Merge pull request #131 from sebcrozet/rotation_to
Add the `RotationTo` trait to compute the delta rotation between two elements.
This commit is contained in:
commit
d13c42253d
17
src/lib.rs
17
src/lib.rs
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@ -133,7 +133,7 @@ pub use traits::{
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POrdering,
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POrdering,
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PntAsVec,
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PntAsVec,
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Repeat,
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Repeat,
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Rotate, Rotation, RotationMatrix, RotationWithTranslation,
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Rotate, Rotation, RotationMatrix, RotationWithTranslation, RotationTo,
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Row,
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Row,
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Shape,
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Shape,
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SquareMat,
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SquareMat,
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@ -569,6 +569,21 @@ pub fn append_rotation_wrt_center<LV: Neg<Output = LV> + Copy,
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RotationWithTranslation::append_rotation_wrt_center(m, amount)
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RotationWithTranslation::append_rotation_wrt_center(m, amount)
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}
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}
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/*
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* RotationTo
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*/
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/// Computes the angle of the rotation needed to transfom `a` to `b`.
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#[inline(always)]
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pub fn angle_between<V: RotationTo>(a: &V, b: &V) -> V::AngleType {
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a.angle_to(b)
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}
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/// Computes the rotation needed to transform `a` to `b`.
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#[inline(always)]
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pub fn rotation_between<V: RotationTo>(a: &V, b: &V) -> V::DeltaRotationType {
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a.rotation_to(b)
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}
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/*
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/*
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* RotationMatrix<LV, AV, R>
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* RotationMatrix<LV, AV, R>
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*/
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*/
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@ -12,7 +12,7 @@ use structs::{Vec3, Pnt3, Rot3, Mat3};
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use traits::operations::{ApproxEq, Inv, POrd, POrdering, Axpy};
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use traits::operations::{ApproxEq, Inv, POrd, POrdering, Axpy};
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use traits::structure::{Cast, Indexable, Iterable, IterableMut, Dim, Shape, BaseFloat, BaseNum,
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use traits::structure::{Cast, Indexable, Iterable, IterableMut, Dim, Shape, BaseFloat, BaseNum,
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Bounded, Repeat};
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Bounded, Repeat};
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use traits::geometry::{Norm, Rotation, Rotate, Transform};
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use traits::geometry::{Norm, Rotation, Rotate, RotationTo, Transform};
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#[cfg(feature="arbitrary")]
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#[cfg(feature="arbitrary")]
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use quickcheck::{Arbitrary, Gen};
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use quickcheck::{Arbitrary, Gen};
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@ -456,6 +456,24 @@ impl<N: BaseNum + Neg<Output = N>> Rotate<Pnt3<N>> for UnitQuat<N> {
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}
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}
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}
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}
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impl<N: BaseFloat + ApproxEq<N>> RotationTo for UnitQuat<N> {
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type AngleType = N;
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type DeltaRotationType = UnitQuat<N>;
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#[inline]
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fn angle_to(&self, other: &Self) -> N {
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let delta = self.rotation_to(other);
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let _2 = ::one::<N>() + ::one();
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_2 * delta.q.vector().norm().atan2(delta.q.w)
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}
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#[inline]
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fn rotation_to(&self, other: &Self) -> UnitQuat<N> {
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*other / *self
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}
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}
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impl<N: BaseNum + Neg<Output = N>> Transform<Vec3<N>> for UnitQuat<N> {
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impl<N: BaseNum + Neg<Output = N>> Transform<Vec3<N>> for UnitQuat<N> {
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#[inline]
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#[inline]
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fn transform(&self, v: &Vec3<N>) -> Vec3<N> {
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fn transform(&self, v: &Vec3<N>) -> Vec3<N> {
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@ -5,8 +5,8 @@
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use std::ops::{Mul, Neg, Index};
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use std::ops::{Mul, Neg, Index};
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use rand::{Rand, Rng};
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use rand::{Rand, Rng};
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use num::{Zero, One};
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use num::{Zero, One};
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use traits::geometry::{Rotate, Rotation, AbsoluteRotate, RotationMatrix, Transform, ToHomogeneous,
