#![cfg(all(feature = "proptest-support"))] use na::{ self, Affine3, Isometry3, Matrix2, Matrix2x3, Matrix2x4, Matrix2x5, Matrix2x6, Matrix3, Matrix3x2, Matrix3x4, Matrix3x5, Matrix3x6, Matrix4, Matrix4x2, Matrix4x3, Matrix4x5, Matrix4x6, Matrix5, Matrix5x2, Matrix5x3, Matrix5x4, Matrix5x6, Matrix6, Matrix6x2, Matrix6x3, Matrix6x4, Matrix6x5, Projective3, Rotation3, RowVector1, RowVector2, RowVector3, RowVector4, RowVector5, RowVector6, Similarity3, Transform3, UnitQuaternion, Vector1, Vector2, Vector3, Vector4, Vector5, Vector6, }; use na::{DMatrix, DMatrixView, DMatrixViewMut, MatrixView, MatrixViewMut}; use na::{U1, U3, U4}; use crate::proptest::*; use proptest::{prop_assert, prop_assert_eq, proptest}; proptest! { #[test] fn translation_conversion(t in translation3(), p in point3()) { let iso: Isometry3 = na::convert(t); let sim: Similarity3 = na::convert(t); let aff: Affine3 = na::convert(t); let prj: Projective3 = na::convert(t); let tr: Transform3 = na::convert(t); prop_assert_eq!(t, na::try_convert(iso).unwrap()); prop_assert_eq!(t, na::try_convert(sim).unwrap()); prop_assert_eq!(t, na::try_convert(aff).unwrap()); prop_assert_eq!(t, na::try_convert(prj).unwrap()); prop_assert_eq!(t, na::try_convert(tr).unwrap() ); prop_assert_eq!(t * p, iso * p); prop_assert_eq!(t * p, sim * p); prop_assert_eq!(t * p, aff * p); prop_assert_eq!(t * p, prj * p); prop_assert_eq!(t * p, tr * p); } #[test] fn rotation_conversion(r in rotation3(), v in vector3(), p in point3()) { let uq: UnitQuaternion = na::convert(r); let iso: Isometry3 = na::convert(r); let sim: Similarity3 = na::convert(r); let aff: Affine3 = na::convert(r); let prj: Projective3 = na::convert(r); let tr: Transform3 = na::convert(r); prop_assert!(relative_eq!(r, na::try_convert(uq).unwrap(), epsilon = 1.0e-7)); prop_assert!(relative_eq!(r, na::try_convert(iso).unwrap(), epsilon = 1.0e-7)); prop_assert!(relative_eq!(r, na::try_convert(sim).unwrap(), epsilon = 1.0e-7)); prop_assert_eq!(r, na::try_convert(aff).unwrap()); prop_assert_eq!(r, na::try_convert(prj).unwrap()); prop_assert_eq!(r, na::try_convert(tr).unwrap() ); // NOTE: we need relative_eq because Isometry and Similarity use quaternions. prop_assert!(relative_eq!(r * v, uq * v, epsilon = 1.0e-7)); prop_assert!(relative_eq!(r * v, iso * v, epsilon = 1.0e-7)); prop_assert!(relative_eq!(r * v, sim * v, epsilon = 1.0e-7)); prop_assert_eq!(r * v, aff * v); prop_assert_eq!(r * v, prj * v); prop_assert_eq!(r * v, tr * v); prop_assert!(relative_eq!(r * p, uq * p, epsilon = 1.0e-7)); prop_assert!(relative_eq!(r * p, iso * p, epsilon = 1.0e-7)); prop_assert!(relative_eq!(r * p, sim * p, epsilon = 1.0e-7)); prop_assert_eq!(r * p, aff * p); prop_assert_eq!(r * p, prj * p); prop_assert_eq!(r * p, tr * p); } #[test] fn unit_quaternion_conversion(uq in unit_quaternion(), v in vector3(), p in point3()) { let rot: Rotation3 = na::convert(uq); let iso: Isometry3 = na::convert(uq); let sim: Similarity3 = na::convert(uq); let aff: Affine3 = na::convert(uq); let prj: Projective3 = na::convert(uq); let tr: Transform3 = na::convert(uq); prop_assert_eq!