use std::num::{Zero, One}; use traits::basis::Basis; use traits::cross::Cross; use traits::division_ring::DivisionRing; use traits::norm::Norm; use traits::sample::UniformSphereSample; use vec::{Vec1, Vec2, Vec3}; impl + Sub> Cross> for Vec2 { #[inline] fn cross(&self, other : &Vec2) -> Vec1 { Vec1::new(self.x * other.y - self.y * other.x) } } impl + Sub> Cross> for Vec3 { #[inline] fn cross(&self, other : &Vec3) -> Vec3 { Vec3::new( self.y * other.z - self.z * other.y, self.z * other.x - self.x * other.z, self.x * other.y - self.y * other.x ) } } impl Basis for Vec1 { #[inline(always)] fn canonical_basis(f: &fn(Vec1) -> bool) { f(Vec1::new(One::one())); } #[inline(always)] fn orthonormal_subspace_basis(&self, _: &fn(Vec1) -> bool ) { } } impl> Basis for Vec2 { #[inline(always)] fn canonical_basis(f: &fn(Vec2) -> bool) { if !f(Vec2::new(One::one(), Zero::zero())) { return }; f(Vec2::new(Zero::zero(), One::one())); } #[inline] fn orthonormal_subspace_basis(&self, f: &fn(Vec2) -> bool) { f(Vec2::new(-self.y, self.x.clone())); } } impl Basis for Vec3 { #[inline(always)] fn canonical_basis(f: &fn(Vec3) -> bool) { if !f(Vec3::new(One::one(), Zero::zero(), Zero::zero())) { return }; if !f(Vec3::new(Zero::zero(), One::one(), Zero::zero())) { return }; f(Vec3::new(Zero::zero(), Zero::zero(), One::one())); } #[inline(always)] fn orthonormal_subspace_basis(&self, f: &fn(Vec3) -> bool) { let a = if self.x.clone().abs() > self.y.clone().abs() { Vec3::new(self.z.clone(), Zero::zero(), -self.x).normalized() } else { Vec3::new(Zero::zero(), -self.z, self.y.clone()).normalized() }; if !f(a.cross(self)) { return }; f(a); } } // FIXME: this bad: this fixes definitly the number of samples… static SAMPLES_2_F64: [Vec2, ..21] = [ Vec2 { x: 1.0, y: 0.0 }, Vec2 { x: 0.95557281, y: 0.29475517 }, Vec2 { x: 0.82623877, y: 0.56332006 }, Vec2 { x: 0.6234898, y: 0.78183148 }, Vec2 { x: 0.36534102, y: 0.93087375 }, Vec2 { x: 0.07473009, y: 0.9972038 }, Vec2 { x: -0.22252093, y: 0.97492791 }, Vec2 { x: -0.5, y: 0.8660254 }, Vec2 { x: -0.73305187, y: 0.68017274 }, Vec2 { x: -0.90096887, y: 0.43388374 }, Vec2 { x: -0.98883083, y: 0.14904227 }, Vec2 { x: -0.98883083, y: -0.14904227 }, Vec2 { x: -0.90096887, y: -0.43388374 }, Vec2 { x: -0.73305187, y: -0.68017274 }, Vec2 { x: -0.5, y: -0.8660254 }, Vec2 { x: -0.22252093, y: -0.97492791 }, Vec2 { x: 0.07473009, y: -0.9972038 }, Vec2 { x: 0.36534102, y: -0.93087375 }, Vec2 { x: 0.6234898, y: -0.78183148 }, Vec2 { x: 0.82623877, y: -0.56332006 }, Vec2 { x: 0.95557281, y: -0.29475517 }, ]; // Those vectors come from bullet 3d static