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use traits::geometry::{Rotate, Rotation, AbsoluteRotate, RotationMatrix, RotationTo, Transform,
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Norm, Cross};
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ToHomogeneous, Norm, Cross};
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use traits::structure::{Cast, Dim, Row, Col, BaseFloat, BaseNum, Eye, Diag};
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use traits::structure::{Cast, Dim, Row, Col, BaseFloat, BaseNum, Eye, Diag};
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use traits::operations::{Absolute, Inv, Transpose, ApproxEq};
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use traits::operations::{Absolute, Inv, Transpose, ApproxEq};
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use structs::vec::{Vec1, Vec2, Vec3, Vec4};
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use structs::vec::{Vec1, Vec2, Vec3, Vec4};
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@ -71,6 +71,21 @@ impl<N: BaseFloat + Clone> Rotation<Vec1<N>> for Rot2<N> {
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}
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}
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}
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}
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impl<N: BaseFloat> RotationTo for Rot2<N> {
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type AngleType = N;
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type DeltaRotationType = Rot2<N>;
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#[inline]
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fn angle_to(&self, other: &Self) -> N {
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self.rotation_to(other).rotation().norm()
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}
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#[inline]
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fn rotation_to(&self, other: &Self) -> Rot2<N> {
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*other * ::inv(self).unwrap()
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}
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}
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impl<N: Rand + BaseFloat> Rand for Rot2<N> {
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impl<N: Rand + BaseFloat> Rand for Rot2<N> {
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#[inline]
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> Rot2<N> {
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fn rand<R: Rng>(rng: &mut R) -> Rot2<N> {
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@ -283,6 +298,22 @@ Rotation<Vec3<N>> for Rot3<N> {
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}
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}
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}
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}
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impl<N: BaseFloat> RotationTo for Rot3<N> {
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type AngleType = N;
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type DeltaRotationType = Rot3<N>;
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#[inline]
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fn angle_to(&self, other: &Self) -> N {
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// FIXME: refactor to avoid the normalization of the rotation axisangle vector.
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self.rotation_to(other).rotation().norm()
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}
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#[inline]
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fn rotation_to(&self, other: &Self) -> Rot3<N> {
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*other * ::inv(self).unwrap()
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}
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}
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impl<N: Clone + Rand + BaseFloat> Rand for Rot3<N> {
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impl<N: Clone + Rand + BaseFloat> Rand for Rot3<N> {
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#[inline]
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#[inline]
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fn rand<R: Rng>(rng: &mut R) -> Rot3<N> {
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fn rand<R: Rng>(rng: &mut R) -> Rot3<N> {
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@ -1,9 +1,50 @@
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use std::ops::{Sub, Mul, Neg};
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use std::ops::{Sub, Mul, Neg};
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use num::{Zero, One};
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use num::{Zero, One};
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use traits::structure::{Cast, Row, Basis, BaseFloat};
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use traits::structure::{Cast, Row, Basis, BaseFloat};
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use traits::geometry::{Norm, Cross, CrossMatrix, UniformSphereSample};
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use traits::geometry::{Norm, Cross, CrossMatrix, RotationTo, UniformSphereSample};
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use structs::vec::{Vec1, Vec2, Vec3, Vec4};
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use structs::vec::{Vec1, Vec2, Vec3, Vec4};
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use structs::mat::Mat3;
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use structs::mat::Mat3;
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use structs::rot::{Rot2, Rot3};
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impl<N: BaseFloat> RotationTo for Vec2<N> {
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type AngleType = N;
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type DeltaRotationType = Rot2<N>;
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#[inline]
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fn angle_to(&self, other: &Self) -> N {
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::cross(self, other).x.atan2(::dot(self, other))
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}
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#[inline]
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fn rotation_to(&self, other: &Self) -> Rot2<N> {
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Rot2::new(Vec1::new(self.angle_to(other)))
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}
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}
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impl<N: BaseFloat> RotationTo for Vec3<N> {
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type AngleType = N;
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type DeltaRotationType = Rot3<N>;
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#[inline]
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fn angle_to(&self, other: &Self) -> N {
