Merge pull request #900 from dimforge/glam-multiversion

Support multiple version of the optional glam conversion
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Sébastien Crozet 2021-06-01 11:10:57 +02:00 committed by GitHub
commit de705a8072
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18 changed files with 419 additions and 308 deletions

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@ -36,9 +36,10 @@ macros = [ "nalgebra-macros" ]
# Conversion
convert-mint = [ "mint" ]
convert-glam = [ "glam" ]
convert-glam-unchecked = [ "convert-glam" ] # Enable edgy conversions like Mat4 -> Isometry3
convert-bytemuck = [ "bytemuck" ]
convert-glam013 = [ "glam013" ]
convert-glam014 = [ "glam014" ]
convert-glam015 = [ "glam015" ]
# Serialization
## To use serde in a #[no-std] environment, enable the
@ -78,13 +79,16 @@ serde = { version = "1.0", default-features = false, features = [ "deri
abomonation = { version = "0.7", optional = true }
rkyv = { version = "~0.6.4", default-features = false, features = ["const_generics"], optional = true }
mint = { version = "0.5", optional = true }
glam = { version = "0.13", optional = true }
quickcheck = { version = "1", optional = true }
pest = { version = "2", optional = true }
pest_derive = { version = "2", optional = true }
bytemuck = { version = "1.5", optional = true }
matrixcompare-core = { version = "0.1", optional = true }
proptest = { version = "1", optional = true, default-features = false, features = ["std"] }
glam013 = { package = "glam", version = "0.13", optional = true }
glam014 = { package = "glam", version = "0.14", optional = true }
glam015 = { package = "glam", version = "0.15", optional = true }
[dev-dependencies]
serde_json = "1.0"

