Merge pull request #124 from aepsil0n/remove-ops-hacks
Remove operator hacks
This commit is contained in:
commit
cea93fcad3
@ -122,7 +122,6 @@ pub use traits::{
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Inv,
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Inv,
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Iterable,
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Iterable,
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IterableMut,
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IterableMut,
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LMul,
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Mat,
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Mat,
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Mean,
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Mean,
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Norm,
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Norm,
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@ -133,11 +132,8 @@ pub use traits::{
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POrd,
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POrd,
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POrdering,
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POrdering,
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PntAsVec,
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PntAsVec,
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RMul,
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Rotate, Rotation, RotationMatrix, RotationWithTranslation,
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Rotate, Rotation, RotationMatrix, RotationWithTranslation,
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Row,
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Row,
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ScalarAdd, ScalarSub,
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ScalarMul, ScalarDiv,
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Shape,
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Shape,
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SquareMat,
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SquareMat,
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ToHomogeneous,
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ToHomogeneous,
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@ -9,8 +9,7 @@ use std::iter::{Iterator, FromIterator, IntoIterator};
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use std::ops::{Add, Sub, Mul, Div, Neg, Index, IndexMut};
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use std::ops::{Add, Sub, Mul, Div, Neg, Index, IndexMut};
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use rand::{Rand, Rng};
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use rand::{Rand, Rng};
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use num::{Zero, One};
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use num::{Zero, One};
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use traits::operations::{ApproxEq, POrd, POrdering, Axpy, ScalarAdd, ScalarSub, ScalarMul,
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use traits::operations::{ApproxEq, POrd, POrdering, Axpy};
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ScalarDiv};
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use traits::structure::{Cast, Dim, Indexable, Iterable, IterableMut, PntAsVec, Shape,
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use traits::structure::{Cast, Dim, Indexable, Iterable, IterableMut, PntAsVec, Shape,
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NumPnt, FloatPnt, BaseFloat, BaseNum, Bounded};
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NumPnt, FloatPnt, BaseFloat, BaseNum, Bounded};
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use traits::geometry::{Orig, FromHomogeneous, ToHomogeneous};
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use traits::geometry::{Orig, FromHomogeneous, ToHomogeneous};
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@ -66,7 +65,6 @@ pnt_sub_impl!(Pnt1, Vec1);
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neg_impl!(Pnt1, x);
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neg_impl!(Pnt1, x);
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pnt_add_vec_impl!(Pnt1, Vec1, x);
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pnt_add_vec_impl!(Pnt1, Vec1, x);
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pnt_sub_vec_impl!(Pnt1, Vec1, x);
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pnt_sub_vec_impl!(Pnt1, Vec1, x);
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scalar_ops_impl!(Pnt1, x);
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approx_eq_impl!(Pnt1, x);
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approx_eq_impl!(Pnt1, x);
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from_iterator_impl!(Pnt1, iterator);
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from_iterator_impl!(Pnt1, iterator);
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bounded_impl!(Pnt1, x);
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bounded_impl!(Pnt1, x);
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@ -109,7 +107,6 @@ pnt_sub_impl!(Pnt2, Vec2);
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neg_impl!(Pnt2, x, y);
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neg_impl!(Pnt2, x, y);
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pnt_add_vec_impl!(Pnt2, Vec2, x, y);
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pnt_add_vec_impl!(Pnt2, Vec2, x, y);
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pnt_sub_vec_impl!(Pnt2, Vec2, x, y);
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pnt_sub_vec_impl!(Pnt2, Vec2, x, y);
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scalar_ops_impl!(Pnt2, x, y);
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approx_eq_impl!(Pnt2, x, y);
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approx_eq_impl!(Pnt2, x, y);
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from_iterator_impl!(Pnt2, iterator, iterator);
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from_iterator_impl!(Pnt2, iterator, iterator);
