator, iterator, iterator, iterator, iterator) bounded_impl!(Vec6, x, y, z, w, a, b) iterable_impl!(Vec6, 6) iterable_mut_impl!(Vec6, 6) translate_impl!(Vec6) rotate_impl!(Vec6) transform_impl!(Vec6)