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::cross(self, other).norm().atan2(::dot(self, other))
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}
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#[inline]
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fn rotation_to(&self, other: &Self) -> Rot3<N> {
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let mut axis = ::cross(self, other);
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let norm = axis.normalize_mut();
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if ::is_zero(&norm) {
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::one()
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}
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else {
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let axis_angle = axis * norm.atan2(::dot(self, other));
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Rot3::new(axis_angle)
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}
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}
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}
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impl<N: Copy + Mul<N, Output = N> + Sub<N, Output = N>> Cross for Vec2<N> {
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impl<N: Copy + Mul<N, Output = N> + Sub<N, Output = N>> Cross for Vec2<N> {
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type CrossProductType = Vec1<N>;
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type CrossProductType = Vec1<N>;
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@ -79,7 +79,7 @@ macro_rules! at_fast_impl(
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// However, f32/f64 does not implement Ord…
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// However, f32/f64 does not implement Ord…
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macro_rules! ord_impl(
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macro_rules! ord_impl(
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($t: ident, $comp0: ident, $($compN: ident),*) => (
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($t: ident, $comp0: ident, $($compN: ident),*) => (
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impl<N: BaseFloat + Copy> POrd for $t<N> {
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impl<N: BaseFloat> POrd for $t<N> {
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#[inline]
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#[inline]
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fn inf(&self, other: &$t<N>) -> $t<N> {
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fn inf(&self, other: &$t<N>) -> $t<N> {
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$t::new(self.$comp0.min(other.$comp0)
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$t::new(self.$comp0.min(other.$comp0)
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@ -291,7 +291,7 @@ macro_rules! container_impl(
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macro_rules! basis_impl(
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macro_rules! basis_impl(
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($t: ident, $dim: expr) => (
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($t: ident, $dim: expr) => (
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impl<N: Copy + BaseFloat + ApproxEq<N>> Basis for $t<N> {
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impl<N: BaseFloat + ApproxEq<N>> Basis for $t<N> {
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#[inline]
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#[inline]
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fn canonical_basis<F: FnMut($t<N>) -> bool>(mut f: F) {
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fn canonical_basis<F: FnMut($t<N>) -> bool>(mut f: F) {
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for i in 0..$dim {
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for i in 0..$dim {
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@ -547,7 +547,7 @@ macro_rules! translation_impl(
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macro_rules! norm_impl(
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macro_rules! norm_impl(
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($t: ident, $($compN: ident),+) => (
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($t: ident, $($compN: ident),+) => (
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impl<N: Copy + BaseFloat> Norm<N> for $t<N> {
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impl<N: BaseFloat> Norm<N> for $t<N> {
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#[inline]
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#[inline]
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fn sqnorm(&self) -> N {
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fn sqnorm(&self) -> N {
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Dot::dot(self, self)
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Dot::dot(self, self)
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@ -64,6 +64,22 @@ pub trait Rotation<V> {
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fn set_rotation(&mut self, V);
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fn set_rotation(&mut self, V);
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}
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}
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/// Trait of object that can be rotated to be superimposed with another one of the same nature.
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pub trait RotationTo {
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/// Type of the angle between two elements.
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type AngleType;
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/// Type of the rotation between two elements.
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type DeltaRotationType;
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/// Computes an angle nedded to transform the first element to the second one using a
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/// rotation.
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fn angle_to(&self, other: &Self) -> Self::AngleType;
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/// Computes the smallest rotation needed to transform the first element to the second one.
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fn rotation_to(&self, other: &Self) -> Self::DeltaRotationType;
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}
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/// Trait of objects able to rotate other objects.
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/// Trait of objects able to rotate other objects.
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///
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///
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/// This is typically implemented by matrices which rotate vectors.
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/// This is typically implemented by matrices which rotate vectors.
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@ -1,8 +1,9 @@
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//! Mathematical traits.