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bounded_impl!(Pnt2, x, y);
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bounded_impl!(Pnt2, x, y);
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@ -154,7 +151,6 @@ pnt_sub_impl!(Pnt3, Vec3);
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neg_impl!(Pnt3, x, y, z);
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neg_impl!(Pnt3, x, y, z);
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pnt_add_vec_impl!(Pnt3, Vec3, x, y, z);
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pnt_add_vec_impl!(Pnt3, Vec3, x, y, z);
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pnt_sub_vec_impl!(Pnt3, Vec3, x, y, z);
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pnt_sub_vec_impl!(Pnt3, Vec3, x, y, z);
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scalar_ops_impl!(Pnt3, x, y, z);
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approx_eq_impl!(Pnt3, x, y, z);
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approx_eq_impl!(Pnt3, x, y, z);
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from_iterator_impl!(Pnt3, iterator, iterator, iterator);
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from_iterator_impl!(Pnt3, iterator, iterator, iterator);
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bounded_impl!(Pnt3, x, y, z);
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bounded_impl!(Pnt3, x, y, z);
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@ -201,7 +197,6 @@ pnt_sub_impl!(Pnt4, Vec4);
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neg_impl!(Pnt4, x, y, z, w);
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neg_impl!(Pnt4, x, y, z, w);
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pnt_add_vec_impl!(Pnt4, Vec4, x, y, z, w);
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pnt_add_vec_impl!(Pnt4, Vec4, x, y, z, w);
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pnt_sub_vec_impl!(Pnt4, Vec4, x, y, z, w);
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pnt_sub_vec_impl!(Pnt4, Vec4, x, y, z, w);
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scalar_ops_impl!(Pnt4, x, y, z, w);
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approx_eq_impl!(Pnt4, x, y, z, w);
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approx_eq_impl!(Pnt4, x, y, z, w);
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from_iterator_impl!(Pnt4, iterator, iterator, iterator, iterator);
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from_iterator_impl!(Pnt4, iterator, iterator, iterator, iterator);
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bounded_impl!(Pnt4, x, y, z, w);
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bounded_impl!(Pnt4, x, y, z, w);
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@ -250,7 +245,6 @@ pnt_sub_impl!(Pnt5, Vec5);
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neg_impl!(Pnt5, x, y, z, w, a);
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neg_impl!(Pnt5, x, y, z, w, a);
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pnt_add_vec_impl!(Pnt5, Vec5, x, y, z, w, a);
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pnt_add_vec_impl!(Pnt5, Vec5, x, y, z, w, a);
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pnt_sub_vec_impl!(Pnt5, Vec5, x, y, z, w, a);
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pnt_sub_vec_impl!(Pnt5, Vec5, x, y, z, w, a);
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scalar_ops_impl!(Pnt5, x, y, z, w, a);
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approx_eq_impl!(Pnt5, x, y, z, w, a);
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approx_eq_impl!(Pnt5, x, y, z, w, a);
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from_iterator_impl!(Pnt5, iterator, iterator, iterator, iterator, iterator);
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from_iterator_impl!(Pnt5, iterator, iterator, iterator, iterator, iterator);
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bounded_impl!(Pnt5, x, y, z, w, a);
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bounded_impl!(Pnt5, x, y, z, w, a);
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@ -301,7 +295,6 @@ pnt_sub_impl!(Pnt6, Vec6);
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neg_impl!(Pnt6, x, y, z, w, a, b);
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neg_impl!(Pnt6, x, y, z, w, a, b);
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pnt_add_vec_impl!(Pnt6, Vec6, x, y, z, w, a, b);
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pnt_add_vec_impl!(Pnt6, Vec6, x, y, z, w, a, b);
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pnt_sub_vec_impl!(Pnt6, Vec6, x, y, z, w, a, b);
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pnt_sub_vec_impl!(Pnt6, Vec6, x, y, z, w, a, b);
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scalar_ops_impl!(Pnt6, x, y, z, w, a, b);
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approx_eq_impl!(Pnt6, x, y, z, w, a, b);
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approx_eq_impl!(Pnt6, x, y, z, w, a, b);
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from_iterator_impl!(Pnt6, iterator, iterator, iterator, iterator, iterator, iterator);
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from_iterator_impl!(Pnt6, iterator, iterator, iterator, iterator, iterator, iterator);
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bounded_impl!(Pnt6, x, y, z, w, a, b);
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bounded_impl!(Pnt6, x, y, z, w, a, b);
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@ -9,8 +9,7 @@ use std::iter::{FromIterator, IntoIterator};
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use rand::{Rand, Rng};
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use rand::{Rand, Rng};
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use num::{Zero, One};
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use num::{Zero, One};
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use structs::{Vec3, Pnt3, Rot3, Mat3};
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use structs::{Vec3, Pnt3, Rot3, Mat3};
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use traits::operations::{ApproxEq, Inv, POrd, POrdering, Axpy, ScalarAdd, ScalarSub, ScalarMul,
