Remove the {Any,Float}{Pnt,Vec}Ext traits.
They are meaningless and too hard to implement in an ad-hoc way to be really useful.
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@ -115,9 +115,7 @@ pub use traits::{
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Absolute,
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AbsoluteRotate,
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AnyPnt,
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AnyPntExt,
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AnyVec,
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AnyVecExt,
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ApproxEq,
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Axpy,
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Basis,
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@ -133,9 +131,7 @@ pub use traits::{
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Dot,
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Eye,
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FloatPnt,
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FloatPntExt,
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FloatVec,
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FloatVecExt,
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FromHomogeneous,
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Indexable,
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Inv,
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@ -4,9 +4,9 @@ pub use self::geometry::{AbsoluteRotate, Cross, CrossMatrix, Dot, FromHomogeneou
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Rotate, Rotation, RotationMatrix, RotationWithTranslation, ToHomogeneous,
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Transform, Transformation, Translate, Translation, UniformSphereSample};
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pub use self::structure::{FloatVec, FloatVecExt, FloatPnt, FloatPntExt, Basis, Cast, Col, Dim,
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Indexable, Iterable, IterableMut, Mat, Row, AnyVec, AnyVecExt, AnyPnt,
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AnyPntExt, PntAsVec, VecAsPnt, ColSlice, RowSlice, Diag, Eye};
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pub use self::structure::{FloatVec, FloatPnt, Basis, Cast, Col, Dim, Indexable, Iterable,
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IterableMut, Mat, Row, AnyVec, AnyPnt, PntAsVec, VecAsPnt, ColSlice,
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RowSlice, Diag, Eye};
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pub use self::operations::{Absolute, ApproxEq, Axpy, Cov, Det, Inv, LMul, Mean, Outer, POrd,
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RMul, ScalarAdd, ScalarSub, ScalarMul, ScalarDiv, Transpose};
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@ -1,9 +1,9 @@
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//! Traits giving structural informations on linear algebra objects or the space they live in.
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use std::num::{Zero, Bounded};
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use std::num::Zero;
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use std::slice::{Items, MutItems};
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use traits::operations::{RMul, LMul, ScalarAdd, ScalarSub, Axpy};
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use traits::geometry::{Dot, Norm, UniformSphereSample, Orig};
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use traits::operations::{RMul, LMul, Axpy};
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use traits::geometry::{Dot, Norm, Orig};
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/// Traits of objects which can be created from an object of type `T`.
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pub trait Cast<T> {
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@ -164,28 +164,11 @@ pub trait AnyVec<N>: Dim + Sub<Self, Self> + Add<Self, Self> + Neg<Self> + Zero
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pub trait FloatVec<N: Float>: AnyVec<N> + Norm<N> {
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}
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/// Trait grouping uncommon, low-level and borderline (from the mathematical point of view)
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/// operations on vectors.
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pub trait AnyVecExt<N>: AnyVec<N> + Indexable<uint, N> + Index<uint, N> + IndexMut<uint, N> +
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Iterable<N> + UniformSphereSample + ScalarAdd<N> + ScalarSub<N> + Bounded
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{ }
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/// Trait grouping uncommon, low-level and borderline (from the mathematical point of view)
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/// operations on vectors.
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pub trait FloatVecExt<N: Float>: FloatVec<N> + AnyVecExt<N> { }
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impl<N, V: Dim + Sub<V, V> + Add<V, V> + Neg<V> + Zero + PartialEq + Mul<N, V> + Div<N, V> + Dot<N> + Axpy<N> + Basis>
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AnyVec<N> for V { }
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impl<N: Float, V: AnyVec<N> + Norm<N>> FloatVec<N> for V { }
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impl<N,
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V: AnyVec<N> + Indexable<uint, N> + Index<uint, N> + IndexMut<uint, N> + Iterable<N> +
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UniformSphereSample + ScalarAdd<N> + ScalarSub<N> + Bounded>
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AnyVecExt<N> for V { }
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impl<N: Float, V: FloatVec<N> + AnyVecExt<N>> FloatVecExt<N> for V { }
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/*
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* Pnt related traits.
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*/
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@ -226,20 +209,6 @@ pub trait FloatPnt<N: Float, V: Norm<N>>: AnyPnt<N, V> {
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}
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}
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/// Trait grouping uncommon, low-level and borderline (from the mathematical point of view)
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/// operations on points.
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pub trait AnyPntExt<N, V>: AnyPnt<N, V> + Indexable<uint, N> + Index<uint, N> + IndexMut<uint, N> +
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Iterable<N> + ScalarAdd<N> + ScalarSub<N> + Bounded + Axpy<N>
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{ }
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/// Trait grouping uncommon, low-level and borderline (from the mathematical point of view)
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/// operations on points.
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pub trait FloatPntExt<N: Float, V: Norm<N>> : FloatPnt<N, V> + AnyPntExt<N, V> { }
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impl<N, V, P: PntAsVec<V> + Dim + Sub<P, V> + Add<V, P> + Orig + Neg<P> + PartialEq + Mul<N, P> + Div<N, P>>
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AnyPnt<N, V> for P { }
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impl<N: Float, V: Norm<N>, P: AnyPnt<N, V>> FloatPnt<N, V> for P { }
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impl<N, V, P: AnyPnt<N, V> + Indexable<uint, N> + Index<uint, N> + IndexMut<uint, N> + Iterable<N> + ScalarAdd<N> + ScalarSub<N> + Bounded + Axpy<N>>
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AnyPntExt<N, V> for P { }
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impl<N: Float, V: Norm<N>, P: FloatPnt<N, V> + AnyPntExt<N, V>> FloatPntExt<N, V> for P { }
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