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@ -0,0 +1,193 @@
use super::glam::{DMat3, DMat4, DQuat, DVec2, DVec3, Mat3, Mat4, Quat, Vec2, Vec3};
use crate::{Isometry2, Isometry3, Matrix3, Matrix4};
use std::convert::TryFrom;
impl From<Isometry2<f32>> for Mat3 {
fn from(iso: Isometry2<f32>) -> Mat3 {
iso.to_homogeneous().into()
}
}
impl From<Isometry3<f32>> for Mat4 {
fn from(iso: Isometry3<f32>) -> Mat4 {
iso.to_homogeneous().into()
}
}
impl From<Isometry2<f64>> for DMat3 {
fn from(iso: Isometry2<f64>) -> DMat3 {
iso.to_homogeneous().into()
}
}
impl From<Isometry3<f64>> for DMat4 {
fn from(iso: Isometry3<f64>) -> DMat4 {
iso.to_homogeneous().into()
}
}
impl From<Isometry3<f32>> for (Vec3, Quat) {
fn from(iso: Isometry3<f32>) -> (Vec3, Quat) {
(iso.translation.into(), iso.rotation.into())
}
}
impl From<Isometry3<f64>> for (DVec3, DQuat) {
fn from(iso: Isometry3<f64>) -> (DVec3, DQuat) {
(iso.translation.into(), iso.rotation.into())
}
}
impl From<Isometry2<f32>> for (Vec3, Quat) {
fn from(iso: Isometry2<f32>) -> (Vec3, Quat) {
let tra = Vec3::new(iso.translation.x, iso.translation.y, 0.0);
let rot = Quat::from_axis_angle(Vec3::Z, iso.rotation.angle());
(tra, rot)
}
}
impl From<Isometry2<f64>> for (DVec3, DQuat) {
fn from(iso: Isometry2<f64>) -> (DVec3, DQuat) {
let tra = DVec3::new(iso.translation.x, iso.translation.y, 0.0);
let rot = DQuat::from_axis_angle(DVec3::Z, iso.rotation.angle());
(tra, rot)
}
}
impl From<(Vec3, Quat)> for Isometry3<f32> {
fn from((tra, rot): (Vec3, Quat)) -> Self {
Isometry3::from_parts(tra.into(), rot.into())
}
}
impl From<(DVec3, DQuat)> for Isometry3<f64> {
fn from((tra, rot): (DVec3, DQuat)) -> Self {
Isometry3::from_parts(tra.into(), rot.into())
}
}
impl From<(Vec3, Quat)> for Isometry2<f32> {
fn from((tra, rot): (Vec3, Quat)) -> Self {
Isometry2::new([tra.x, tra.y].into(), rot.to_axis_angle().1)
}
}
impl From<(DVec3, DQuat)> for Isometry2<f64> {
fn from((tra, rot): (DVec3, DQuat)) -> Self {
Isometry2::new([tra.x, tra.y].into(), rot.to_axis_angle().1)
}
}
impl From<(Vec2, Quat)> for Isometry2<f32> {
fn from((tra, rot): (Vec2, Quat)) -> Self {
Isometry2::new(tra.into(), rot.to_axis_angle().1)
}
}
impl From<(DVec2, DQuat)> for Isometry2<f64> {
fn from((tra, rot): (DVec2, DQuat)) -> Self {
Isometry2::new(tra.into(), rot.to_axis_angle().1)
}
}
impl From<(Vec2, f32)> for Isometry2<f32> {
fn from((tra, rot): (Vec2, f32)) -> Self {
Isometry2::new(tra.into(), rot)
}
}
impl From<(DVec2, f64)> for Isometry2<f64> {
fn from((tra, rot): (DVec2, f64)) -> Self {
Isometry2::new(tra.into(), rot)
}
}
impl From<Quat> for Isometry3<f32> {
fn from(rot: Quat) -> Self {
Isometry3::from_parts(crate::one(), rot.into())
}
}
impl From<DQuat> for Isometry3<f64> {
fn from(rot: DQuat) -> Self {
Isometry3::from_parts(crate::one(), rot.into())
}
}
impl From<Quat> for Isometry2<f32> {
fn from(rot: Quat) -> Self {
Isometry2::new(crate::zero(), rot.to_axis_angle().1)
}
}
impl From<DQuat> for Isometry2<f64> {
fn from(rot: DQuat) -> Self {
Isometry2::new(crate::zero(), rot.to_axis_angle().1)
}
}
impl From<Vec3> for Isometry3<f32> {
fn from(tra: Vec3) -> Self {
Isometry3::from_parts(tra.into(), crate::one())
}
}
impl From<DVec3> for Isometry3<f64> {
fn from(tra: DVec3) -> Self {
Isometry3::from_parts(tra.into(), crate::one())
}
}
impl From<Vec2> for Isometry2<f32> {
fn from(tra: Vec2) -> Self {
Isometry2::new(tra.into(), crate::one())
}
}
impl From<DVec2> for Isometry2<f64> {
fn from(tra: DVec2) -> Self {
Isometry2::new(tra.into(), crate::one())
}
}
impl From<Vec3> for Isometry2<f32> {
fn from(tra: Vec3) -> Self {
Isometry2::new([tra.x, tra.y].into(), crate::one())
}
}
impl From<DVec3> for Isometry2<f64> {
fn from(tra: DVec3) -> Self {
Isometry2::new([tra.x, tra.y].into(), crate::one())
}
}
impl TryFrom<Mat3> for Isometry2<f32> {
type Error = ();
fn try_from(mat3: Mat3) -> Result<Isometry2<f32>, Self::Error> {
crate::try_convert(Matrix3::from(mat3)).ok_or(())
}
}
impl TryFrom<Mat4> for Isometry3<f32> {
type Error = ();
fn try_from(mat4: Mat4) -> Result<Isometry3<f32>, Self::Error> {
crate::try_convert(Matrix4::from(mat4)).ok_or(())
}
}
impl TryFrom<DMat3> for Isometry2<f64> {
type Error = ();
fn try_from(mat3: DMat3) -> Result<Isometry2<f64>, Self::Error> {
crate::try_convert(Matrix3::from(mat3)).ok_or(())
}
}
impl TryFrom<DMat4> for Isometry3<f64> {
type Error = ();
fn try_from(mat4: DMat4) -> Result<Isometry3<f64>, Self::Error> {
crate::try_convert(Matrix4::from(mat4)).ok_or(())
}
}

