Various documentation fixes.
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@ -134,5 +134,5 @@ pub fn mat4<N: Scalar>(m11: N, m12: N, m13: N, m14: N, m21: N, m22: N, m23: N, m
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/// Creates a new quaternion.
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pub fn quat<N: Real>(x: N, y: N, z: N, w: N) -> Qua<N> {
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Qua::new(x, y, z, w)
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Qua::new(w, x, y, z)
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}
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@ -12,12 +12,12 @@ pub fn max4_scalar<N: Number>(a: N, b: N, c: N, d: N) -> N {
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na::sup(&na::sup(&a, &b), &na::sup(&c, &d))
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}
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/// Returns the maximum among three values.
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/// Returns the minimum among three values.
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pub fn min3_scalar<N: Number>(a: N, b: N, c: N) -> N {
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na::inf(&na::inf(&a, &b), &c)
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}
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/// Returns the maximum among four values.
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/// Returns the minimum among four values.
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pub fn min4_scalar<N: Number>(a: N, b: N, c: N, d: N) -> N {
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na::inf(&na::inf(&a, &b), &na::inf(&c, &d))
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}
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@ -1,7 +1,7 @@
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use approx::AbsDiffEq;
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use na::Real;
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/// Default epsilon value used for apporximate comparison.
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/// Default epsilon value used for approximate comparison.
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pub fn epsilon<N: AbsDiffEq<Epsilon = N>>() -> N {
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N::default_epsilon()
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}
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@ -78,7 +78,7 @@ pub fn root_half_pi<N: Real>() -> N {
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/// Returns `sqrt(ln(4))`.
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pub fn root_ln_four<N: Real>() -> N {
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na::convert::<_, N>(4.0).sqrt()
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na::convert::<_, N>(4.0).ln().sqrt()
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}
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/// Returns the square root of pi.
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@ -104,7 +104,7 @@ pub fn root_two_pi<N: Real>() -> N {
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/// Returns `1 / 3`.
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pub fn third<N: Real>() -> N {
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na::convert(1.0 / 2.0)
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na::convert(1.0 / 3.0)
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}
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/// Returns `3 / (2pi)`.
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@ -119,7 +119,7 @@ pub fn two_over_pi<N: Real>() -> N {
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/// Returns `2 / sqrt(pi)`.
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pub fn two_over_root_pi<N: Real>() -> N {
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N::frac_2_pi()
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N::frac_2_sqrt_pi()
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}
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/// Returns `2pi`.
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@ -34,6 +34,7 @@ pub fn quat_less_than_equal<N: Real>(x: &Qua<N>, y: &Qua<N>) -> TVec<bool, U4> {
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pub fn quat_cast<N: Real>(x: &Qua<N>) -> TMat4<N> {
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::quat_to_mat4(x)
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}
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/// Computes a right-handed look-at quaternion (equivalent to a right-handed look-at matrix).
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pub fn quat_look_at<N: Real>(direction: &TVec3<N>, up: &TVec3<N>) -> Qua<N> {
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quat_look_at_rh(direction, up)
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@ -9,13 +9,5 @@ pub fn matrix_cross3<N: Real>(x: &TVec3<N>) -> TMat3<N> {
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/// Builds a 4x4 matrix `m` such that for any `v`: `m * v == cross(x, v)`.
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pub fn matrix_cross<N: Real>(x: &TVec3<N>) -> TMat4<N> {
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let m = x.cross_matrix();
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// FIXME: use a dedicated constructor from Matrix3 to Matrix4.
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TMat4::new(
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m.m11, m.m12, m.m13, N::zero(),
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m.m21, m.m22, m.m23, N::zero(),
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m.m31, m.m32, m.m33, N::zero(),
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N::zero(), N::zero(), N::zero(), N::one(),
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)
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::mat3_to_mat4(&x.cross_matrix())
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}
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@ -17,7 +17,7 @@ pub fn diagonal2x4<N: Number>(v: &TVec2<N>) -> TMat2x4<N> {
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}
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/// Builds a 3x2 diagonal matrix.
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pub fn diagonal3x2<N: Number>(v: &TVec3<N>) -> TMat3x2<N> {
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pub fn diagonal3x2<N: Number>(v: &TVec2<N>) -> TMat3x2<N> {
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TMat3x2::from_partial_diagonal(v.as_slice())
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}
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@ -32,12 +32,12 @@ pub fn diagonal3x4<N: Number>(v: &TVec3<N>) -> TMat3x4<N> {
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}
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/// Builds a 4x2 diagonal matrix.
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pub fn diagonal4x2<N: Number>(v: &TVec4<N>) -> TMat4x2<N> {
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pub fn diagonal4x2<N: Number>(v: &TVec2<N>) -> TMat4x2<N> {
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TMat4x2::from_partial_diagonal(v.as_slice())
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}
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/// Builds a 4x3 diagonal matrix.
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pub fn diagonal4x3<N: Number>(v: &TVec4<N>) -> TMat4x3<N> {
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pub fn diagonal4x3<N: Number>(v: &TVec3<N>) -> TMat4x3<N> {
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TMat4x3::from_partial_diagonal(v.as_slice())
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}
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@ -12,7 +12,7 @@ pub fn distance2<N: Real, D: Dimension>(p0: &TVec<N, D>, p1: &TVec<N, D>) -> N
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/// The l1-norm of `x - y`.
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pub fn l1_distance<N: Real, D: Dimension>(x: &TVec<N, D>, y: &TVec<N, D>) -> N
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where DefaultAllocator: Alloc<N, D> {
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l1_norm(&(x - y))
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l1_norm(&(y - x))
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}
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/// The l1-norm of `v`.
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@ -48,7 +48,6 @@ pub fn quat_rotate_vec3<N: Real>(q: &Qua<N>, v: &TVec3<N>) -> TVec3<N> {
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/// Rotates a vector in homogeneous coordinates by a quaternion assumed to be normalized.
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pub fn quat_rotate_vec<N: Real>(q: &Qua<N>, v: &TVec4<N>) -> TVec4<N> {
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// UnitQuaternion::new_unchecked(*q) * v
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let rotated = Unit::new_unchecked(*q) * v.fixed_rows::<U3>(0);
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TVec4::new(rotated.x, rotated.y, rotated.z, v.w)
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}
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