Complete the documentation.
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README.md
14
README.md
@ -9,12 +9,12 @@ nalgebra
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* real time computer graphics.
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* real time computer graphics.
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* real time computer physics.
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* real time computer physics.
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An on-line version of this documentation is available [here](http://nalgebra.org).
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An on-line version of this documentation is available [here](http://nalgebra.org/doc/nalgebra).
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## Using **nalgebra**
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## Using **nalgebra**
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All the functionality of **nalgebra** is grouped in one place: the root module `nalgebra::`.
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All the functionality of **nalgebra** is grouped in one place: the root module `nalgebra::`. This
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This module re-exports everything and includes free functions for all traits methods doing
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module re-exports everything and includes free functions for all traits methods performing
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out-of-place modifications.
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out-of-place operations.
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* You can import the whole prelude using:
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* You can import the whole prelude using:
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@ -46,12 +46,12 @@ an optimized set of tools for computer graphics and physics. Those features incl
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* Vectors with predefined static sizes: `Vec1`, `Vec2`, `Vec3`, `Vec4`, `Vec5`, `Vec6`.
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* Vectors with predefined static sizes: `Vec1`, `Vec2`, `Vec3`, `Vec4`, `Vec5`, `Vec6`.
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* Vector with a user-defined static size: `VecN`.
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* Vector with a user-defined static size: `VecN`.
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* Points with static sizes: ``Pnt1`, `Pnt2`, `Pnt3`, `Pnt4`, `Pnt5`, `Pnt6`.
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* Points with static sizes: `Pnt1`, `Pnt2`, `Pnt3`, `Pnt4`, `Pnt5`, `Pnt6`.
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* Square matrices with static sizes: `Mat1`, `Mat2`, `Mat3`, `Mat4`, `Mat5`, `Mat6 `.
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* Square matrices with static sizes: `Mat1`, `Mat2`, `Mat3`, `Mat4`, `Mat5`, `Mat6 `.
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* Rotation matrices: `Rot2`, `Rot3`
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* Rotation matrices: `Rot2`, `Rot3`
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* Quaternions: `Quat`, `UnitQuat`.
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* Quaternions: `Quat`, `UnitQuat`.
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* Isometries (translation * rotation): `Iso2`, `Iso3`
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* Isometries (translation ⨯ rotation): `Iso2`, `Iso3`
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* Similarity transformations (translation * rotation * uniform scale): `Sim2`, `Sim3`.
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* Similarity transformations (translation ⨯ rotation ⨯ uniform scale): `Sim2`, `Sim3`.
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* 3D projections for computer graphics: `Persp3`, `PerspMat3`, `Ortho3`, `OrthoMat3`.
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* 3D projections for computer graphics: `Persp3`, `PerspMat3`, `Ortho3`, `OrthoMat3`.
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* Dynamically sized heap-allocated vector: `DVec`.
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* Dynamically sized heap-allocated vector: `DVec`.
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* Dynamically sized stack-allocated vectors with a maximum size: `DVec1` to `DVec6`.
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* Dynamically sized stack-allocated vectors with a maximum size: `DVec1` to `DVec6`.
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14
src/lib.rs
14
src/lib.rs
@ -3,16 +3,16 @@
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**nalgebra** is a low-dimensional linear algebra library written for Rust targeting:
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**nalgebra** is a low-dimensional linear algebra library written for Rust targeting:
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* general-purpose linear algebra (still lacks a lot of features…).
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* low-dimensional general-purpose linear algebra (still lacks a lot of features…).
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* real time computer graphics.
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* real time computer graphics.
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* real time computer physics.
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* real time computer physics.
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An on-line version of this documentation is available [here](http://nalgebra.org).
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An on-line version of this documentation is available [here](http://nalgebra.org/doc/nalgebra).
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## Using **nalgebra**
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## Using **nalgebra**
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All the functionality of **nalgebra** is grouped in one place: the root module `nalgebra::`.
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All the functionality of **nalgebra** is grouped in one place: the root module `nalgebra::`. This
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This module re-exports everything and includes free functions for all traits methods doing
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module re-exports everything and includes free functions for all traits methods performing
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out-of-place modifications.
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out-of-place operations.
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* You can import the whole prelude using:
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* You can import the whole prelude using:
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@ -47,8 +47,8 @@ an optimized set of tools for computer graphics and physics. Those features incl
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* Square matrices with static sizes: `Mat1`, `Mat2`, `Mat3`, `Mat4`, `Mat5`, `Mat6 `.
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* Square matrices with static sizes: `Mat1`, `Mat2`, `Mat3`, `Mat4`, `Mat5`, `Mat6 `.
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* Rotation matrices: `Rot2`, `Rot3`
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* Rotation matrices: `Rot2`, `Rot3`
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* Quaternions: `Quat`, `UnitQuat`.
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* Quaternions: `Quat`, `UnitQuat`.
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* Isometries (translation * rotation): `Iso2`, `Iso3`
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* Isometries (translation ⨯ rotation): `Iso2`, `Iso3`
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* Similarity transformations (translation * rotation * uniform scale): `Sim2`, `Sim3`.