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use traits::operations::{ApproxEq, Inv, POrd, POrdering, Axpy};
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ScalarDiv};
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use traits::structure::{Cast, Indexable, Iterable, IterableMut, Dim, Shape, BaseFloat, BaseNum,
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use traits::structure::{Cast, Indexable, Iterable, IterableMut, Dim, Shape, BaseFloat, BaseNum,
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Bounded};
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Bounded};
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use traits::geometry::{Norm, Rotation, Rotate, Transform};
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use traits::geometry::{Norm, Rotation, Rotate, Transform};
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@ -506,7 +505,6 @@ scalar_sub_impl!(Quat, w, i, j, k);
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scalar_mul_impl!(Quat, w, i, j, k);
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scalar_mul_impl!(Quat, w, i, j, k);
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scalar_div_impl!(Quat, w, i, j, k);
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scalar_div_impl!(Quat, w, i, j, k);
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neg_impl!(Quat, w, i, j, k);
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neg_impl!(Quat, w, i, j, k);
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scalar_ops_impl!(Quat, w, i, j, k);
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zero_one_impl!(Quat, w, i, j, k);
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zero_one_impl!(Quat, w, i, j, k);
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approx_eq_impl!(Quat, w, i, j, k);
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approx_eq_impl!(Quat, w, i, j, k);
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from_iterator_impl!(Quat, iterator, iterator, iterator, iterator);
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from_iterator_impl!(Quat, iterator, iterator, iterator, iterator);
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@ -9,8 +9,7 @@ use std::slice::{Iter, IterMut};
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use std::iter::{Iterator, FromIterator, IntoIterator};
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use std::iter::{Iterator, FromIterator, IntoIterator};
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use rand::{Rand, Rng};
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use rand::{Rand, Rng};
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use num::{Zero, One};
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use num::{Zero, One};
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use traits::operations::{ApproxEq, POrd, POrdering, Axpy, ScalarAdd, ScalarSub, ScalarMul,
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use traits::operations::{ApproxEq, POrd, POrdering, Axpy, Absolute};
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ScalarDiv, Absolute};
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use traits::geometry::{Transform, Rotate, FromHomogeneous, ToHomogeneous, Dot, Norm,
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use traits::geometry::{Transform, Rotate, FromHomogeneous, ToHomogeneous, Dot, Norm,
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Translation, Translate};
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Translation, Translate};
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use traits::structure::{Basis, Cast, Dim, Indexable, Iterable, IterableMut, Shape, NumVec,
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use traits::structure::{Basis, Cast, Dim, Indexable, Iterable, IterableMut, Shape, NumVec,
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@ -70,7 +69,6 @@ scalar_mul_impl!(Vec1, x);
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scalar_div_impl!(Vec1, x);
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scalar_div_impl!(Vec1, x);
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neg_impl!(Vec1, x);
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neg_impl!(Vec1, x);
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dot_impl!(Vec1, x);
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dot_impl!(Vec1, x);
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scalar_ops_impl!(Vec1, x);
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translation_impl!(Vec1);
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translation_impl!(Vec1);
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norm_impl!(Vec1, x);
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norm_impl!(Vec1, x);
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approx_eq_impl!(Vec1, x);
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approx_eq_impl!(Vec1, x);
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@ -124,7 +122,6 @@ scalar_mul_impl!(Vec2, x, y);
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scalar_div_impl!(Vec2, x, y);
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scalar_div_impl!(Vec2, x, y);
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neg_impl!(Vec2, x, y);
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neg_impl!(Vec2, x, y);
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dot_impl!(Vec2, x, y);
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dot_impl!(Vec2, x, y);
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scalar_ops_impl!(Vec2, x, y);
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translation_impl!(Vec2);
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translation_impl!(Vec2);
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norm_impl!(Vec2, x, y);
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norm_impl!(Vec2, x, y);
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approx_eq_impl!(Vec2, x, y);
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approx_eq_impl!(Vec2, x, y);
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@ -180,7 +177,6 @@ scalar_mul_impl!(Vec3, x, y, z);
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scalar_div_impl!(Vec3, x, y, z);
