use std::fmt; use approx::ApproxEq; use num_complex::Complex; use alga::general::Real; use core::{Matrix2, Matrix3, Unit, Vector1}; use geometry::Rotation2; /// A complex number with a norm equal to 1. pub type UnitComplex = Unit>; impl UnitComplex { /// The rotation angle in `]-pi; pi]` of this unit complex number. #[inline] pub fn angle(&self) -> N { self.im.atan2(self.re) } /// The sine of the rotation angle. #[inline] pub fn sin_angle(&self) -> N { self.im } /// The cosine of the rotation angle. #[inline] pub fn cos_angle(&self) -> N { self.re } /// The rotation angle returned as a 1-dimensional vector. #[inline] pub fn scaled_axis(&self) -> Vector1 { Vector1::new(self.angle()) } /// The rotation axis and angle in ]0, pi] of this complex number. /// /// Returns `None` if the angle is zero. #[inline] pub fn axis_angle(&self) -> Option<(Unit>, N)> { let ang = self.angle(); if ang.is_zero() { None } else if ang.is_sign_negative() { Some((Unit::new_unchecked(Vector1::x()), -ang)) } else { Some((Unit::new_unchecked(-Vector1::::x()), ang)) } } /// The underlying complex number. /// /// Same as `self.as_ref()`. #[inline] pub fn complex(&self) -> &Complex { self.as_ref() } /// Compute the conjugate of this unit complex number. #[inline] pub fn conjugate(&self) -> Self { UnitComplex::new_unchecked(self.conj()) } /// Inverts this complex number if it is not zero. #[inline] pub fn inverse(&self) -> Self { self.conjugate() } /// The rotation angle needed to make `self` and `other` coincide. #[inline] pub fn angle_to(&self, other: &Self) -> N { let delta = self.rotation_to(other); delta.angle() } /// The unit complex number needed to make `self` and `other` coincide. /// /// The result is such that: `self.rotation_to(other) * self == other`. #[inline] pub fn rotation_to(&self, other: &Self) -> Self { other / self } /// Compute in-place the conjugate of this unit complex number. #[inline] pub fn conjugate_mut(&mut self) { let me = self.as_mut_unchecked(); me.im = -me.im; } /// Inverts in-place this unit complex number. #[inline] pub fn inverse_mut(&mut self) { self.conjugate_mut() } /// Raise this unit complex number to a given floating power. /// /// This returns the unit complex number that identifies a rotation angle equal to /// `self.angle() × n`. #[inline] pub fn powf(&self, n: N) -> Self { Self::from_angle(self.angle() * n) } /// Builds the rotation matrix corresponding to this unit complex number. #[inline] pub fn to_rotation_matrix(&self) -> Rotation2 { let r = self.re; let i = self.im; Rotation2::from_matrix_unchecked(Matrix2::new(r, -i, i, r)) } /// Converts this unit complex number into its equivalent homogeneous transformation matrix. #[inline] pub fn to_homogeneous(&self) -> Matrix3 { self.to_rotation_matrix().to_homogeneous() } } impl fmt::Display for UnitComplex { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { write!(f, "UnitComplex angle: {}", self.angle()) } } impl ApproxEq for UnitComplex { type Epsilon = N; #[inline] fn default_epsilon() -> Self::Epsilon { N::default_epsilon() } #[inline] fn default_max_relative() -> Self::Epsilon { N::default_max_relative() } #[inline] fn default_max_ulps() -> u32 { N::default_max_ulps() } #[inline] fn relative_eq( &self, other: &Self, epsilon: Self::Epsilon, max_relative: Self::Epsilon, ) -> bool { self.re.relative_eq(&other.re, epsilon, max_relative) && self.im.relative_eq(&other.im, epsilon, max_relative) } #[inline] fn ulps_eq(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool { self.re.ulps_eq(&other.re, epsilon, max_ulps) && self.im.ulps_eq(&other.im, epsilon, max_ulps) } }