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* Similarity transformations (translation ⨯ rotation ⨯ uniform scale): `Sim2`, `Sim3`.
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* 3D projections for computer graphics: `Persp3`, `PerspMat3`, `Ortho3`, `OrthoMat3`.
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* 3D projections for computer graphics: `Persp3`, `PerspMat3`, `Ortho3`, `OrthoMat3`.
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* Dynamically sized heap-allocated vector: `DVec`.
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* Dynamically sized heap-allocated vector: `DVec`.
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* Dynamically sized stack-allocated vectors with a maximum size: `DVec1` to `DVec6`.
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* Dynamically sized stack-allocated vectors with a maximum size: `DVec1` to `DVec6`.
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@ -1,7 +1,5 @@
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//! Matrix with dimensions unknown at compile-time.
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//! Matrix with dimensions unknown at compile-time.
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#![allow(missing_docs)] // we hide doc to not have to document the $trhs double dispatch trait.
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use std::cmp;
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use std::cmp;
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use std::mem;
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use std::mem;
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use std::iter::repeat;
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use std::iter::repeat;
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@ -131,6 +129,7 @@ impl<N> DMat<N> {
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dmat_impl!(DMat, DVec);
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dmat_impl!(DMat, DVec);
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/// A stack-allocated dynamically sized matrix with at most one row and column.
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pub struct DMat1<N> {
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pub struct DMat1<N> {
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nrows: usize,
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nrows: usize,
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ncols: usize,
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ncols: usize,
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@ -141,6 +140,7 @@ small_dmat_impl!(DMat1, DVec1, 1, 0);
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small_dmat_from_impl!(DMat1, 1, ::zero());
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small_dmat_from_impl!(DMat1, 1, ::zero());
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/// A stack-allocated dynamically sized square or rectangular matrix with at most 2 rows and columns.
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pub struct DMat2<N> {
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pub struct DMat2<N> {
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nrows: usize,
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nrows: usize,
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ncols: usize,
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ncols: usize,
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@ -153,6 +153,7 @@ small_dmat_from_impl!(DMat2, 2, ::zero(), ::zero(),
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::zero(), ::zero());
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::zero(), ::zero());
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/// A stack-allocated dynamically sized square or rectangular matrix with at most 3 rows and columns.
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pub struct DMat3<N> {
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pub struct DMat3<N> {
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nrows: usize,
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nrows: usize,
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ncols: usize,
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ncols: usize,
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@ -167,6 +168,7 @@ small_dmat_from_impl!(DMat3, 3, ::zero(), ::zero(), ::zero(),
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::zero(), ::zero(), ::zero());
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::zero(), ::zero(), ::zero());
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/// A stack-allocated dynamically sized square or rectangular matrix with at most 4 rows and columns.
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pub struct DMat4<N> {
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pub struct DMat4<N> {
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nrows: usize,
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nrows: usize,
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ncols: usize,
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ncols: usize,
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::zero(), ::zero(), ::zero(), ::zero());
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::zero(), ::zero(), ::zero(), ::zero());
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/// A stack-allocated dynamically sized square or rectangular matrix with at most 5 rows and columns.
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pub struct DMat5<N> {
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pub struct DMat5<N> {
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nrows: usize,
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nrows: usize,
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ncols: usize,
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ncols: usize,
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@ -201,6 +204,7 @@ small_dmat_from_impl!(DMat5, 5, ::zero(), ::zero(), ::zero(), ::zero(), ::zero()
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::zero(), ::zero(), ::zero(), ::zero(), ::zero());
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::zero(), ::zero(), ::zero(), ::zero(), ::zero());
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/// A stack-allocated dynamically sized square or rectangular matrix with at most 6 rows and columns.
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pub struct DMat6<N> {
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pub struct DMat6<N> {
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nrows: usize,
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nrows: usize,
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ncols: usize,
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ncols: usize,
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@ -19,6 +19,7 @@ macro_rules! dmat_impl(
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self.mij.iter().all(|e| e.is_zero())
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self.mij.iter().all(|e| e.is_zero())
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}
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}
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/// Set this matrix components to zero.
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#[inline]
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#[inline]
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pub fn reset(&mut self) {
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pub fn reset(&mut self) {
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for mij in self.mij.iter_mut() {
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for mij in self.mij.iter_mut() {
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}
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}
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}
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}
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impl<N> $dmat<N> {
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impl<N: Copy> $dmat<N> {
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/// Creates a new matrix with uninitialized components (with `mem::uninitialized()`).
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#[inline]
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#[inline]
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pub unsafe fn new_uninitialized(nrows: usize, ncols: usize) -> $dmat<N> {
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pub unsafe fn new_uninitialized(nrows: usize, ncols: usize) -> $dmat<N> {
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assert!(nrows <= $dim);
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assert!(nrows <= $dim);
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//! Vector with dimensions unknown at compile-time.
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//! Vector with dimensions unknown at compile-time.
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#![allow(missing_docs)] // we hide doc to not have to document the $trhs double dispatch trait.
