Update to the last Rust.
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@ -241,7 +241,7 @@ impl<N: Neg<N>> Neg<DVec<N>> for DVec<N> {
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}
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}
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}
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}
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impl<N: Num> Dot<N> for DVec<N> {
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impl<N: Num + Clone> Dot<N> for DVec<N> {
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#[inline]
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#[inline]
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fn dot(&self, other: &DVec<N>) -> N {
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fn dot(&self, other: &DVec<N>) -> N {
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assert!(self.at.len() == other.at.len());
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assert!(self.at.len() == other.at.len());
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@ -249,7 +249,7 @@ impl<N: Num> Dot<N> for DVec<N> {
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let mut res: N = Zero::zero();
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let mut res: N = Zero::zero();
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for i in range(0u, self.at.len()) {
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for i in range(0u, self.at.len()) {
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res = res + self.at[i] * other.at[i];
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res = res + unsafe { self.at_fast(i) * other.at_fast(i) };
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}
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}
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res
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res
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@ -260,7 +260,7 @@ impl<N: Num> Dot<N> for DVec<N> {
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let mut res: N = Zero::zero();
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let mut res: N = Zero::zero();
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for i in range(0u, self.at.len()) {
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for i in range(0u, self.at.len()) {
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res = res + (self.at[i] - a.at[i]) * b.at[i];
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res = res + unsafe { (self.at_fast(i) - a.at_fast(i)) * b.at_fast(i) };
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}
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}
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res
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res
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@ -254,4 +254,5 @@ pub trait RotationWithTranslation<LV: Neg<LV>, AV>: Rotation<AV> + Translation<L
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}
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}
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}
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}
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impl<LV: Neg<LV>, AV, M: Rotation<AV> + Translation<LV>> RotationWithTranslation<LV, AV> for M;
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impl<LV: Neg<LV>, AV, M: Rotation<AV> + Translation<LV>> RotationWithTranslation<LV, AV> for M {
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}
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@ -8,7 +8,8 @@ use traits::geometry::{Dot, Norm, UniformSphereSample};
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/// A matrix has rows and columns and are able to multiply them.
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/// A matrix has rows and columns and are able to multiply them.
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pub trait Mat<R, C> : Row<R> + Col<C> + RMul<R> + LMul<C> { }
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pub trait Mat<R, C> : Row<R> + Col<C> + RMul<R> + LMul<C> { }
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impl<M: Row<R> + Col<C> + RMul<R> + LMul<C>, R, C> Mat<R, C> for M;
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impl<M: Row<R> + Col<C> + RMul<R> + LMul<C>, R, C> Mat<R, C> for M {
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}
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/// Trait of matrices which can be converted to another matrix.
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/// Trait of matrices which can be converted to another matrix.
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///
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///
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@ -39,20 +40,19 @@ pub trait VecExt<N>: Vec<N> + Basis + Indexable<uint, N> + Iterable<N> + Round +
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/// Trait grouping uncommon, low-level and borderline (from the mathematical point of view)
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/// Trait grouping uncommon, low-level and borderline (from the mathematical point of view)
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/// operations on vectors.
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/// operations on vectors.
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pub trait AlgebraicVecExt<N: Algebraic>: AlgebraicVec<N> + VecExt<N>
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pub trait AlgebraicVecExt<N: Algebraic>: AlgebraicVec<N> + VecExt<N> { }
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{ }
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impl<N, V: Dim + Sub<V, V> + Add<V, V> + Neg<V> + Zero + Eq + Mul<N, V> + Div<N, V> + Dot<N>>
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impl<N, V: Dim + Sub<V, V> + Add<V, V> + Neg<V> + Zero + Eq + Mul<N, V> + Div<N, V> + Dot<N>>
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Vec<N> for V;
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Vec<N> for V { }
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impl<N: Algebraic, V: Vec<N> + Norm<N>> AlgebraicVec<N> for V;
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impl<N: Algebraic, V: Vec<N> + Norm<N>> AlgebraicVec<N> for V { }
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impl<N,
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impl<N,
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V: Vec<N> + Basis + Indexable<uint, N> + Iterable<N> + Round +
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V: Vec<N> + Basis + Indexable<uint, N> + Iterable<N> + Round +
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UniformSphereSample + ScalarAdd<N> + ScalarSub<N> + Bounded + Orderable>
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UniformSphereSample + ScalarAdd<N> + ScalarSub<N> + Bounded + Orderable>
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VecExt<N> for V;
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VecExt<N> for V { }
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impl<N: Algebraic, V: AlgebraicVec<N> + VecExt<N>> AlgebraicVecExt<N> for V;
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impl<N: Algebraic, V: AlgebraicVec<N> + VecExt<N>> AlgebraicVecExt<N> for V { }
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/// Trait of vectors which can be converted to another vector. Used to change the type of a vector
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/// Trait of vectors which can be converted to another vector. Used to change the type of a vector
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/// components.
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/// components.
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