SAMPLES_3_F64: [Vec3, ..42] = [ Vec3 { x: 0.000000 , y: -0.000000, z: -1.000000 }, Vec3 { x: 0.723608 , y: -0.525725, z: -0.447219 }, Vec3 { x: -0.276388, y: -0.850649, z: -0.447219 }, Vec3 { x: -0.894426, y: -0.000000, z: -0.447216 }, Vec3 { x: -0.276388, y: 0.850649 , z: -0.447220 }, Vec3 { x: 0.723608 , y: 0.525725 , z: -0.447219 }, Vec3 { x: 0.276388 , y: -0.850649, z: 0.447220 }, Vec3 { x: -0.723608, y: -0.525725, z: 0.447219 }, Vec3 { x: -0.723608, y: 0.525725 , z: 0.447219 }, Vec3 { x: 0.276388 , y: 0.850649 , z: 0.447219 }, Vec3 { x: 0.894426 , y: 0.000000 , z: 0.447216 }, Vec3 { x: -0.000000, y: 0.000000 , z: 1.000000 }, Vec3 { x: 0.425323 , y: -0.309011, z: -0.850654 }, Vec3 { x: -0.162456, y: -0.499995, z: -0.850654 }, Vec3 { x: 0.262869 , y: -0.809012, z: -0.525738 }, Vec3 { x: 0.425323 , y: 0.309011 , z: -0.850654 }, Vec3 { x: 0.850648 , y: -0.000000, z: -0.525736 }, Vec3 { x: -0.525730, y: -0.000000, z: -0.850652 }, Vec3 { x: -0.688190, y: -0.499997, z: -0.525736 }, Vec3 { x: -0.162456, y: 0.499995 , z: -0.850654 }, Vec3 { x: -0.688190, y: 0.499997 , z: -0.525736 }, Vec3 { x: 0.262869 , y: 0.809012 , z: -0.525738 }, Vec3 { x: 0.951058 , y: 0.309013 , z: 0.000000 }, Vec3 { x: 0.951058 , y: -0.309013, z: 0.000000 }, Vec3 { x: 0.587786 , y: -0.809017, z: 0.000000 }, Vec3 { x: 0.000000 , y: -1.000000, z: 0.000000 }, Vec3 { x: -0.587786, y: -0.809017, z: 0.000000 }, Vec3 { x: -0.951058, y: -0.309013, z: -0.000000 }, Vec3 { x: -0.951058, y: 0.309013 , z: -0.000000 }, Vec3 { x: -0.587786, y: 0.809017 , z: -0.000000 }, Vec3 { x: -0.000000, y: 1.000000 , z: -0.000000 }, Vec3 { x: 0.587786 , y: 0.809017 , z: -0.000000 }, Vec3 { x: 0.688190 , y: -0.499997, z: 0.525736 }, Vec3 { x: -0.262869, y: -0.809012, z: 0.525738 }, Vec3 { x: -0.850648, y: 0.000000 , z: 0.525736 }, Vec3 { x: -0.262869, y: 0.809012 , z: 0.525738 }, Vec3 { x: 0.688190 , y: 0.499997 , z: 0.525736 }, Vec3 { x: 0.525730 , y: 0.000000 , z: 0.850652 }, Vec3 { x: 0.162456 , y: -0.499995, z: 0.850654 }, Vec3 { x: -0.425323, y: -0.309011, z: 0.850654 }, Vec3 { x: -0.425323, y: 0.309011 , z: 0.850654 }, Vec3 { x: 0.162456 , y: 0.499995 , z: 0.850654 } ]; impl UniformSphereSample for Vec2 { #[inline(always)] fn sample(f: &fn(&'static Vec2)) { for sample in SAMPLES_2_F64.iter() { f(sample) } } #[inline] fn sample_list() -> &[Vec2] { let res: &[Vec2] = SAMPLES_2_F64; res } } impl UniformSphereSample for Vec3 { #[inline(always)] fn sample(f: &fn(&'static Vec3)) { for sample in SAMPLES_3_F64.iter() { f(sample) } } #[inline] fn sample_list() -> &[Vec3] { let res: &[Vec3] = SAMPLES_3_F64; res } }