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use std::slice::{Iter, IterMut};
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use std::slice::{Iter, IterMut};
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use std::iter::{FromIterator, IntoIterator};
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use std::iter::{FromIterator, IntoIterator};
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use std::iter::repeat;
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use std::iter::repeat;
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//! Points with dimension known at compile-time.
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//! Points with dimension known at compile-time.
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#![allow(missing_docs)] // we allow missing to avoid having to document the point components.
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use std::mem;
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use std::mem;
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use std::slice::{Iter, IterMut};
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use std::slice::{Iter, IterMut};
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use std::iter::{Iterator, FromIterator, IntoIterator};
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use std::iter::{Iterator, FromIterator, IntoIterator};
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//! Quaternion definition.
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//! Quaternion definition.
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#![allow(missing_docs)] // we allow missing to avoid having to document the dispatch trait.
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use std::mem;
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use std::mem;
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use std::slice::{Iter, IterMut};
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use std::slice::{Iter, IterMut};
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use std::ops::{Add, Sub, Mul, Div, Neg, Index, IndexMut};
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use std::ops::{Add, Sub, Mul, Div, Neg, Index, IndexMut};
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//! Rotations matrices.
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//! Rotations matrices.
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#![allow(missing_docs)]
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use std::ops::{Mul, Neg, Index};
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use std::ops::{Mul, Neg, Index};
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use rand::{Rand, Rng};
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use rand::{Rand, Rng};
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use num::{Zero, One};
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use num::{Zero, One};
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macro_rules! submat_impl(
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macro_rules! submat_impl(
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($t: ident, $submat: ident) => (
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($t: ident, $submat: ident) => (
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impl<N> $t<N> {
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impl<N> $t<N> {
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/// This rotation's underlying matrix.
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#[inline]
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#[inline]
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pub fn submat<'r>(&'r self) -> &'r $submat<N> {
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pub fn submat<'r>(&'r self) -> &'r $submat<N> {
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&self.submat
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&self.submat
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//! Vectors with dimension known at compile-time.
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//! Vectors with dimension known at compile-time.
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#![allow(missing_docs)] // we allow missing to avoid having to document the dispatch traits.
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use std::ops::{Add, Sub, Mul, Div, Neg, Index, IndexMut};
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use std::ops::{Add, Sub, Mul, Div, Neg, Index, IndexMut};
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use std::mem;
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use std::mem;
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use std::slice::{Iter, IterMut};
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use std::slice::{Iter, IterMut};
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macro_rules! container_impl(
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macro_rules! container_impl(
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($t: ident) => (
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($t: ident) => (
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impl<N> $t<N> {
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impl<N> $t<N> {
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/// The dimension of this entity.
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#[inline]
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#[inline]
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pub fn len(&self) -> usize {
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pub fn len(&self) -> usize {
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Dim::dim(None::<$t<N>>)
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Dim::dim(None::<$t<N>>)
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impl<N: BaseFloat + ApproxEq<N>> Basis for $t<N> {
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impl<N: BaseFloat + ApproxEq<N>> Basis for $t<N> {
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#[inline]
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#[inline]
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fn canonical_basis<F: FnMut($t<N>) -> bool>(mut f: F) {
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fn canonical_basis<F: FnMut($t<N>) -> bool>(mut f: F) {
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for i in 0..$dim {
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for i in 0 .. $dim {
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if !f(Basis::canonical_basis_element(i).unwrap()) { return }
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if !f(Basis::canonical_basis_element(i).unwrap()) { return }
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}
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}
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}
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}
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#[inline]
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#[inline]
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fn orthonormal_subspace_basis<F: FnMut($t<N>) -> bool>(n: &$t<N>, mut f: F) {
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fn orthonormal_subspace_basis<F: FnMut($t<N>) -> bool>(n: &$t<N>, mut f: F) {
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// compute the basis of the orthogonal subspace using Gram-Schmidt
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// Compute the basis of the orthogonal subspace using Gram-Schmidt
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// orthogonalization algorithm
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// orthogonalization algorithm.
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let mut basis: Vec<$t<N>> = Vec::new();
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let mut basis: Vec<$t<N>> = Vec::new();
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for i in 0..$dim {
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for i in 0 .. $dim {
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let mut basis_element : $t<N> = ::zero();
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let mut basis_element : $t<N> = ::zero();
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unsafe {
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unsafe {
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macro_rules! vec_as_pnt_impl(
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macro_rules! vec_as_pnt_impl(
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($tv: ident, $t: ident, $($compN: ident),+) => (
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($tv: ident, $t: ident, $($compN: ident),+) => (
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impl<N> $tv<N> {
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impl<N> $tv<N> {
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/// Converts this vector to a point.
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#[inline]
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#[inline]
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pub fn to_pnt(self) -> $t<N> {
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pub fn to_pnt(self) -> $t<N> {
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$t::new(
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$t::new(
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)
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)
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}
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}
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/// Reinterprets this vector as a point.
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#[inline]
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#[inline]
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pub fn as_pnt(&self) -> &$t<N> {
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pub fn as_pnt(&self) -> &$t<N> {
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unsafe {
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unsafe {
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