Add the "nalgebra in use" part to the readme.
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README.md
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README.md
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* real time computer graphics.
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* real time computer physics.
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## Using nalgebra
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## Using **nalgebra**
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All the functionalities of **nalgebra** are grouped in one place: the `na` module.
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This module re-exports everything and includes free functions for all traits methods.
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Free functions are useful if you prefer doing something like: `na::dot(v1, v2)` instead of
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@ -36,15 +36,17 @@ prefix.
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**nalgebra** is meant to be a general-purpose linear algebra library (but is very far from that…),
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and keeps an optimized set of tools for computational graphics and physics. Those features include:
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* Vectors with static sizes: `Vec0`, `Vec1`, `Vec2`, `Vec3`, `Vec4`, `Vec5`, `Vec6`.
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* Square matrices with static sizes: `Mat1`, `Mat2`, `Mat3`, `Mat4`, `Mat5`, `Mat6 `.
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* Vectors with static sizes: `Vec0`, `Vec1`, `Vec2`, ..., `Vec6`.
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* Square matrices with static sizes: `Mat1`, `Mat2`, ..., `Mat6 `.
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* Rotation matrices: `Rot2`, `Rot3`, `Rot4`.
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* Isometries: `Iso2`, `Iso3`, `Iso4`.
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* Dynamically sized vector: `DVec`.
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* Dynamically sized (square or rectangular) matrix: `DMat`.
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* A few methods for data analysis: `Cov`, `Mean`.
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* A few methods for data analysis: `Cov`, `Mean`.
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* Almost one trait per functionality: useful for generic programming.
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* Operator overloading using the double trait dispatch [trick](http://smallcultfollowing.com/babysteps/blog/2012/10/04/refining-traits-slash-impls/). For example, the following works:
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* Operator overloading using the double trait dispatch
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[trick](http://smallcultfollowing.com/babysteps/blog/2012/10/04/refining-traits-slash-impls/).
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For example, the following work:
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```rust
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extern mod nalgebra;
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@ -75,3 +77,12 @@ You can build the documentation on the `doc` folder using:
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```.rust
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make doc
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```
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## **nalgebra** in use
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Here are some projects using **nalgebra**.
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Feel free to add your project to this list if you happen to use **nalgebra**!
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* [nphysics](https://github.com/sebcrozet/nphysics): a real-time physics engine.
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* [ncollide](https://github.com/sebcrozet/ncollide): a collision detection library.
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* [kiss3d](https://github.com/sebcrozet/kiss3d): a minimalistic graphics engine.
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* [frog](https://github.com/natal/frog): a machine learning library.
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@ -44,6 +44,7 @@ and keeps an optimized set of tools for computational graphics and physics. Thos
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* Dynamically sized vector: `DVec`.
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* Dynamically sized (square or rectangular) matrix: `DMat`.
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* A few methods for data analysis: `Cov`, `Mean`.
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* Almost one trait per functionality: useful for generic programming.
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* Operator overloading using the double trait dispatch
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[trick](http://smallcultfollowing.com/babysteps/blog/2012/10/04/refining-traits-slash-impls/).
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For example, the following work:
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@ -64,8 +65,6 @@ fn main() {
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}
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```
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* Almost one trait per functionality: useful for generic programming.
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## Compilation
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You will need the last rust compiler from the master branch.
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If you encounter problems, make sure you have the last version before creating an issue.
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