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@ -1,9 +1,9 @@
use crate::storage::Storage;
use crate::{Matrix, Matrix2, Matrix3, Matrix4, Vector, Vector2, Vector3, Vector4, U2, U3, U4};
use glam::{
use super::glam::{
BVec2, BVec3, BVec4, DMat2, DMat3, DMat4, DVec2, DVec3, DVec4, IVec2, IVec3, IVec4, Mat2, Mat3,
Mat4, UVec2, UVec3, UVec4, Vec2, Vec3, Vec3A, Vec4,
};
use crate::storage::Storage;
use crate::{Matrix, Matrix2, Matrix3, Matrix4, Vector, Vector2, Vector3, Vector4, U2, U3, U4};
macro_rules! impl_vec_conversion(
($N: ty, $Vec2: ty, $Vec3: ty, $Vec4: ty) => {

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@ -1,8 +1,8 @@
use crate::{Point2, Point3, Point4};
use glam::{
use super::glam::{
BVec2, BVec3, BVec4, DVec2, DVec3, DVec4, IVec2, IVec3, IVec4, UVec2, UVec3, UVec4, Vec2, Vec3,
Vec3A, Vec4,
};
use crate::{Point2, Point3, Point4};
macro_rules! impl_point_conversion(
($N: ty, $Vec2: ty, $Vec3: ty, $Vec4: ty) => {

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@ -1,5 +1,5 @@
use super::glam::{DQuat, Quat};
use crate::{Quaternion, UnitQuaternion};
use glam::{DQuat, Quat};
impl From<Quat> for Quaternion<f32> {
#[inline]
@ -43,22 +43,16 @@ impl From<UnitQuaternion<f64>> for DQuat {
}
}
#[cfg(feature = "convert-glam-unchecked")]
mod unchecked {
use crate::{Quaternion, UnitQuaternion};
use glam::{DQuat, Quat};
impl From<Quat> for UnitQuaternion<f32> {
impl From<Quat> for UnitQuaternion<f32> {
#[inline]
fn from(e: Quat) -> UnitQuaternion<f32> {
UnitQuaternion::new_unchecked(Quaternion::from(e))
}
}
impl From<DQuat> for UnitQuaternion<f64> {
#[inline]
fn from(e: DQuat) -> UnitQuaternion<f64> {
UnitQuaternion::new_unchecked(Quaternion::from(e))
}
UnitQuaternion::new_normalize(Quaternion::from(e))
}
}
impl From<DQuat> for UnitQuaternion<f64> {
#[inline]
fn from(e: DQuat) -> UnitQuaternion<f64> {
UnitQuaternion::new_normalize(Quaternion::from(e))
}
}

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@ -0,0 +1,58 @@
use super::glam::{DMat2, DQuat, Mat2, Quat};
use crate::{Rotation2, Rotation3, UnitComplex, UnitQuaternion};
impl From<Rotation2<f32>> for Mat2 {
#[inline]
fn from(e: Rotation2<f32>) -> Mat2 {
e.into_inner().into()
}
}
impl From<Rotation2<f64>> for DMat2 {
#[inline]
fn from(e: Rotation2<f64>) -> DMat2 {
e.into_inner().into()
}
}
impl From<Rotation3<f32>> for Quat {
#[inline]
fn from(e: Rotation3<f32>) -> Quat {
UnitQuaternion::from(e).into()
}
}
impl From<Rotation3<f64>> for DQuat {
#[inline]
fn from(e: Rotation3<f64>) -> DQuat {
UnitQuaternion::from(e).into()
}
}
impl From<Mat2> for Rotation2<f32> {
#[inline]
fn from(e: Mat2) -> Rotation2<f32> {
UnitComplex::from(e).to_rotation_matrix()
}
}
impl From<DMat2> for Rotation2<f64> {
#[inline]
fn from(e: DMat2) -> Rotation2<f64> {
UnitComplex::from(e).to_rotation_matrix()
}
}
impl From<Quat> for Rotation3<f32> {
#[inline]
fn from(e: Quat) -> Rotation3<f32> {
Rotation3::from(UnitQuaternion::from(e))
}
}
impl From<DQuat> for Rotation3<f64> {
#[inline]
fn from(e: DQuat) -> Rotation3<f64> {
Rotation3::from(UnitQuaternion::from(e))
}
}

