# nalgebra **nalgebra** is a low-dimensional linear algebra library written for Rust targeting: * general-purpose linear algebra (still lacks a lot of features…). * real time computer graphics. * real time computer physics. An on-line version of this documentation is available [here](http://nalgebra.org). ## Using **nalgebra** All the functionality of **nalgebra** is grouped in one place: the root module `nalgebra::`. This module re-exports everything and includes free functions for all traits methods doing out-of-place modifications. * You can import the whole prelude using: ```.ignore use nalgebra::*; ``` The preferred way to use **nalgebra** is to import types and traits explicitly, and call free-functions using the `na::` prefix: ```.rust extern crate "nalgebra" as na; use na::{Vec3, Rot3, Rotation}; fn main() { let a = Vec3::new(1.0f64, 1.0, 1.0); let mut b = Rot3::new(na::zero()); b.append_rotation(&a); assert!(na::approx_eq(&na::rotation(&b), &a)); } ``` ## Features **nalgebra** is meant to be a general-purpose, low-dimensional, linear algebra library, with an optimized set of tools for computer graphics and physics. Those features include: * Vectors with static sizes: `Vec0`, `Vec1`, `Vec2`, `Vec3`, `Vec4`, `Vec5`, `Vec6`. * Points with static sizes: `Pnt0`, `Pnt1`, `Pnt2`, `Pnt3`, `Pnt4`, `Pnt5`, `Pnt6`. * Square matrices with static sizes: `Mat1`, `Mat2`, `Mat3`, `Mat4`, `Mat5`, `Mat6 `. * Rotation matrices: `Rot2`, `Rot3`, `Rot4`. * Quaternions: `Quat`, `UnitQuat`. * Isometries: `Iso2`, `Iso3`, `Iso4`. * 3D projections for computer graphics: `Persp3`, `PerspMat3`, `Ortho3`, `OrthoMat3`. * Dynamically sized vector: `DVec`. * Dynamically sized (square or rectangular) matrix: `DMat`. * A few methods for data analysis: `Cov`, `Mean`. * Almost one trait per functionality: useful for generic programming. * Operator overloading using the double trait dispatch [trick](http://smallcultfollowing.com/babysteps/blog/2012/10/04/refining-traits-slash-impls/). For example, the following works: ```rust extern crate "nalgebra" as na; use na::{Vec3, Mat3}; fn main() { let v: Vec3 = na::zero(); let m: Mat3 = na::one(); let _ = m * v; // matrix-vector multiplication. let _ = v * m; // vector-matrix multiplication. let _ = m * m; // matrix-matrix multiplication. let _ = v * 2.0f64; // vector-scalar multiplication. }