use na::RealField; use crate::aliases::TVec3; /// The normal vector of the given triangle. /// /// The normal is computed as the normalized vector `cross(p2 - p1, p3 - p1)`. pub fn triangle_normal(p1: &TVec3, p2: &TVec3, p3: &TVec3) -> TVec3 { (p2 - p1).cross(&(p3 - p1)).normalize() }