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@ -0,0 +1,53 @@
use super::glam::{DMat3, DMat4, Mat3, Mat4};
use crate::{Matrix3, Matrix4, Similarity2, Similarity3};
use std::convert::TryFrom;
impl From<Similarity2<f32>> for Mat3 {
fn from(iso: Similarity2<f32>) -> Mat3 {
iso.to_homogeneous().into()
}
}
impl From<Similarity3<f32>> for Mat4 {
fn from(iso: Similarity3<f32>) -> Mat4 {
iso.to_homogeneous().into()
}
}
impl From<Similarity2<f64>> for DMat3 {
fn from(iso: Similarity2<f64>) -> DMat3 {
iso.to_homogeneous().into()
}
}
impl From<Similarity3<f64>> for DMat4 {
fn from(iso: Similarity3<f64>) -> DMat4 {
iso.to_homogeneous().into()
}
}
impl TryFrom<Mat3> for Similarity2<f32> {
type Error = ();
fn try_from(mat3: Mat3) -> Result<Similarity2<f32>, ()> {
crate::try_convert(Matrix3::from(mat3)).ok_or(())
}
}
impl TryFrom<Mat4> for Similarity3<f32> {
type Error = ();
fn try_from(mat4: Mat4) -> Result<Similarity3<f32>, ()> {
crate::try_convert(Matrix4::from(mat4)).ok_or(())
}
}
impl TryFrom<DMat3> for Similarity2<f64> {
type Error = ();
fn try_from(mat3: DMat3) -> Result<Similarity2<f64>, ()> {
crate::try_convert(Matrix3::from(mat3)).ok_or(())
}
}
impl TryFrom<DMat4> for Similarity3<f64> {
type Error = ();
fn try_from(mat4: DMat4) -> Result<Similarity3<f64>, ()> {
crate::try_convert(Matrix4::from(mat4)).ok_or(())
}
}

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@ -1,5 +1,5 @@
use super::glam::{DVec2, DVec3, DVec4, Vec2, Vec3, Vec3A, Vec4};
use crate::{Translation2, Translation3, Translation4};
use glam::{DVec2, DVec3, DVec4, Vec2, Vec3, Vec3A, Vec4};
macro_rules! impl_translation_conversion(
($N: ty, $Vec2: ty, $Vec3: ty, $Vec4: ty) => {

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@ -0,0 +1,30 @@
use super::glam::{DMat2, Mat2};
use crate::{Complex, Rotation2, UnitComplex};
impl From<UnitComplex<f32>> for Mat2 {
#[inline]
fn from(e: UnitComplex<f32>) -> Mat2 {
e.to_rotation_matrix().into_inner().into()
}
}
impl From<UnitComplex<f64>> for DMat2 {
#[inline]
fn from(e: UnitComplex<f64>) -> DMat2 {
e.to_rotation_matrix().into_inner().into()
}
}
impl From<Mat2> for UnitComplex<f32> {
#[inline]
fn from(e: Mat2) -> UnitComplex<f32> {
UnitComplex::new_normalize(Complex::new(e.x_axis.x, e.x_axis.y))
}
}
impl From<DMat2> for UnitComplex<f64> {
#[inline]
fn from(e: DMat2) -> UnitComplex<f64> {
UnitComplex::new_normalize(Complex::new(e.x_axis.x, e.x_axis.y))
}
}

