update header comment for operators
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@ -10,10 +10,32 @@
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*
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*
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* (Assignment Operators)
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* (Assignment Operators)
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*
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*
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* -DualQuaternion
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* DualQuaternion × Scalar
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* DualQuaternion × Scalar
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* DualQuaternion × DualQuaternion
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* DualQuaternion × DualQuaternion
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* DualQuaternion + DualQuaternion
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* DualQuaternion + DualQuaternion
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* DualQuaternion - DualQuaternion
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* DualQuaternion - DualQuaternion
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* DualQuaternion × UnitDualQuaternion
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* DualQuaternion ÷ UnitDualQuaternion
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* -UnitDualQuaternion
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* UnitDualQuaternion × DualQuaternion
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* UnitDualQuaternion × UnitDualQuaternion
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* UnitDualQuaternion ÷ UnitDualQuaternion
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* UnitDualQuaternion × Translation3
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* UnitDualQuaternion ÷ Translation3
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* UnitDualQuaternion × UnitQuaternion
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* UnitDualQuaternion ÷ UnitQuaternion
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* Translation3 × UnitDualQuaternion
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* Translation3 ÷ UnitDualQuaternion
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* UnitQuaternion × UnitDualQuaternion
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* UnitQuaternion ÷ UnitDualQuaternion
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* UnitDualQuaternion × Isometry3
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* UnitDualQuaternion ÷ Isometry3
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* Isometry3 × UnitDualQuaternion
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* Isometry3 ÷ UnitDualQuaternion
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* UnitDualQuaternion × Point
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* UnitDualQuaternion × Vector
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* UnitDualQuaternion × Unit<Vector>
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*
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*
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* ---
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* ---
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*
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*
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@ -703,7 +725,7 @@ dual_quaternion_op_impl!(
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Output = UnitDualQuaternion<N> => U3, U1;
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Output = UnitDualQuaternion<N> => U3, U1;
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self * UnitDualQuaternion::<N>::from_isometry(&rhs); );
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self * UnitDualQuaternion::<N>::from_isometry(&rhs); );
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// UnitDualQuaternion ÷ Isometry
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// UnitDualQuaternion ÷ Isometry3
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dual_quaternion_op_impl!(
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dual_quaternion_op_impl!(
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Div, div;
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Div, div;
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(U4, U1), (U3, U1);
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(U4, U1), (U3, U1);
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