glm: Use doc comments instead of regular comment.
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@ -6,8 +6,8 @@ use aliases::{TVec2, TVec3, TVec4, TMat4};
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///
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/// # Parameters
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/// * `center`: Specify the center of a picking region in window coordinates.
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// * `delta`: Specify the width and height, respectively, of the picking region in window coordinates.
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// * `viewport`: Rendering viewport
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/// * `delta`: Specify the width and height, respectively, of the picking region in window coordinates.
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/// * `viewport`: Rendering viewport
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pub fn pick_matrix<N: Real>(center: &TVec2<N>, delta: &TVec2<N>, viewport: &TVec4<N>) -> TMat4<N> {
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let shift = TVec3::new(
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(viewport.z - (center.x - viewport.x) * na::convert(2.0)) / delta.x,
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