(uq, na::try_convert(iso).unwrap()); prop_assert_eq!(uq, na::try_convert(sim).unwrap()); prop_assert!(relative_eq!(uq, na::try_convert(rot).unwrap(), epsilon = 1.0e-7)); prop_assert!(relative_eq!(uq, na::try_convert(aff).unwrap(), epsilon = 1.0e-7)); prop_assert!(relative_eq!(uq, na::try_convert(prj).unwrap(), epsilon = 1.0e-7)); prop_assert!(relative_eq!(uq, na::try_convert(tr).unwrap(), epsilon = 1.0e-7) ); // NOTE: iso and sim use unit quaternions for the rotation so conversions to them are exact. prop_assert!(relative_eq!(uq * v, rot * v, epsilon = 1.0e-7)); prop_assert_eq!(uq * v, iso * v); prop_assert_eq!(uq * v, sim * v); prop_assert!(relative_eq!(uq * v, aff * v, epsilon = 1.0e-7)); prop_assert!(relative_eq!(uq * v, prj * v, epsilon = 1.0e-7)); prop_assert!(relative_eq!(uq * v, tr * v, epsilon = 1.0e-7)); prop_assert!(relative_eq!(uq * p, rot * p, epsilon = 1.0e-7)); prop_assert_eq!(uq * p, iso * p); prop_assert_eq!(uq * p, sim * p); prop_assert!(relative_eq!(uq * p, aff * p, epsilon = 1.0e-7)); prop_assert!(relative_eq!(uq * p, prj * p, epsilon = 1.0e-7)); prop_assert!(relative_eq!(uq * p, tr * p, epsilon = 1.0e-7)); } #[test] fn isometry_conversion(iso in isometry3(), v in vector3(), p in point3()) { let sim: Similarity3 = na::convert(iso); let aff: Affine3 = na::convert(iso); let prj: Projective3 = na::convert(iso); let tr: Transform3 = na::convert(iso); prop_assert_eq!(iso, na::try_convert(sim).unwrap()); prop_assert!(relative_eq!(iso, na::try_convert(aff).unwrap(), epsilon = 1.0e-7)); prop_assert!(relative_eq!(iso, na::try_convert(prj).unwrap(), epsilon = 1.0e-7)); prop_assert!(relative_eq!(iso, na::try_convert(tr).unwrap(), epsilon = 1.0e-7) ); prop_assert_eq!(iso * v, sim * v); prop_assert!(relative_eq!(iso * v, aff * v, epsilon = 1.0e-7)); prop_assert!(relative_eq!(iso * v, prj * v, epsilon = 1.0e-7)); prop_assert!(relative_eq!(iso * v, tr * v, epsilon = 1.0e-7)); prop_assert_eq!(iso * p, sim * p); prop_assert!(relative_eq!(iso * p, aff * p, epsilon = 1.0e-7)); prop_assert!(relative_eq!(iso * p, prj * p, epsilon = 1.0e-7)); prop_assert!(relative_eq!(iso * p, tr * p, epsilon = 1.0e-7)); } #[test] fn similarity_conversion(sim in similarity3(), v in vector3(), p in point3()) { let aff: Affine3 = na::convert(sim); let prj: Projective3 = na::convert(sim); let tr: Transform3 = na::convert(sim); prop_assert!(relative_eq!(sim, na::try_convert(aff).unwrap(), epsilon = 1.0e-7)); prop_assert!(relative_eq!(sim, na::try_convert(prj).unwrap(), epsilon = 1.0e-7)); prop_assert!(relative_eq!(sim, na::try_convert(tr).unwrap(), epsilon = 1.0e-7)); prop_assert!(relative_eq!(sim * v, aff * v, epsilon = 1.0e-7)); prop_assert!(relative_eq!(sim * v, prj * v, epsilon = 1.0e-7)); prop_assert!(relative_eq!(sim * v, tr * v, epsilon = 1.0e-7)); prop_assert!(relative_eq!(sim * p, aff * p, epsilon = 1.0e-7)); prop_assert!(relative_eq!(sim * p, prj * p, epsilon = 1.0e-7)); prop_assert!(relative_eq!