use alga::linear::Transformation; use na::{ self, Vector1, Vector2, Vector3, Vector4, Vector5, Vector6, RowVector1, RowVector2, RowVector3, RowVector4, RowVector5, RowVector6, Matrix2, Matrix3, Matrix4, Matrix5, Matrix6, Matrix2x3, Matrix2x4, Matrix2x5, Matrix2x6, Matrix3x2, Matrix3x4, Matrix3x5, Matrix3x6, Matrix4x2, Matrix4x3, Matrix4x5, Matrix4x6, Matrix5x2, Matrix5x3, Matrix5x4, Matrix5x6, Matrix6x2, Matrix6x3, Matrix6x4, Matrix6x5, Point3, Translation3, Isometry3, Similarity3, Affine3, Projective3, Transform3, Rotation3, UnitQuaternion}; #[cfg(feature = "arbitrary")] quickcheck!{ fn translation_conversion(t: Translation3, v: Vector3, p: Point3) -> bool { let iso: Isometry3 = na::convert(t); let sim: Similarity3 = na::convert(t); let aff: Affine3 = na::convert(t); let prj: Projective3 = na::convert(t); let tr: Transform3 = na::convert(t); t == na::try_convert(iso).unwrap() && t == na::try_convert(sim).unwrap() && t == na::try_convert(aff).unwrap() && t == na::try_convert(prj).unwrap() && t == na::try_convert(tr).unwrap() && t.transform_vector(&v) == iso * v && t.transform_vector(&v) == sim * v && t.transform_vector(&v) == aff * v && t.transform_vector(&v) == prj * v && t.transform_vector(&v) == tr * v && t * p == iso * p && t * p == sim * p && t * p == aff * p && t * p == prj * p && t * p == tr * p } fn rotation_conversion(r: Rotation3, v: Vector3, p: Point3) -> bool { let uq: UnitQuaternion = na::convert(r); let iso: Isometry3 = na::convert(r); let sim: Similarity3 = na::convert(r); let aff: Affine3 = na::convert(r); let prj: Projective3 = na::convert(r); let tr: Transform3 = na::convert(r); relative_eq!(r, na::try_convert(uq).unwrap(), epsilon = 1.0e-7) && relative_eq!(r, na::try_convert(iso).unwrap(), epsilon = 1.0e-7) && relative_eq!(r, na::try_convert(sim).unwrap(), epsilon = 1.0e-7) && r == na::try_convert(aff).unwrap() && r == na::try_convert(prj).unwrap() && r == na::try_convert(tr).unwrap() && // NOTE: we need relative_eq because Isometry and Similarity use quaternions. relative_eq!(r * v, uq * v, epsilon = 1.0e-7) && relative_eq!(r * v, iso * v, epsilon = 1.0e-7) && relative_eq!(r * v, sim * v, epsilon = 1.0e-7) && r * v == aff * v && r * v == prj * v && r * v == tr * v && relative_eq!(r * p, uq * p, epsilon = 1.0e-7) && relative_eq!(r * p, iso * p, epsilon = 1.0e-7) && relative_eq!(r * p, sim * p, epsilon = 1.0e-7) && r * p == aff * p && r * p == prj * p && r * p == tr * p } fn unit_quaternion_conversion(uq: UnitQuaternion, v: Vector3, p: Point3) -> bool { let rot: Rotation3 = na::convert(uq); let iso: Isometry3 = na::convert(uq); let sim: Similarity3 = na::convert(uq); let aff: Affine3 = na::convert(uq); let prj: Projective3 = na::convert(uq); let tr: Transform3 = na::convert(uq); uq == na::try_convert(iso).unwrap() && uq == na::try_convert(sim).unwrap() && relative_eq!(uq, na::try_convert(rot).unwrap(), epsilon = 1.0e-7) && relative_eq!(uq, na::try_convert(aff).unwrap(), epsilon = 1.0e-7) && relative_eq!