Update changelog

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raimundo saona 2021-08-26 21:46:20 +02:00
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@ -4,6 +4,12 @@ documented here.
This project adheres to [Semantic Versioning](https://semver.org/).
## [0.29.1] - WIP
### Added
- The conversion trait `From<Vec<T>>` and method `from_vec_storage` for `RowDVector`. See [#975](https://github.com/dimforge/nalgebra/issues/975)
## [0.29.0]
### Breaking changes
- We updated to the version 0.6 of `simba`. This means that the trait bounds `T: na::RealField`, `na::ComplexField`,
@ -242,21 +248,21 @@ for details about this switch and its benefits.
geometric types.
### Modified
* Use of traits like `alga::general::{RealField, ComplexField}` have now been replaced by
`simba::scalar::{RealField, ComplexField}`.
`simba::scalar::{RealField, ComplexField}`.
* The implementation of traits from the __alga__ crate (and well as the dependency to _alga__) are now
omitted unless the `alga` cargo feature is activated.
### Removed
* The `Neg` unary operator is no longer implemented for `UnitComplex` and `UnitQuaternion`. This caused
hard-to-track errors when we mistakenly write, e.g., `-q * v` instead of `-(q * v)`.
* The `na::convert_unchecked` is no longer marked as unsafe.
## [0.20.0]
### Added
* `cholesky.rank_one_update(...)` which performs a rank-one update on the cholesky decomposition of a matrix.
* `From<&Matrix>` is now implemented for matrix slices.
* `.try_set_magnitude(...)` which sets the magnitude of a vector, while keeping its direction.
* Implementations of `From` and `Into` for the conversion between matrix slices and standard (`&[N]` `&mut [N]`) slices.
### Modified
* We started some major changes in order to allow non-Copy types to be used as scalar types inside of matrices/vectors.
@ -264,16 +270,16 @@ for details about this switch and its benefits.
### Added
* `.remove_rows_at` and `remove_columns_at` which removes a set of rows or columns (specified by indices) from a matrix.
* Several formatting traits have been implemented for all matrices/vectors: `LowerExp`, `UpperExp`, `Octal`, `LowerHex`,
`UpperHex`, `Binary`, `Pointer`.
`UpperHex`, `Binary`, `Pointer`.
* `UnitQuaternion::quaternions_mean(...)` which computes the mean rotation of a set of unit quaternions. This implements
the algorithm from _Oshman, Yaakov, and Avishy Carmi, "Attitude estimation from vector observations using a genetic-algorithm-embedded quaternion particle filter."
the algorithm from _Oshman, Yaakov, and Avishy Carmi, "Attitude estimation from vector observations using a genetic-algorithm-embedded quaternion particle filter."
### Modified
* It is now possible to get the `min/max` element of unsigned integer matrices.
### Added to nalgebra-glm
* Some infinite and reversed perspectives: `::infinite_perspective_rh_no`, `::infinite_perspective_rh_zo`,
`::reversed_perspective_rh_zo`, and `::reversed_infinite_perspective_rh_zo`.
`::reversed_perspective_rh_zo`, and `::reversed_infinite_perspective_rh_zo`.
## [0.18.0]
This release adds full complex number support to nalgebra. This includes all common vector/matrix operations as well
@ -287,12 +293,12 @@ as matrix decomposition. This excludes geometric type (like `Isometry`, `Rotatio
* Add `.left_div, .right_div` for quaternions.
* Add `.renormalize` to `Unit<...>` and `Rotation3` to correct potential drift due to repeated operations.
Those drifts could cause them not to be pure rotations anymore.
#### Convolution
* `.convolve_full(kernel)` returns the convolution of `self` by `kernel`.
* `.convolve_valid(kernel)` returns the convolution of `self` by `kernel` after removal of all the elements relying on zero-padding.
* `.convolve_same(kernel)` returns the convolution of `self` by `kernel` with a result of the same size as `self`.
#### Complex number support
* Add the `::from_matrix` constructor too all rotation types to extract a rotation from a raw matrix.
* Add the `::from_matrix_eps` constructor too all rotation types to extract a rotation from a raw matrix. This takes
@ -329,22 +335,22 @@ Note that all the other BLAS operation will continue to work for all fields, inc
* Add `.slerp` and `.try_slerp` to unit vectors.