(sim * p, tr * p, epsilon = 1.0e-7)); } // XXX test Transform } macro_rules! array_vector_conversion( ($($array_vector_conversion_i: ident, $Vector: ident, $SZ: expr);* $(;)*) => {$( #[test] fn $array_vector_conversion_i() { let v = $Vector::from_fn(|i, _| i); let arr: [usize; $SZ] = v.into(); let arr_ref: &[usize; $SZ] = v.as_ref(); let v2 = $Vector::from(arr); for i in 0 .. $SZ { assert_eq!(arr[i], i); assert_eq!(arr_ref[i], i); } assert_eq!(v, v2); } )*} ); array_vector_conversion!( array_vector_conversion_1, Vector1, 1; array_vector_conversion_2, Vector2, 2; array_vector_conversion_3, Vector3, 3; array_vector_conversion_4, Vector4, 4; array_vector_conversion_5, Vector5, 5; array_vector_conversion_6, Vector6, 6; ); macro_rules! array_row_vector_conversion( ($($array_vector_conversion_i: ident, $Vector: ident, $SZ: expr);* $(;)*) => {$( #[test] fn $array_vector_conversion_i() { let v = $Vector::from_fn(|_, i| i); let arr: [usize; $SZ] = v.into(); let arr_ref = v.as_ref(); let v2 = $Vector::from(arr); for i in 0 .. $SZ { assert_eq!(arr[i], i); assert_eq!(arr_ref[i], i); } assert_eq!(v, v2); } )*} ); array_row_vector_conversion!( array_row_vector_conversion_1, RowVector1, 1; array_row_vector_conversion_2, RowVector2, 2; array_row_vector_conversion_3, RowVector3, 3; array_row_vector_conversion_4, RowVector4, 4; array_row_vector_conversion_5, RowVector5, 5; array_row_vector_conversion_6, RowVector6, 6; ); macro_rules! array_matrix_conversion( ($($array_matrix_conversion_i_j: ident, $Matrix: ident, ($NRows: expr, $NCols: expr));* $(;)*) => {$( #[test] fn $array_matrix_conversion_i_j() { let m = $Matrix::from_fn(|i, j| i * 10 + j); let arr: [[usize; $NRows]; $NCols] = m.into(); let arr_ref = m.as_ref(); let m2 = $Matrix::from(arr); for i in 0 .. $NRows { for j in 0 .. $NCols { assert_eq!(arr[j][i], i * 10 + j); assert_eq!(arr_ref[j][i], i * 10 + j); } } assert_eq!(m, m2); } )*} ); array_matrix_conversion!( array_matrix_conversion_2_2, Matrix2, (2, 2); array_matrix_conversion_2_3, Matrix2x3, (2, 3); array_matrix_conversion_2_4, Matrix2x4, (2, 4); array_matrix_conversion_2_5, Matrix2x5, (2, 5); array_matrix_conversion_2_6, Matrix2x6, (2, 6); array_matrix_conversion_3_2, Matrix3x2, (3, 2); array_matrix_conversion_3_3, Matrix3, (3, 3); array_matrix_conversion_3_4, Matrix3x4, (3, 4); array_matrix_conversion_3_5, Matrix3x5, (3, 5); array_matrix_conversion_3_6, Matrix3x6, (3, 6); array_matrix_conversion_4_2, Matrix4x2, (4, 2); array_matrix_conversion_4_3, Matrix4x3, (4, 3); array_matrix_conversion_4_4, Matrix4, (4, 4); array_matrix_conversion_4_5, Matrix4x5, (4, 5); array_matrix_conversion_4_6, Matrix4x6, (4, 6); array_matrix_conversion_5_2, Matrix5x2, (5, 2); array_matrix_conversion_5_3, Matrix5x3, (5, 3); array_matrix_conversion_5_4, Matrix5x4, (5, 4); array_matrix_conversion_5_5, Matrix5, (5, 5); array_matrix_conversion_5_6, Matrix5x6, (5, 6); array_matrix_conversion_6_2, Matrix6x2, (6, 2); array_matrix_conversion_6_3, Matrix6x3, (6, 3); array_matrix_conversion_6_4, Matrix6x4, (6, 4); array_matrix_conversion_6_5, Matrix6x5, (6, 5); array_matrix_conversion_6_6, Matrix6, (6, 