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scalar_div_impl!(Vec3, x, y, z);
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neg_impl!(Vec3, x, y, z);
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neg_impl!(Vec3, x, y, z);
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dot_impl!(Vec3, x, y, z);
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dot_impl!(Vec3, x, y, z);
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scalar_ops_impl!(Vec3, x, y, z);
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translation_impl!(Vec3);
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translation_impl!(Vec3);
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norm_impl!(Vec3, x, y ,z);
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norm_impl!(Vec3, x, y ,z);
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approx_eq_impl!(Vec3, x, y, z);
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approx_eq_impl!(Vec3, x, y, z);
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@ -239,7 +235,6 @@ scalar_mul_impl!(Vec4, x, y, z, w);
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scalar_div_impl!(Vec4, x, y, z, w);
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scalar_div_impl!(Vec4, x, y, z, w);
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neg_impl!(Vec4, x, y, z, w);
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neg_impl!(Vec4, x, y, z, w);
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dot_impl!(Vec4, x, y, z, w);
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dot_impl!(Vec4, x, y, z, w);
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scalar_ops_impl!(Vec4, x, y, z, w);
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translation_impl!(Vec4);
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translation_impl!(Vec4);
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norm_impl!(Vec4, x, y, z, w);
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norm_impl!(Vec4, x, y, z, w);
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approx_eq_impl!(Vec4, x, y, z, w);
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approx_eq_impl!(Vec4, x, y, z, w);
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@ -299,7 +294,6 @@ scalar_mul_impl!(Vec5, x, y, z, w, a);
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scalar_div_impl!(Vec5, x, y, z, w, a);
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scalar_div_impl!(Vec5, x, y, z, w, a);
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neg_impl!(Vec5, x, y, z, w, a);
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neg_impl!(Vec5, x, y, z, w, a);
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dot_impl!(Vec5, x, y, z, w, a);
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dot_impl!(Vec5, x, y, z, w, a);
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scalar_ops_impl!(Vec5, x, y, z, w, a);
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translation_impl!(Vec5);
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translation_impl!(Vec5);
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norm_impl!(Vec5, x, y, z, w, a);
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norm_impl!(Vec5, x, y, z, w, a);
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approx_eq_impl!(Vec5, x, y, z, w, a);
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approx_eq_impl!(Vec5, x, y, z, w, a);
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@ -361,7 +355,6 @@ scalar_mul_impl!(Vec6, x, y, z, w, a, b);
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scalar_div_impl!(Vec6, x, y, z, w, a, b);
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scalar_div_impl!(Vec6, x, y, z, w, a, b);
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neg_impl!(Vec6, x, y, z, w, a, b);
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neg_impl!(Vec6, x, y, z, w, a, b);
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dot_impl!(Vec6, x, y, z, w, a, b);
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dot_impl!(Vec6, x, y, z, w, a, b);
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scalar_ops_impl!(Vec6, x, y, z, w, a, b);
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translation_impl!(Vec6);
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translation_impl!(Vec6);
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norm_impl!(Vec6, x, y, z, w, a, b);
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norm_impl!(Vec6, x, y, z, w, a, b);
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approx_eq_impl!(Vec6, x, y, z, w, a, b);
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approx_eq_impl!(Vec6, x, y, z, w, a, b);
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@ -504,38 +504,6 @@ macro_rules! dot_impl(
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)
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)
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);
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);
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macro_rules! scalar_ops_impl(
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($t: ident, $($compN: ident),+) => (
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impl<N: Copy + Mul<N, Output = N>> ScalarMul<N> for $t<N> {
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#[inline]
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fn mul_s(&self, other: &N) -> $t<N> {
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$t::new($(self.$compN * *other),+)
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}
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}
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impl<N: Copy + Div<N, Output = N>> ScalarDiv<N> for $t<N> {
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#[inline]
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fn div_s(&self, other: &N) -> $t<N> {
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$t::new($(self.$compN / *other),+)
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}
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}
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impl<N: Copy + Add<N, Output = N>> ScalarAdd<N> for $t<N> {
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#[inline]
