#[test] use std::num::{Real, One, abs}; #[test] use std::rand::random; #[test] use std::cmp::ApproxEq; #[test] use traits::inv::Inv; #[test] use traits::rotation::{Rotation, Rotatable}; #[test] use traits::indexable::Indexable; #[test] use traits::transpose::Transpose; #[test] use vec::Vec1; #[test] use mat::{Mat1, Mat2, Mat3}; #[test] use adaptors::rotmat::Rotmat; macro_rules! test_inv_mat_impl( ($t: ty) => ( for 10000.times { let randmat : $t = random(); assert!((randmat.inverse() * randmat).approx_eq(&One::one())); } ); ) #[test] fn test_inv_mat1() { test_inv_mat_impl!(Mat1); } #[test] fn test_inv_mat2() { test_inv_mat_impl!(Mat2); } #[test] fn test_inv_mat3() { test_inv_mat_impl!(Mat3); } // FIXME: ICE // #[test] // fn test_inv_nmat() // { test_inv_mat_impl!(NMat); } #[test] fn test_rotation2() { for 10000.times { let randmat = One::one::>>(); let ang = &Vec1::new([abs::(random()) % Real::pi()]); assert!(randmat.rotated(ang).rotation().approx_eq(ang)); } } #[test] fn test_index_mat2() { let mat: Mat2 = random(); assert!(mat.at((0, 1)) == mat.transposed().at((1, 0))); }