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//! Mathematical traits.
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pub use traits::geometry::{AbsoluteRotate, Cross, CrossMatrix, Dot, FromHomogeneous, Norm, Orig,
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pub use traits::geometry::{AbsoluteRotate, Cross, CrossMatrix, Dot, FromHomogeneous, Norm, Orig,
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Rotate, Rotation, RotationMatrix, RotationWithTranslation, ToHomogeneous,
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Rotate, Rotation, RotationMatrix, RotationWithTranslation, RotationTo,
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Transform, Transformation, Translate, Translation, UniformSphereSample};
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ToHomogeneous, Transform, Transformation, Translate, Translation,
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UniformSphereSample};
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pub use traits::structure::{FloatVec, FloatPnt, Basis, Cast, Col, Dim, Indexable, Iterable,
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pub use traits::structure::{FloatVec, FloatPnt, Basis, Cast, Col, Dim, Indexable, Iterable,
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IterableMut, Mat, SquareMat, Row, NumVec, NumPnt, PntAsVec, ColSlice,
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IterableMut, Mat, SquareMat, Row, NumVec, NumPnt, PntAsVec, ColSlice,
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46
tests/mat.rs
46
tests/mat.rs
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@ -2,8 +2,8 @@ extern crate nalgebra as na;
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extern crate rand;
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extern crate rand;
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use rand::random;
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use rand::random;
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use na::{Vec1, Vec3, Mat1, Mat2, Mat3, Mat4, Mat5, Mat6, Rot3, Persp3, PerspMat3, Ortho3, OrthoMat3,
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use na::{Vec1, Vec3, Mat1, Mat2, Mat3, Mat4, Mat5, Mat6, Rot2, Rot3, Persp3, PerspMat3, Ortho3,
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DMat, DVec, Row, Col, BaseFloat};
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OrthoMat3, DMat, DVec, Row, Col, BaseFloat};
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|
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macro_rules! test_inv_mat_impl(
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macro_rules! test_inv_mat_impl(
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($t: ty) => (
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($t: ty) => (
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@ -153,6 +153,48 @@ fn test_inv_rotation3() {
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}
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}
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}
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}
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#[test]
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fn test_rot3_rotation_between() {
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let r1: Rot3<f64> = random();
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let r2: Rot3<f64> = random();
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let delta = na::rotation_between(&r1, &r2);
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assert!(na::approx_eq(&(delta * r1), &r2))
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}
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#[test]
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fn test_rot3_angle_between() {
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let r1: Rot3<f64> = random();
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let r2: Rot3<f64> = random();
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let delta = na::rotation_between(&r1, &r2);
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let delta_angle = na::angle_between(&r1, &r2);
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assert!(na::approx_eq(&na::norm(&na::rotation(&delta)), &delta_angle))
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}
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#[test]
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fn test_rot2_rotation_between() {
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let r1: Rot2<f64> = random();
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let r2: Rot2<f64> = random();
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let delta = na::rotation_between(&r1, &r2);
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assert!(na::approx_eq(&(delta * r1), &r2))
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}
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#[test]
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fn test_rot2_angle_between() {
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let r1: Rot2<f64> = random();
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let r2: Rot2<f64> = random();
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|