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fn add_s(&self, other: &N) -> $t<N> {
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$t::new($(self.$compN + *other),+)
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}
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}
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impl<N: Copy + Sub<N, Output = N>> ScalarSub<N> for $t<N> {
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#[inline]
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fn sub_s(&self, other: &N) -> $t<N> {
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$t::new($(self.$compN - *other),+)
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}
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}
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)
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);
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macro_rules! translation_impl(
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macro_rules! translation_impl(
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($t: ident) => (
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($t: ident) => (
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impl<N: Copy + Add<N, Output = N> + Neg<Output = N>> Translation<$t<N>> for $t<N> {
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impl<N: Copy + Add<N, Output = N> + Neg<Output = N>> Translation<$t<N>> for $t<N> {
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@ -8,8 +8,8 @@ pub use traits::structure::{FloatVec, FloatPnt, Basis, Cast, Col, Dim, Indexable
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IterableMut, Mat, SquareMat, Row, NumVec, NumPnt, PntAsVec, ColSlice,
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IterableMut, Mat, SquareMat, Row, NumVec, NumPnt, PntAsVec, ColSlice,
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RowSlice, Diag, Eye, Shape, BaseFloat, BaseNum, Bounded};
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RowSlice, Diag, Eye, Shape, BaseFloat, BaseNum, Bounded};
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pub use traits::operations::{Absolute, ApproxEq, Axpy, Cov, Det, Inv, LMul, Mean, Outer, POrd,
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pub use traits::operations::{Absolute, ApproxEq, Axpy, Cov, Det, Inv, Mean, Outer, POrd, Transpose,
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RMul, ScalarAdd, ScalarSub, ScalarMul, ScalarDiv, Transpose, EigenQR};
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EigenQR};
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pub use traits::operations::POrdering;
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pub use traits::operations::POrdering;
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pub mod geometry;
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pub mod geometry;
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@ -1,7 +1,6 @@
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//! Low level operations on vectors and matrices.
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//! Low level operations on vectors and matrices.
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use num::{Float, Signed};
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use num::{Float, Signed};
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use std::ops::Mul;
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use std::cmp::Ordering;
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use std::cmp::Ordering;
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use traits::structure::SquareMat;
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use traits::structure::SquareMat;
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@ -337,68 +336,6 @@ pub trait EigenQR<N, V>: SquareMat<N, V> {
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fn eigen_qr(&self, eps: &N, niter: usize) -> (Self, V);
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fn eigen_qr(&self, eps: &N, niter: usize) -> (Self, V);
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}
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}
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// XXX: those two traits should not exist since there is generalized operator overloading of Add
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// and Sub.
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// However, using the same trait multiple time as a trait bound (ex: impl<T: Add<N, V> + Add<V, V>)
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// does not work properly, mainly because the way we are doing generalized operator overloading is
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// verry hacky.
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//
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// Hopefully, this will be fixed on a future version of the language!
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/// Trait of objects having a right multiplication with another element.
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pub trait RMul<V> {
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/// Computes `self * v`
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fn rmul(&self, v: &V) -> V;
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}
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|
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impl<M: Copy + Mul<T, Output = T>, T: Copy> RMul<T> for M {
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fn rmul(&self, v: &T) -> T {
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*self * *v
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}
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}
|
|
||||||
|
|
||||||
/// Trait of objects having a left multiplication with another element.
|
|
||||||
pub trait LMul<V> {
|
|
||||||
/// Computes `v * self`
|
|
||||||
fn lmul(&self, &V) -> V;
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<T: Copy + Mul<M, Output = T>, M: Copy> LMul<T> for M {
|
|
||||||
fn lmul(&self, v: &T) -> T {
|
|
||||||
*v * *self
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// XXX: those traits should not exist since there is generalized operator overloading of Add and
|
|
||||||
// Sub.