(uq, na::try_convert(prj).unwrap(), epsilon = 1.0e-7) && relative_eq!(uq, na::try_convert(tr).unwrap(), epsilon = 1.0e-7) && // NOTE: iso and sim use unit quaternions for the rotation so conversions to them are exact. relative_eq!(uq * v, rot * v, epsilon = 1.0e-7) && uq * v == iso * v && uq * v == sim * v && relative_eq!(uq * v, aff * v, epsilon = 1.0e-7) && relative_eq!(uq * v, prj * v, epsilon = 1.0e-7) && relative_eq!(uq * v, tr * v, epsilon = 1.0e-7) && relative_eq!(uq * p, rot * p, epsilon = 1.0e-7) && uq * p == iso * p && uq * p == sim * p && relative_eq!(uq * p, aff * p, epsilon = 1.0e-7) && relative_eq!(uq * p, prj * p, epsilon = 1.0e-7) && relative_eq!(uq * p, tr * p, epsilon = 1.0e-7) } fn isometry_conversion(iso: Isometry3, v: Vector3, p: Point3) -> bool { let sim: Similarity3 = na::convert(iso); let aff: Affine3 = na::convert(iso); let prj: Projective3 = na::convert(iso); let tr: Transform3 = na::convert(iso); iso == na::try_convert(sim).unwrap() && relative_eq!(iso, na::try_convert(aff).unwrap(), epsilon = 1.0e-7) && relative_eq!(iso, na::try_convert(prj).unwrap(), epsilon = 1.0e-7) && relative_eq!(iso, na::try_convert(tr).unwrap(), epsilon = 1.0e-7) && iso * v == sim * v && relative_eq!(iso * v, aff * v, epsilon = 1.0e-7) && relative_eq!(iso * v, prj * v, epsilon = 1.0e-7) && relative_eq!(iso * v, tr * v, epsilon = 1.0e-7) && iso * p == sim * p && relative_eq!(iso * p, aff * p, epsilon = 1.0e-7) && relative_eq!(iso * p, prj * p, epsilon = 1.0e-7) && relative_eq!(iso * p, tr * p, epsilon = 1.0e-7) } fn similarity_conversion(sim: Similarity3, v: Vector3, p: Point3) -> bool { let aff: Affine3 = na::convert(sim); let prj: Projective3 = na::convert(sim); let tr: Transform3 = na::convert(sim); relative_eq!(sim, na::try_convert(aff).unwrap(), epsilon = 1.0e-7) && relative_eq!(sim, na::try_convert(prj).unwrap(), epsilon = 1.0e-7) && relative_eq!(sim, na::try_convert(tr).unwrap(), epsilon = 1.0e-7) && relative_eq!(sim * v, aff * v, epsilon = 1.0e-7) && relative_eq!(sim * v, prj * v, epsilon = 1.0e-7) && relative_eq!(sim * v, tr * v, epsilon = 1.0e-7) && relative_eq!(sim * p, aff * p, epsilon = 1.0e-7) && relative_eq!(sim * p, prj * p, epsilon = 1.0e-7) && relative_eq!(sim * p, tr * p, epsilon = 1.0e-7) } // XXX test Transform } macro_rules! array_vector_conversion( ($($array_vector_conversion_i: ident, $Vector: ident, $SZ: expr);* $(;)*) => {$( #[test] fn $array_vector_conversion_i() { let v = $Vector::from_fn(|i, _| i); let arr: [usize; $SZ] = v.into(); let arr_ref: &[usize; $SZ] = v.as_ref(); let v2 = $Vector::from(arr); for i in 0 .. $SZ { assert_eq!(arr[i], i); assert_eq!(arr_ref[i], i); } assert_eq!(v, v2); } )*} ); array_vector_conversion!( array_vector_conversion_1, Vector1, 1; array_vector_conversion_2, Vector2, 2; array_vector_conversion_3, Vector3, 3; array_vector_conversion_4, Vector4, 4; array_vector_conversion_5, Vector5, 5; array_vector_conversion_6, Vector6, 6; ); macro_rules! array_row_vector_conversion( ($($array_vector_conversion_i: ident, $Vector: ident, $SZ: expr);* $(;)*) => {$( #[test] fn $array_vector_conversion_i() { let v = $Vector::from_fn(|_, i| i); let arr: [usize; $SZ] = v.into(); let arr_ref = v.as_ref(); let v2 = $Vector::from(arr); for i in 0 .. $SZ { assert_eq!