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@ -1,118 +0,0 @@
use crate::{Isometry2, Isometry3};
use glam::{DMat3, DMat4, DQuat, DVec3, Mat3, Mat4, Quat, Vec3};
impl From<Isometry2<f32>> for Mat3 {
fn from(iso: Isometry2<f32>) -> Mat3 {
iso.to_homogeneous().into()
}
}
impl From<Isometry3<f32>> for Mat4 {
fn from(iso: Isometry3<f32>) -> Mat4 {
iso.to_homogeneous().into()
}
}
impl From<Isometry2<f64>> for DMat3 {
fn from(iso: Isometry2<f64>) -> DMat3 {
iso.to_homogeneous().into()
}
}
impl From<Isometry3<f64>> for DMat4 {
fn from(iso: Isometry3<f64>) -> DMat4 {
iso.to_homogeneous().into()
}
}
impl From<Isometry3<f32>> for (Vec3, Quat) {
fn from(iso: Isometry3<f32>) -> (Vec3, Quat) {
(iso.translation.into(), iso.rotation.into())
}
}
impl From<Isometry3<f64>> for (DVec3, DQuat) {
fn from(iso: Isometry3<f64>) -> (DVec3, DQuat) {
(iso.translation.into(), iso.rotation.into())
}
}
impl From<Isometry2<f32>> for (Vec3, Quat) {
fn from(iso: Isometry2<f32>) -> (Vec3, Quat) {
let tra = Vec3::new(iso.translation.x, iso.translation.y, 0.0);
let rot = Quat::from_axis_angle(Vec3::new(0.0, 0.0, 1.0), iso.rotation.angle());
(tra, rot)
}
}
impl From<Isometry2<f64>> for (DVec3, DQuat) {
fn from(iso: Isometry2<f64>) -> (DVec3, DQuat) {
let tra = DVec3::new(iso.translation.x, iso.translation.y, 0.0);
let rot = DQuat::from_axis_angle(DVec3::new(0.0, 0.0, 1.0), iso.rotation.angle());
(tra, rot)
}
}
#[cfg(feature = "convert-glam-unchecked")]
mod unchecked {
use crate::{Isometry2, Isometry3, Matrix3, Matrix4};
use glam::{DMat3, DMat4, DQuat, DVec2, DVec3, Mat3, Mat4, Quat, Vec2, Vec3};
impl From<(Vec3, Quat)> for Isometry3<f32> {
fn from((tra, rot): (Vec3, Quat)) -> Self {
Isometry3::from_parts(tra.into(), rot.into())
}
}
impl From<(DVec3, DQuat)> for Isometry3<f64> {
fn from((tra, rot): (DVec3, DQuat)) -> Self {
Isometry3::from_parts(tra.into(), rot.into())
}
}
impl From<(Vec3, Quat)> for Isometry2<f32> {
fn from((tra, rot): (Vec3, Quat)) -> Self {
Isometry2::new([tra.x, tra.y].into(), rot.to_axis_angle().1)
}
}
impl From<(DVec3, DQuat)> for Isometry2<f64> {
fn from((tra, rot): (DVec3, DQuat)) -> Self {
Isometry2::new([tra.x, tra.y].into(), rot.to_axis_angle().1)
}
}
impl From<(Vec2, Quat)> for Isometry2<f32> {
fn from((tra, rot): (Vec2, Quat)) -> Self {
Isometry2::new([tra.x, tra.y].into(), rot.to_axis_angle().1)
}
}
impl From<(DVec2, DQuat)> for Isometry2<f64> {
fn from((tra, rot): (DVec2, DQuat)) -> Self {
Isometry2::new([tra.x, tra.y].into(), rot.to_axis_angle().1)
}
}
impl From<Mat3> for Isometry2<f32> {
fn from(mat3: Mat3) -> Isometry2<f32> {
crate::convert_unchecked(Matrix3::from(mat3))
}
}
impl From<Mat4> for Isometry3<f32> {
fn from(mat4: Mat4) -> Isometry3<f32> {
crate::convert_unchecked(Matrix4::from(mat4))
}
}
impl From<DMat3> for Isometry2<f64> {
fn from(mat3: DMat3) -> Isometry2<f64> {
crate::convert_unchecked(Matrix3::from(mat3))
}
}
impl From<DMat4> for Isometry3<f64> {
fn from(mat4: DMat4) -> Isometry3<f64> {
crate::convert_unchecked(Matrix4::from(mat4))
}
}
}

