use core::dimension::{U2, U3}; use geometry::{Similarity, UnitQuaternion, UnitComplex, Rotation2, Rotation3}; /// A 2-dimensional similarity. pub type Similarity2 = Similarity>; /// A 3-dimensional similarity. pub type Similarity3 = Similarity>; /// A 2-dimensional similarity using a rotation matrix for its rotation part. pub type SimilarityMatrix2 = Similarity>; /// A 3-dimensional similarity using a rotation matrix for its rotation part. pub type SimilarityMatrix3 = Similarity>;