Merge pull request #745 from adamnemecek/wrt
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commit
f673979a2b
@ -11,11 +11,12 @@ use crate::base::allocator::Allocator;
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use crate::base::dimension::{DimName, DimNameDiff, DimNameSub, U1};
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use crate::base::storage::{Storage, StorageMut};
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use crate::base::{
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DefaultAllocator, Matrix3, Matrix4, MatrixN, Scalar, SquareMatrix, Unit, Vector, Vector3,
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VectorN,
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DefaultAllocator, Matrix3, Matrix4, MatrixN, Scalar, SquareMatrix, Unit, Vector, Vector2,
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Vector3, VectorN,
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};
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use crate::geometry::{
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Isometry, IsometryMatrix3, Orthographic3, Perspective3, Point, Point3, Rotation2, Rotation3,
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Isometry, IsometryMatrix3, Orthographic3, Perspective3, Point, Point2, Point3, Rotation2,
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Rotation3,
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};
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use simba::scalar::{ClosedAdd, ClosedMul, RealField};
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@ -70,6 +71,26 @@ impl<N: RealField> Matrix3<N> {
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pub fn new_rotation(angle: N) -> Self {
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Rotation2::new(angle).to_homogeneous()
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}
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/// Creates a new homogeneous matrix that applies a scaling factor for each dimension with respect to point.
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///
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/// Can be used to implement "zoom_to" functionality.
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#[inline]
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pub fn new_nonuniform_scaling_wrt_point(scaling: &Vector2<N>, pt: &Point2<N>) -> Self {
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let _0 = N::zero();
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let _1 = N::one();
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Matrix3::new(
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scaling.x,
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_0,
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pt.x - pt.x * scaling.x,
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_0,
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scaling.y,
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pt.y - pt.y * scaling.y,
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_0,
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_0,
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_1,
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)
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}
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}
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impl<N: RealField> Matrix4<N> {
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@ -90,6 +111,33 @@ impl<N: RealField> Matrix4<N> {
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Isometry::rotation_wrt_point(rot, pt).to_homogeneous()
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}
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/// Creates a new homogeneous matrix that applies a scaling factor for each dimension with respect to point.
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///
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/// Can be used to implement "zoom_to" functionality.
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#[inline]
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pub fn new_nonuniform_scaling_wrt_point(scaling: &Vector3<N>, pt: &Point3<N>) -> Self {
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let _0 = N::zero();
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let _1 = N::one();
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Matrix4::new(
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scaling.x,
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_0,
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_0,
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pt.x - pt.x * scaling.x,
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_0,
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scaling.y,
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_0,
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pt.y - pt.y * scaling.y,
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_0,
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_0,
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scaling.z,
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pt.z - pt.z * scaling.z,
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_0,
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_0,
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_0,
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_1,
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)
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}
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/// Builds a 3D homogeneous rotation matrix from an axis and an angle (multiplied together).
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///
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/// Returns the identity matrix if the given argument is zero.
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59
tests/core/cg.rs
Normal file
59
tests/core/cg.rs
Normal file
@ -0,0 +1,59 @@
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use na::{Matrix3, Matrix4, Point2, Point3, Vector2, Vector3};
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/// See Example 3.4 of "Graphics and Visualization: Principles & Algorithms"
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/// by Theoharis, Papaioannou, Platis, Patrikalakis.
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#[test]
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fn test_scaling_wrt_point_1() {
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let a = Point2::new(0.0, 0.0);
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let b = Point2::new(1.0, 1.0);
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let c = Point2::new(5.0, 2.0);
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let scaling = Vector2::new(2.0, 2.0);
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let scale_about = Matrix3::new_nonuniform_scaling_wrt_point(&scaling, &c);
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let expected_a = Point2::new(-5.0, -2.0);
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let expected_b = Point2::new(-3.0, 0.0);
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let result_a = scale_about.transform_point(&a);
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let result_b = scale_about.transform_point(&b);
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let result_c = scale_about.transform_point(&c);
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assert!(expected_a == result_a);
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assert!(expected_b == result_b);
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assert!(c == result_c);
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}
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/// Based on the same example as the test above.
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#[test]
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fn test_scaling_wrt_point_2() {
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let a = Point3::new(0.0, 0.0, 1.0);
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let b = Point3::new(1.0, 1.0, 1.0);
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let c = Point3::new(5.0, 2.0, 1.0);
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let scaling = Vector3::new(2.0, 2.0, 1.0);
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let scale_about = Matrix4::new_nonuniform_scaling_wrt_point(&scaling, &c);
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let expected_a = Point3::new(-5.0, -2.0, 1.0);
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let expected_b = Point3::new(-3.0, 0.0, 1.0);
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let result_a = scale_about.transform_point(&a);
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let result_b = scale_about.transform_point(&b);
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let result_c = scale_about.transform_point(&c);
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assert!(expected_a == result_a);
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assert!(expected_b == result_b);
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assert!(c == result_c);
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}
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/// Based on https://github.com/emlowry/AiE/blob/50bae4068edb686cf8ffacdf6fab8e7cb22e7eb1/Year%201%20Classwork/MathTest/Matrix4x4TestGroup.cpp#L145
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#[test]
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fn test_scaling_wrt_point_3() {
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let about = Point3::new(2.0, 1.0, -2.0);
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let scale = Vector3::new(2.0, 0.5, -1.0);
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let pt = Point3::new(1.0, 2.0, 3.0);
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let scale_about = Matrix4::new_nonuniform_scaling_wrt_point(&scale, &about);
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let expected = Point3::new(0.0, 1.5, -7.0);
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let result = scale_about.transform_point(&pt);
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assert!(result == expected);
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}
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@ -1,6 +1,7 @@
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#[cfg(feature = "abomonation-serialize")]
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mod abomonation;
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mod blas;
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mod cg;
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mod conversion;
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mod edition;
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mod empty;
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