use std::cmp; use nl::LU; use na::{DMatrix, DVector, Matrix4, Matrix4x3, Matrix3x4, Vector4}; quickcheck!{ fn lup(m: DMatrix) -> bool { if m.len() != 0 { let lup = LU::new(m.clone()); let l = lup.l(); let u = lup.u(); let mut computed1 = &l * &u; lup.permute(&mut computed1); let computed2 = lup.p() * l * u; relative_eq!(computed1, m, epsilon = 1.0e-7) && relative_eq!(computed2, m, epsilon = 1.0e-7) } else { true } } fn lu_static(m: Matrix3x4) -> bool { let lup = LU::new(m); let l = lup.l(); let u = lup.u(); let mut computed1 = l * u; lup.permute(&mut computed1); let computed2 = lup.p() * l * u; relative_eq!(computed1, m, epsilon = 1.0e-7) && relative_eq!(computed2, m, epsilon = 1.0e-7) } fn lu_solve(n: usize, nb: usize) -> bool { if n != 0 { let n = cmp::min(n, 25); // To avoid slowing down the test too much. let nb = cmp::min(nb, 25); // To avoid slowing down the test too much. let m = DMatrix::::new_random(n, n); let lup = LU::new(m.clone()); let b1 = DVector::new_random(n); let b2 = DMatrix::new_random(n, nb); let sol1 = lup.solve(b1.clone()).unwrap(); let sol2 = lup.solve(b2.clone()).unwrap(); let tr_sol1 = lup.solve_transpose(b1.clone()).unwrap(); let tr_sol2 = lup.solve_transpose(b2.clone()).unwrap(); relative_eq!(&m * sol1, b1, epsilon = 1.0e-7) && relative_eq!(&m * sol2, b2, epsilon = 1.0e-7) && relative_eq!(m.transpose() * tr_sol1, b1, epsilon = 1.0e-7) && relative_eq!(m.transpose() * tr_sol2, b2, epsilon = 1.0e-7) } else { true } } fn lu_solve_static(m: Matrix4) -> bool { let lup = LU::new(m); let b1 = Vector4::new_random(); let b2 = Matrix4x3::new_random(); let sol1 = lup.solve(b1).unwrap(); let sol2 = lup.solve(b2).unwrap(); let tr_sol1 = lup.solve_transpose(b1).unwrap(); let tr_sol2 = lup.solve_transpose(b2).unwrap(); relative_eq!(m * sol1, b1, epsilon = 1.0e-7) && relative_eq!(m * sol2, b2, epsilon = 1.0e-7) && relative_eq!(m.transpose() * tr_sol1, b1, epsilon = 1.0e-7) && relative_eq!(m.transpose() * tr_sol2, b2, epsilon = 1.0e-7) } fn lu_inverse(n: usize) -> bool { if n != 0 { let n = cmp::min(n, 25); // To avoid slowing down the test too much. let m = DMatrix::::new_random(n, n); if let Some(m1) = LU::new(m.clone()).inverse() { let id1 = &m * &m1; let id2 = &m1 * &m; return id1.is_identity(1.0e-7) && id2.is_identity(1.0e-7); } } return true; } fn lu_inverse_static(m: Matrix4) -> bool { match LU::new(m.clone()).inverse() { Some(m1) => { let id1 = &m * &m1; let id2 = &m1 * &m; id1.is_identity(1.0e-5) && id2.is_identity(1.0e-5) }, None => true } } }