* Add `.lerp` to vectors.
* Add `.to_projective` and `.as_projective` to `Perspective3` and `Orthographic3` in order to
use them as `Projective3` structures.
use them as `Projective3` structures.
* Add `From/Into` impls to allow the conversion of any transformation type to a matrix.
* Add `Into` impls to convert a matrix slice into an owned matrix.
* Add `Point*::from_slice` to create a point from a slice.
* Add `.map_with_location` to matrices to apply a map which passes the component indices to the user-defined closure alongside
the component itself.
the component itself.
* Add impl `From<Vector>` for `Point`.
* Add impl `From<Vector4>` for `Quaternion`.
* Add impl `From<Vector>` for `Translation`.
* Add the `::from_vec` constructor to construct a matrix from a `Vec` (a `DMatrix` will reuse the original `Vec`
as-is for its storage).
as-is for its storage).
* Add `.to_homogeneous` to square matrices (and with dimensions higher than 1x1). This will increase their number of row
and columns by 1. The new column and row are filled with 0, except for the diagonal element which is set to 1.
and columns by 1. The new column and row are filled with 0, except for the diagonal element which is set to 1.
* Implement `Extend<Vec>` for matrices with a dynamic storage. The provided `Vec` is assumed to represent a column-major
matrix with the same number of rows as the one being extended. This will effectively append new columns on the right of
the matrix being extended.
matrix with the same number of rows as the one being extended. This will effectively append new columns on the right of
the matrix being extended.
* Implement `Extend<Vec>` for vectors with a dynamic storage. This will concatenate the vector with the given `Vec`.
* Implement `Extend<Matrix<...>>` for matrices with dynamic storage. This will concatenate the columns of both matrices.
* Implement `Into<Vec>` for the `MatrixVec` storage.
@ -353,10 +359,10 @@ Note that all the other BLAS operation will continue to work for all fields, inc
### Modified
* The orthographic projection no longer require that `bottom < top`, that `left < right`, and that `znear < zfar`. The
only restriction now ith that they must not be equal (in which case the projection would be singular).
only restriction now ith that they must not be equal (in which case the projection would be singular).
* The `Point::from_coordinates` methods is deprecated. Use `Point::from` instead.
* The `.transform_point` and `.transform_vector` methods are now inherent methods for matrices so that the user does not have to
explicitly import the `Transform` trait from the alga crate.
explicitly import the `Transform` trait from the alga crate.
* Renamed the matrix storage types: `MatrixArray` -> `ArrayStorage` and `MatrixVec` -> `VecStorage`.
* Renamed `.unwrap()` to `.into_inner()` for geometric types that wrap another type.
This is for the case of `Unit`, `Transform`, `Orthographic3`, `Perspective3`, `Rotation`.
@ -552,8 +558,8 @@ overview of all the added/modified features.
This version is a major rewrite of the library. Major changes are:
* Algebraic traits are now defined by the [alga](https://crates.io/crates/alga) crate.
All other mathematical traits, except `Axpy` have been removed from
**nalgebra**.
All other mathematical traits, except `Axpy` have been removed from
**nalgebra**.
* Methods are now preferred to free functions because they do not require any
trait to be used anymore.
* Most algebraic entities can be parametrized by type-level integers
@ -746,11 +752,11 @@ you [there](https://users.nphysics.org)!
### Modified
* Vectors are now multipliable with isometries. This will result into a pure rotation (this is how
vectors differ from point semantically: they design directions, so they are not translatable).
vectors differ from point semantically: they design directions, so they are not translatable).
* `{Isometry3, Rotation3}::look_at` reimplemented and renamed to `::look_at_rh` and `::look_at_lh` to agree
with the computer graphics community (in particular, the GLM library). Use the `::look_at_rh`
variant to build a view matrix that
may be successfully used with `Persp` and `Ortho`.
with the computer graphics community (in particular, the GLM library). Use the `::look_at_rh`
variant to build a view matrix that
may be successfully used with `Persp` and `Ortho`.
* The old `{Isometry3, Rotation3}::look_at` implementations are now called `::new_observer_frame`.
* Rename every `fov` on `Persp` to `fovy`.
* Fixed the perspective and orthographic projection matrices.