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@ -1,64 +0,0 @@
use crate::{Rotation2, Rotation3, UnitQuaternion};
use glam::{DMat2, DQuat, Mat2, Quat};
impl From<Rotation2<f32>> for Mat2 {
#[inline]
fn from(e: Rotation2<f32>) -> Mat2 {
e.into_inner().into()
}
}
impl From<Rotation2<f64>> for DMat2 {
#[inline]
fn from(e: Rotation2<f64>) -> DMat2 {
e.into_inner().into()
}
}
impl From<Rotation3<f32>> for Quat {
#[inline]
fn from(e: Rotation3<f32>) -> Quat {
UnitQuaternion::from(e).into()
}
}
impl From<Rotation3<f64>> for DQuat {
#[inline]
fn from(e: Rotation3<f64>) -> DQuat {
UnitQuaternion::from(e).into()
}
}
#[cfg(feature = "convert-glam-unchecked")]
mod unchecked {
use crate::{Rotation2, Rotation3, UnitQuaternion};
use glam::{DMat2, DQuat, Mat2, Quat};
impl From<Mat2> for Rotation2<f32> {
#[inline]
fn from(e: Mat2) -> Rotation2<f32> {
Rotation2::from_matrix_unchecked(e.into())
}
}
impl From<DMat2> for Rotation2<f64> {
#[inline]
fn from(e: DMat2) -> Rotation2<f64> {
Rotation2::from_matrix_unchecked(e.into())
}
}
impl From<Quat> for Rotation3<f32> {
#[inline]
fn from(e: Quat) -> Rotation3<f32> {
Rotation3::from(UnitQuaternion::from(e))
}
}
impl From<DQuat> for Rotation3<f64> {
#[inline]
fn from(e: DQuat) -> Rotation3<f64> {
Rotation3::from(UnitQuaternion::from(e))
}
}
}

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@ -1,54 +0,0 @@
use crate::{Similarity2, Similarity3};
use glam::{DMat3, DMat4, Mat3, Mat4};
impl From<Similarity2<f32>> for Mat3 {
fn from(iso: Similarity2<f32>) -> Mat3 {
iso.to_homogeneous().into()
}
}
impl From<Similarity3<f32>> for Mat4 {
fn from(iso: Similarity3<f32>) -> Mat4 {
iso.to_homogeneous().into()
}
}
impl From<Similarity2<f64>> for DMat3 {
fn from(iso: Similarity2<f64>) -> DMat3 {
iso.to_homogeneous().into()
}
}
impl From<Similarity3<f64>> for DMat4 {
fn from(iso: Similarity3<f64>) -> DMat4 {
iso.to_homogeneous().into()
}
}
#[cfg(feature = "convert-glam-unchecked")]
mod unchecked {
use crate::{Matrix3, Matrix4, Similarity2, Similarity3};
use glam::{DMat3, DMat4, Mat3, Mat4};
impl From<Mat3> for Similarity2<f32> {
fn from(mat3: Mat3) -> Similarity2<f32> {
crate::convert_unchecked(Matrix3::from(mat3))
}
}
impl From<Mat4> for Similarity3<f32> {
fn from(mat4: Mat4) -> Similarity3<f32> {
crate::convert_unchecked(Matrix4::from(mat4))
}
}
impl From<DMat3> for Similarity2<f64> {
fn from(mat3: DMat3) -> Similarity2<f64> {
crate::convert_unchecked(Matrix3::from(mat3))
}
}
impl From<DMat4> for Similarity3<f64> {
fn from(mat4: DMat4) -> Similarity3<f64> {
crate::convert_unchecked(Matrix4::from(mat4))
}
}
}