|
|
||||||
// However, using the same trait multiple time as a trait bound (ex: impl<T: Add<N, V> + Add<V, V>)
|
|
||||||
// does not work properly, mainly because the way we are doing generalized operator overloading is
|
|
||||||
// verry hacky.
|
|
||||||
//
|
|
||||||
// Hopefully, this will be fixed on a future version of the language!
|
|
||||||
/// Trait of objects having an addition with a scalar.
|
|
||||||
pub trait ScalarAdd<N> {
|
|
||||||
/// Gets the result of `self + n`.
|
|
||||||
fn add_s(&self, n: &N) -> Self;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Trait of objects having a subtraction with a scalar.
|
|
||||||
pub trait ScalarSub<N> {
|
|
||||||
/// Gets the result of `self - n`.
|
|
||||||
fn sub_s(&self, n: &N) -> Self;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Trait of objects having a multiplication with a scalar.
|
|
||||||
pub trait ScalarMul<N> {
|
|
||||||
/// Gets the result of `self * n`.
|
|
||||||
fn mul_s(&self, n: &N) -> Self;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Trait of objects having a division by a scalar.
|
|
||||||
pub trait ScalarDiv<N> {
|
|
||||||
/// Gets the result of `self / n`.
|
|
||||||
fn div_s(&self, n: &N) -> Self;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Trait of objects implementing the `y = ax + y` operation.
|
/// Trait of objects implementing the `y = ax + y` operation.
|
||||||
pub trait Axpy<N> {
|
pub trait Axpy<N> {
|
||||||
/// Adds $$a * x$$ to `self`.
|
/// Adds $$a * x$$ to `self`.
|
||||||
|
@ -4,7 +4,7 @@ use std::{f32, f64, i8, i16, i32, i64, u8, u16, u32, u64, isize, usize};
|
|||||||
use std::slice::{Iter, IterMut};
|
use std::slice::{Iter, IterMut};
|
||||||
use std::ops::{Add, Sub, Mul, Div, Rem, Index, IndexMut};
|
use std::ops::{Add, Sub, Mul, Div, Rem, Index, IndexMut};
|
||||||
use num::{Float, Zero, One};
|
use num::{Float, Zero, One};
|
||||||
use traits::operations::{RMul, LMul, Axpy, Transpose, Inv, Absolute};
|
use traits::operations::{Axpy, Transpose, Inv, Absolute};
|
||||||
use traits::geometry::{Dot, Norm, Orig};
|
use traits::geometry::{Dot, Norm, Orig};
|
||||||
|
|
||||||
/// Basic integral numeric trait.
|
/// Basic integral numeric trait.
|
||||||
@ -59,11 +59,12 @@ pub trait Cast<T> {
|
|||||||
/// Trait of matrices.
|
/// Trait of matrices.
|
||||||
///
|
///
|
||||||
/// A matrix has rows and columns and are able to multiply them.
|
/// A matrix has rows and columns and are able to multiply them.
|
||||||
pub trait Mat<N, R, C>: Row<R> + Col<C> + RMul<R> + LMul<C> + Index<(usize, usize), Output = N> { }
|
pub trait Mat<N, R, C: Mul<Self>>: Row<R> + Col<C> + Mul<R> + Index<(usize, usize), Output = N> { }
|
||||||
|
|
||||||
impl<N, M, R, C> Mat<N, R, C> for M
|
impl<N, M, R, C> Mat<N, R, C> for M
|
||||||
where M: Row<R> + Col<C> + RMul<R> + LMul<C> + Index<(usize, usize), Output = N> {
|
where M: Row<R> + Col<C> + Mul<R> + Index<(usize, usize), Output = N>,
|
||||||
}
|
C: Mul<M>,
|
||||||
|
{}
|
||||||
|
|
||||||
/// Trait implemented by square matrices.
|
/// Trait implemented by square matrices.
|
||||||
pub trait SquareMat<N, V>: Mat<N, V, V> +
|
pub trait SquareMat<N, V>: Mat<N, V, V> +
|
||||||
|
Loading…
Reference in New Issue
Block a user