(arr[i], i); assert_eq!(arr_ref[i], i); } assert_eq!(v, v2); } )*} ); array_row_vector_conversion!( array_row_vector_conversion_1, RowVector1, 1; array_row_vector_conversion_2, RowVector2, 2; array_row_vector_conversion_3, RowVector3, 3; array_row_vector_conversion_4, RowVector4, 4; array_row_vector_conversion_5, RowVector5, 5; array_row_vector_conversion_6, RowVector6, 6; ); macro_rules! array_matrix_conversion( ($($array_matrix_conversion_i_j: ident, $Matrix: ident, ($NRows: expr, $NCols: expr));* $(;)*) => {$( #[test] fn $array_matrix_conversion_i_j() { let m = $Matrix::from_fn(|i, j| i * 10 + j); let arr: [[usize; $NRows]; $NCols] = m.into(); let arr_ref = m.as_ref(); let m2 = $Matrix::from(arr); for i in 0 .. $NRows { for j in 0 .. $NCols { assert_eq!(arr[j][i], i * 10 + j); assert_eq!(arr_ref[j][i], i * 10 + j); } } assert_eq!(m, m2); } )*} ); array_matrix_conversion!( array_matrix_conversion_2_2, Matrix2, (2, 2); array_matrix_conversion_2_3, Matrix2x3, (2, 3); array_matrix_conversion_2_4, Matrix2x4, (2, 4); array_matrix_conversion_2_5, Matrix2x5, (2, 5); array_matrix_conversion_2_6, Matrix2x6, (2, 6); array_matrix_conversion_3_2, Matrix3x2, (3, 2); array_matrix_conversion_3_3, Matrix3, (3, 3); array_matrix_conversion_3_4, Matrix3x4, (3, 4); array_matrix_conversion_3_5, Matrix3x5, (3, 5); array_matrix_conversion_3_6, Matrix3x6, (3, 6); array_matrix_conversion_4_2, Matrix4x2, (4, 2); array_matrix_conversion_4_3, Matrix4x3, (4, 3); array_matrix_conversion_4_4, Matrix4, (4, 4); array_matrix_conversion_4_5, Matrix4x5, (4, 5); array_matrix_conversion_4_6, Matrix4x6, (4, 6); array_matrix_conversion_5_2, Matrix5x2, (5, 2); array_matrix_conversion_5_3, Matrix5x3, (5, 3); array_matrix_conversion_5_4, Matrix5x4, (5, 4); array_matrix_conversion_5_5, Matrix5, (5, 5); array_matrix_conversion_5_6, Matrix5x6, (5, 6); array_matrix_conversion_6_2, Matrix6x2, (6, 2); array_matrix_conversion_6_3, Matrix6x3, (6, 3); array_matrix_conversion_6_4, Matrix6x4, (6, 4); array_matrix_conversion_6_5, Matrix6x5, (6, 5); array_matrix_conversion_6_6, Matrix6, (6, 6); ); #[cfg(feature = "mint")] macro_rules! mint_vector_conversion( ($($mint_vector_conversion_i: ident, $Vector: ident, $SZ: expr);* $(;)*) => {$( #[test] fn $mint_vector_conversion_i() { let v = $Vector::from_fn(|i, _| i); let mv: mint::$Vector = v.into(); let mv_ref: &mint::$Vector = v.as_ref(); let v2 = $Vector::from(mv); let arr: [usize; $SZ] = mv.into(); for i in 0 .. $SZ { assert_eq!(arr[i], i); } assert_eq!(&mv, mv_ref); assert_eq!(v, v2); } )*} ); #[cfg(feature = "mint")] mint_vector_conversion!( mint_vector_conversion_2, Vector2, 2; mint_vector_conversion_3, Vector3, 3; mint_vector_conversion_4, Vector4, 4; );