Remove Neg from BaseNum
As per https://github.com/rust-lang/rust/pull/23945, Neg is no longer implemented for unsigned types. Signed-off-by: Anders Kaseorg <andersk@mit.edu>
This commit is contained in:
parent
f44b3381f4
commit
d47cdb5594
@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
#![allow(missing_docs)]
|
#![allow(missing_docs)]
|
||||||
|
|
||||||
use std::ops::{Add, Sub, Mul};
|
use std::ops::{Add, Sub, Mul, Neg};
|
||||||
|
|
||||||
use rand::{Rand, Rng};
|
use rand::{Rand, Rng};
|
||||||
use structs::mat::{Mat3, Mat4, Mat5};
|
use structs::mat::{Mat3, Mat4, Mat5};
|
||||||
|
@ -278,7 +278,7 @@ macro_rules! transform_impl(
|
|||||||
|
|
||||||
macro_rules! inv_impl(
|
macro_rules! inv_impl(
|
||||||
($t: ident) => (
|
($t: ident) => (
|
||||||
impl<N: BaseNum> Inv for $t<N> {
|
impl<N: BaseNum + Neg<Output = N>> Inv for $t<N> {
|
||||||
#[inline]
|
#[inline]
|
||||||
fn inv_mut(&mut self) -> bool {
|
fn inv_mut(&mut self) -> bool {
|
||||||
self.rotation.inv_mut();
|
self.rotation.inv_mut();
|
||||||
|
@ -365,7 +365,7 @@ impl<N: BaseNum> Mul<Pnt3<N>> for UnitQuat<N> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<N: BaseNum> Mul<UnitQuat<N>> for Vec3<N> {
|
impl<N: BaseNum + Neg<Output = N>> Mul<UnitQuat<N>> for Vec3<N> {
|
||||||
type Output = Vec3<N>;
|
type Output = Vec3<N>;
|
||||||
|
|
||||||
#[inline]
|
#[inline]
|
||||||
@ -378,7 +378,7 @@ impl<N: BaseNum> Mul<UnitQuat<N>> for Vec3<N> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<N: BaseNum> Mul<UnitQuat<N>> for Pnt3<N> {
|
impl<N: BaseNum + Neg<Output = N>> Mul<UnitQuat<N>> for Pnt3<N> {
|
||||||
type Output = Pnt3<N>;
|
type Output = Pnt3<N>;
|
||||||
|
|
||||||
#[inline]
|
#[inline]
|
||||||
@ -433,7 +433,7 @@ impl<N: BaseFloat> Rotation<Vec3<N>> for UnitQuat<N> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<N: BaseNum> Rotate<Vec3<N>> for UnitQuat<N> {
|
impl<N: BaseNum + Neg<Output = N>> Rotate<Vec3<N>> for UnitQuat<N> {
|
||||||
#[inline]
|
#[inline]
|
||||||
fn rotate(&self, v: &Vec3<N>) -> Vec3<N> {
|
fn rotate(&self, v: &Vec3<N>) -> Vec3<N> {
|
||||||
*self * *v
|
*self * *v
|
||||||
@ -445,7 +445,7 @@ impl<N: BaseNum> Rotate<Vec3<N>> for UnitQuat<N> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<N: BaseNum> Rotate<Pnt3<N>> for UnitQuat<N> {
|
impl<N: BaseNum + Neg<Output = N>> Rotate<Pnt3<N>> for UnitQuat<N> {
|
||||||
#[inline]
|
#[inline]
|
||||||
fn rotate(&self, p: &Pnt3<N>) -> Pnt3<N> {
|
fn rotate(&self, p: &Pnt3<N>) -> Pnt3<N> {
|
||||||
*self * *p
|
*self * *p
|
||||||
@ -457,7 +457,7 @@ impl<N: BaseNum> Rotate<Pnt3<N>> for UnitQuat<N> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<N: BaseNum> Transform<Vec3<N>> for UnitQuat<N> {
|
impl<N: BaseNum + Neg<Output = N>> Transform<Vec3<N>> for UnitQuat<N> {
|
||||||
#[inline]
|
#[inline]
|
||||||
fn transform(&self, v: &Vec3<N>) -> Vec3<N> {
|
fn transform(&self, v: &Vec3<N>) -> Vec3<N> {
|
||||||
*self * *v
|
*self * *v
|
||||||
@ -469,7 +469,7 @@ impl<N: BaseNum> Transform<Vec3<N>> for UnitQuat<N> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<N: BaseNum> Transform<Pnt3<N>> for UnitQuat<N> {
|
impl<N: BaseNum + Neg<Output = N>> Transform<Pnt3<N>> for UnitQuat<N> {
|
||||||
#[inline]
|
#[inline]
|
||||||
fn transform(&self, p: &Pnt3<N>) -> Pnt3<N> {
|
fn transform(&self, p: &Pnt3<N>) -> Pnt3<N> {
|
||||||
*self * *p
|
*self * *p
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