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@ -1,36 +0,0 @@
use crate::UnitComplex;
use glam::{DMat2, Mat2};
impl From<UnitComplex<f32>> for Mat2 {
#[inline]
fn from(e: UnitComplex<f32>) -> Mat2 {
e.to_rotation_matrix().into_inner().into()
}
}
impl From<UnitComplex<f64>> for DMat2 {
#[inline]
fn from(e: UnitComplex<f64>) -> DMat2 {
e.to_rotation_matrix().into_inner().into()
}
}
#[cfg(feature = "convert-glam-unchecked")]
mod unchecked {
use crate::{Rotation2, UnitComplex};
use glam::{DMat2, Mat2};
impl From<Mat2> for UnitComplex<f32> {
#[inline]
fn from(e: Mat2) -> UnitComplex<f32> {
Rotation2::from_matrix_unchecked(e.into()).into()
}
}
impl From<DMat2> for UnitComplex<f64> {
#[inline]
fn from(e: DMat2) -> UnitComplex<f64> {
Rotation2::from_matrix_unchecked(e.into()).into()
}
}
}

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@ -1,8 +1,6 @@
mod glam_isometry;
mod glam_matrix;
mod glam_point;
mod glam_quaternion;
mod glam_rotation;
mod glam_similarity;
mod glam_translation;
mod glam_unit_complex;
#[cfg(feature = "glam013")]
mod v013;
#[cfg(feature = "glam014")]
mod v014;
#[cfg(feature = "glam015")]
mod v015;

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#[path = "../common/glam_isometry.rs"]
mod glam_isometry;
#[path = "../common/glam_matrix.rs"]
mod glam_matrix;
#[path = "../common/glam_point.rs"]
mod glam_point;
#[path = "../common/glam_quaternion.rs"]
mod glam_quaternion;
#[path = "../common/glam_rotation.rs"]
mod glam_rotation;
#[path = "../common/glam_similarity.rs"]
mod glam_similarity;
#[path = "../common/glam_translation.rs"]
mod glam_translation;
#[path = "../common/glam_unit_complex.rs"]
mod glam_unit_complex;
pub(self) use glam013 as glam;

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#[path = "../common/glam_isometry.rs"]
mod glam_isometry;
#[path = "../common/glam_matrix.rs"]
mod glam_matrix;
#[path = "../common/glam_point.rs"]
mod glam_point;
#[path = "../common/glam_quaternion.rs"]
mod glam_quaternion;
#[path = "../common/glam_rotation.rs"]
mod glam_rotation;
#[path = "../common/glam_similarity.rs"]
mod glam_similarity;
#[path = "../common/glam_translation.rs"]
mod glam_translation;
#[path = "../common/glam_unit_complex.rs"]
mod glam_unit_complex;
pub(self) use glam014 as glam;

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#[path = "../common/glam_isometry.rs"]
mod glam_isometry;
#[path = "../common/glam_matrix.rs"]
mod glam_matrix;
#[path = "../common/glam_point.rs"]
mod glam_point;
#[path = "../common/glam_quaternion.rs"]
mod glam_quaternion;
#[path = "../common/glam_rotation.rs"]
mod glam_rotation;
#[path = "../common/glam_similarity.rs"]
mod glam_similarity;
#[path = "../common/glam_translation.rs"]
mod glam_translation;
#[path = "../common/glam_unit_complex.rs"]
mod glam_unit_complex;
pub(self) use glam015 as glam;

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#[cfg(feature = "alga")]
mod alga;
#[cfg(feature = "glam")]
mod glam;
#[cfg(feature = "mint")]
mod mint;