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let delta = na::rotation_between(&r1, &r2);
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let delta_angle = na::angle_between(&r1, &r2);
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assert!(na::approx_eq(&na::norm(&na::rotation(&delta)), &delta_angle))
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}
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|
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#[test]
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#[test]
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fn test_mean_dmat() {
|
fn test_mean_dmat() {
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let mat = DMat::from_row_vec(
|
let mat = DMat::from_row_vec(
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|
|
|
@ -69,3 +69,24 @@ fn test_quat_euler_angles() {
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assert!(na::approx_eq(&q.to_rot(), &m))
|
assert!(na::approx_eq(&q.to_rot(), &m))
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}
|
}
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}
|
}
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#[test]
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||||||
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fn test_quat_rotation_between() {
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let q1: UnitQuat<f64> = random();
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let q2: UnitQuat<f64> = random();
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|
|
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let delta = na::rotation_between(&q1, &q2);
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|
|
||||||
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assert!(na::approx_eq(&(delta * q1), &q2))
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}
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#[test]
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fn test_quat_angle_between() {
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||||||
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let q1: UnitQuat<f64> = random();
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let q2: UnitQuat<f64> = random();
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|
|
||||||
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let delta = na::rotation_between(&q1, &q2);
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let delta_angle = na::angle_between(&q1, &q2);
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|
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||||||
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assert!(na::approx_eq(&na::norm(&na::rotation(&delta)), &delta_angle))
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}
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|
64
tests/vec.rs
64
tests/vec.rs
|
@ -2,7 +2,7 @@ extern crate nalgebra as na;
|
||||||
extern crate rand;
|
extern crate rand;
|
||||||
|
|
||||||
use rand::random;
|
use rand::random;
|
||||||
use na::{Vec0, Vec1, Vec2, Vec3, Vec4, Vec5, Vec6, Mat3, Iterable, IterableMut};
|
use na::{Vec0, Vec1, Vec2, Vec3, Vec4, Vec5, Vec6, Mat3, Rot2, Rot3, Iterable, IterableMut};
|
||||||
|
|
||||||
macro_rules! test_iterator_impl(
|
macro_rules! test_iterator_impl(
|
||||||
($t: ty, $n: ty) => (
|
($t: ty, $n: ty) => (
|
||||||
|
@ -317,3 +317,65 @@ fn test_outer_vec3() {
|
||||||
8.0, 10.0, 12.0,
|
8.0, 10.0, 12.0,
|
||||||
12.0, 15.0, 18.0));
|
12.0, 15.0, 18.0));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_vec3_rotation_between() {
|
||||||
|
for _ in (0usize .. 10000) {
|
||||||
|
let v1: Vec3<f64> = random();
|
||||||
|
|
||||||
|
let mut v2: Vec3<f64> = random();
|
||||||
|
v2 = na::normalize(&v2) * na::norm(&v1);
|
||||||
|
|
||||||
|
let rot = na::rotation_between(&v1, &v2);
|
||||||
|
|
||||||
|
assert!(na::approx_eq(&(rot * v1), &v2))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_vec3_angle_between() {
|
||||||
|
for _ in (0usize .. 10000) {
|
||||||
|
let vec: Vec3<f64> = random();
|
||||||
|
let other: Vec3<f64> = random();
|
||||||
|
|
||||||
|
// Ensure the axis we are using is orthogonal to `vec`.
|
||||||
|
let axis_ang = na::cross(&vec, &other);
|
||||||
|
let ang = na::norm(&axis_ang);
|
||||||
|
let rot = Rot3::new(axis_ang);
|
||||||
|
|
||||||
|
let delta = na::angle_between(&vec, &(rot * vec));
|
||||||
|
|
||||||
|
assert!(na::approx_eq(&ang, &delta))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_vec2_rotation_between() {
|
||||||
|
for _ in (0usize .. 10000) {
|
||||||
|
let v1: Vec2<f64> = random();
|
||||||
|
|
||||||
|
let mut v2: Vec2<f64> = random();
|
||||||
|
v2 = na::normalize(&v2) * na::norm(&v1);
|
||||||
|
|
||||||
|
let rot = na::rotation_between(&v1, &v2);
|
||||||
|
|
||||||
|
assert!(na::approx_eq(&(rot * v1), &v2))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_vec2_angle_between() {
|
||||||
|
for _ in (0usize .. 10000) {
|
||||||
|
let axis_ang: Vec1<f64> = random();
|
||||||
|
let ang = na::norm(&axis_ang);
|
||||||
|
|
||||||
|
let rot: Rot2<f64> = Rot2::new(axis_ang);
|
||||||
|
let vec: Vec2<f64> = random();
|
||||||
|
|
||||||
|
let delta = na::angle_between(&vec, &(rot * vec));
|
||||||
|
|
||||||
|
assert!(na::approx_eq(&ang, &delta))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in New Issue