use std::ops::{Add, Mul};
|
use std::ops::{Add, Mul, Neg};
|
||||||
use structs::vec::{Vec2, Vec3};
|
use structs::vec::{Vec2, Vec3};
|
||||||
use structs::pnt::{Pnt2, Pnt3};
|
use structs::pnt::{Pnt2, Pnt3};
|
||||||
use structs::mat::{Mat1, Mat2, Mat3};
|
use structs::mat::{Mat1, Mat2, Mat3};
|
||||||
@ -32,7 +32,7 @@ impl<N: BaseNum + ApproxEq<N>> Inv for Mat1<N> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<N: BaseNum + ApproxEq<N>> Inv for Mat2<N> {
|
impl<N: BaseNum + Neg<Output = N> + ApproxEq<N>> Inv for Mat2<N> {
|
||||||
#[inline]
|
#[inline]
|
||||||
fn inv(&self) -> Option<Mat2<N>> {
|
fn inv(&self) -> Option<Mat2<N>> {
|
||||||
let mut res = *self;
|
let mut res = *self;
|
||||||
@ -61,7 +61,7 @@ impl<N: BaseNum + ApproxEq<N>> Inv for Mat2<N> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<N: BaseNum + ApproxEq<N>> Inv for Mat3<N> {
|
impl<N: BaseNum + Neg<Output = N> + ApproxEq<N>> Inv for Mat3<N> {
|
||||||
#[inline]
|
#[inline]
|
||||||
fn inv(&self) -> Option<Mat3<N>> {
|
fn inv(&self) -> Option<Mat3<N>> {
|
||||||
let mut res = *self;
|
let mut res = *self;
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
use std::{f32, f64, i8, i16, i32, i64, u8, u16, u32, u64, isize, usize};
|
use std::{f32, f64, i8, i16, i32, i64, u8, u16, u32, u64, isize, usize};
|
||||||
use std::num::Float;
|
use std::num::Float;
|
||||||
use std::slice::{Iter, IterMut};
|
use std::slice::{Iter, IterMut};
|
||||||
use std::ops::{Add, Sub, Mul, Div, Neg, Rem, Index, IndexMut};
|
use std::ops::{Add, Sub, Mul, Div, Rem, Index, IndexMut};
|
||||||
use traits::operations::{RMul, LMul, Axpy, Transpose, Inv, Absolute};
|
use traits::operations::{RMul, LMul, Axpy, Transpose, Inv, Absolute};
|
||||||
use traits::geometry::{Dot, Norm, Orig};
|
use traits::geometry::{Dot, Norm, Orig};
|
||||||
|
|
||||||
@ -11,7 +11,7 @@ use traits::geometry::{Dot, Norm, Orig};
|
|||||||
pub trait BaseNum: Copy + Zero + One +
|
pub trait BaseNum: Copy + Zero + One +
|
||||||
Add<Self, Output = Self> + Sub<Self, Output = Self> +
|
Add<Self, Output = Self> + Sub<Self, Output = Self> +
|
||||||
Mul<Self, Output = Self> + Div<Self, Output = Self> +
|
Mul<Self, Output = Self> + Div<Self, Output = Self> +
|
||||||
Rem<Self, Output = Self> + Neg<Output = Self> + PartialEq +
|
Rem<Self, Output = Self> + PartialEq +
|
||||||
Absolute<Self> + Axpy<Self> {
|
Absolute<Self> + Axpy<Self> {
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -239,7 +239,6 @@ pub trait VecAsPnt<P> {
|
|||||||
pub trait NumVec<N>: Dim +
|
pub trait NumVec<N>: Dim +
|
||||||
Sub<Self, Output = Self> + Add<Self, Output = Self> +
|
Sub<Self, Output = Self> + Add<Self, Output = Self> +
|
||||||
Mul<N, Output = Self> + Div<N, Output = Self> +
|
Mul<N, Output = Self> + Div<N, Output = Self> +
|
||||||
Neg<Output = Self> +
|
|
||||||
Index<usize, Output = N> +
|
Index<usize, Output = N> +
|
||||||
Zero + PartialEq + Dot<N> + Axpy<N> {
|
Zero + PartialEq + Dot<N> + Axpy<N> {
|
||||||
}
|
}
|
||||||
@ -276,7 +275,6 @@ pub trait NumPnt<N, V>:
|
|||||||
PartialEq +
|
PartialEq +
|
||||||
Axpy<N> +
|
Axpy<N> +
|
||||||
Sub<Self, Output = V> +
|
Sub<Self, Output = V> +
|
||||||
Neg<Output = Self> +
|
|
||||||
Mul<N, Output = Self> +
|
Mul<N, Output = Self> +
|
||||||
Div<N, Output = Self> +
|
Div<N, Output = Self> +
|
||||||
Add<V, Output = Self> +
|
Add<V, Output = Self> +
|
||||||
|
Loading…
Reference in New Issue
Block a user