6); ); #[test] fn matrix_slice_from_matrix_ref() { let a = Matrix3x4::new( 11.0, 12.0, 13.0, 14.0, 21.0, 22.0, 23.0, 24.0, 31.0, 32.0, 33.0, 34.0, ); // TODO: What's a more idiomatic/better way to convert a static matrix to a dynamic one? let d = DMatrix::from(a.get((0..a.nrows(), 0..a.ncols())).unwrap()); // Note: these have to be macros, and not functions, because the input type is different // across the different tests. Moreover, the output type depends on the stride of the input, // which is different for static and dynamic matrices. macro_rules! dynamic_view { ($mref:expr) => { DMatrixView::<_>::from($mref) }; } macro_rules! dynamic_view_mut { ($mref:expr) => { DMatrixViewMut::<_>::from($mref) }; } macro_rules! fixed_view { ($mref:expr) => { MatrixView::<_, U3, U4, U1, U3>::from($mref) }; } macro_rules! fixed_view_mut { ($mref:expr) => { MatrixViewMut::<_, U3, U4, U1, U3>::from($mref) }; } // TODO: The `into_owned()` is a result of `PartialEq` not being implemented for different // Self and RHS. See issue #674. Once this is implemented, we can remove `into_owned` // from the below tests. // Construct views from reference to a { assert_eq!(a, fixed_view!(&a).into_owned()); assert_eq!(d, dynamic_view!(&a).into_owned()); } // Construct views from mutable reference to a { let mut a_clone = a.clone(); assert_eq!(a, fixed_view!(&mut a_clone).into_owned()); assert_eq!(d, dynamic_view!(&mut a_clone).into_owned()); } // Construct mutable slices from mutable reference to a { let mut a_clone = a.clone(); assert_eq!(a, fixed_view_mut!(&mut a_clone).into_owned()); assert_eq!(d, dynamic_view_mut!(&mut a_clone).into_owned()); } // Construct slices from reference to d { assert_eq!(a, fixed_view!(&d).into_owned()); assert_eq!(d, dynamic_view!(&d).into_owned()); } // Construct slices from mutable reference to d { let mut d_clone = a.clone(); assert_eq!(a, fixed_view!(&mut d_clone).into_owned()); assert_eq!(d, dynamic_view!(&mut d_clone).into_owned()); } // Construct mutable slices from mutable reference to d { let mut d_clone = d.clone(); assert_eq!(a, fixed_view_mut!(&mut d_clone).into_owned()); assert_eq!(d, dynamic_view_mut!(&mut d_clone).into_owned()); } // Construct slices from a slice of a { let mut a_slice = fixed_view!(&a); assert_eq!(a, fixed_view!(&a_slice).into_owned()); assert_eq!(a, fixed_view!(&mut a_slice).into_owned()); assert_eq!(d, dynamic_view!(&a_slice).into_owned()); assert_eq!(d, dynamic_view!(&mut a_slice).into_owned()); } // Construct slices from a slice mut of a { // Need a clone of a here, so that we can both have a mutable borrow and compare equality let mut a_clone = a.clone(); let mut a_slice = fixed_view_mut!(&mut a_clone); assert_eq!(a, fixed_view!(&a_slice).into_owned()); assert_eq!(a, fixed_view!(&mut a_slice).into_owned()); assert_eq!(d, dynamic_view!(&a_slice).into_owned()); assert_eq!(d, dynamic_view!(&mut a_slice).into_owned()); assert_eq!(a, fixed_view_mut!(&mut a_slice).into_owned()); assert_eq!(d, dynamic_view_mut!(&mut a_slice).into_owned()); } }