Vector and quaternion alias improvements.
By aliasing to the aliases defined within glm rather than going directly to nalgebra types / aliases, we're able to improve the experience of linking through the docs in the glm docs. For example, with TVec1 defined in terms of TVec rather than Vector1, then the docs link from TVec1 to TVec and we're able to better explain the concepts at the glm level.
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@ -1,8 +1,9 @@
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use na::{MatrixMN, VectorN, Vector1, Vector2, Vector3, Vector4,
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use na::{MatrixMN, VectorN,
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Matrix2, Matrix3, Matrix4,
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Matrix2x3, Matrix3x2, Matrix4x2,
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Matrix2x4, Matrix3x4, Matrix4x3,
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Quaternion};
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Quaternion,
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U1, U2, U3, U4};
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/// A matrix with components of type `N`. It has `R` rows, and `C` columns.
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///
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@ -61,7 +62,7 @@ pub type Qua<N> = Quaternion<N>;
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/// * [`U64Vec1`](type.U64Vec1.html)
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/// * [`U8Vec1`](type.U8Vec1.html)
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/// * [`Vec1`](type.Vec1.html)
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pub type TVec1<N> = Vector1<N>;
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pub type TVec1<N> = TVec<N, U1>;
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/// A 2D vector with components of type `N`.
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///
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/// # See also:
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@ -91,7 +92,7 @@ pub type TVec1<N> = Vector1<N>;
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/// * [`U64Vec2`](type.U64Vec2.html)
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/// * [`U8Vec2`](type.U8Vec2.html)
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/// * [`Vec2`](type.Vec2.html)
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pub type TVec2<N> = Vector2<N>;
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pub type TVec2<N> = TVec<N, U2>;
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/// A 3D vector with components of type `N`.
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///
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/// # See also:
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@ -121,7 +122,7 @@ pub type TVec2<N> = Vector2<N>;
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/// * [`U64Vec3`](type.U64Vec3.html)
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/// * [`U8Vec3`](type.U8Vec3.html)
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/// * [`Vec3`](type.Vec3.html)
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pub type TVec3<N> = Vector3<N>;
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pub type TVec3<N> = TVec<N, U3>;
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/// A 4D vector with components of type `N`.
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///
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/// # See also:
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@ -150,115 +151,115 @@ pub type TVec3<N> = Vector3<N>;
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/// * [`U64Vec4`](type.U64Vec4.html)
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/// * [`U8Vec4`](type.U8Vec4.html)
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/// * [`Vec4`](type.Vec4.html)
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pub type TVec4<N> = Vector4<N>;
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pub type TVec4<N> = TVec<N, U4>;
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/// A 1D vector with boolean components.
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pub type BVec1 = Vector1<bool>;
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pub type BVec1 = TVec1<bool>;
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/// A 2D vector with boolean components.
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pub type BVec2 = Vector2<bool>;
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pub type BVec2 = TVec2<bool>;
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/// A 3D vector with boolean components.
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pub type BVec3 = Vector3<bool>;
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pub type BVec3 = TVec3<bool>;
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/// A 4D vector with boolean components.
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pub type BVec4 = Vector4<bool>;
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pub type BVec4 = TVec4<bool>;
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/// A 1D vector with `f64` components.
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pub type DVec1 = Vector1<f64>;
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pub type DVec1 = TVec1<f64>;
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/// A 2D vector with `f64` components.
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pub type DVec2 = Vector2<f64>;
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pub type DVec2 = TVec2<f64>;
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/// A 3D vector with `f64` components.
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pub type DVec3 = Vector3<f64>;
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pub type DVec3 = TVec3<f64>;
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/// A 4D vector with `f64` components.
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pub type DVec4 = Vector4<f64>;
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pub type DVec4 = TVec4<f64>;
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/// A 1D vector with `i32` components.
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pub type IVec1 = Vector1<i32>;
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pub type IVec1 = TVec1<i32>;
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/// A 2D vector with `i32` components.
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pub type IVec2 = Vector2<i32>;
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pub type IVec2 = TVec2<i32>;
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/// A 3D vector with `i32` components.
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pub type IVec3 = Vector3<i32>;
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pub type IVec3 = TVec3<i32>;
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/// A 4D vector with `i32` components.
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pub type IVec4 = Vector4<i32>;
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pub type IVec4 = TVec4<i32>;
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/// A 1D vector with `u32` components.
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pub type UVec1 = Vector1<u32>;
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pub type UVec1 = TVec1<u32>;
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/// A 2D vector with `u32` components.
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pub type UVec2 = Vector2<u32>;
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pub type UVec2 = TVec2<u32>;
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/// A 3D vector with `u32` components.
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pub type UVec3 = Vector3<u32>;
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pub type UVec3 = TVec3<u32>;
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/// A 4D vector with `u32` components.
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pub type UVec4 = Vector4<u32>;
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pub type UVec4 = TVec4<u32>;
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/// A 1D vector with `f32` components.
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pub type Vec1 = Vector1<f32>;
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pub type Vec1 = TVec1<f32>;
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/// A 2D vector with `f32` components.
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pub type Vec2 = Vector2<f32>;
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pub type Vec2 = TVec2<f32>;
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/// A 3D vector with `f32` components.
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pub type Vec3 = Vector3<f32>;
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pub type Vec3 = TVec3<f32>;
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/// A 4D vector with `f32` components.
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pub type Vec4 = Vector4<f32>;
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pub type Vec4 = TVec4<f32>;
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/// A 1D vector with `u64` components.
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pub type U64Vec1 = Vector1<u64>;
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pub type U64Vec1 = TVec1<u64>;
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/// A 2D vector with `u64` components.
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pub type U64Vec2 = Vector2<u64>;
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pub type U64Vec2 = TVec2<u64>;
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/// A 3D vector with `u64` components.
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pub type U64Vec3 = Vector3<u64>;
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pub type U64Vec3 = TVec3<u64>;
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/// A 4D vector with `u64` components.
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pub type U64Vec4 = Vector4<u64>;
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pub type U64Vec4 = TVec4<u64>;
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/// A 1D vector with `i64` components.
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pub type I64Vec1 = Vector1<i64>;
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pub type I64Vec1 = TVec1<i64>;
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/// A 2D vector with `i64` components.
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pub type I64Vec2 = Vector2<i64>;
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pub type I64Vec2 = TVec2<i64>;
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/// A 3D vector with `i64` components.
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pub type I64Vec3 = Vector3<i64>;
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pub type I64Vec3 = TVec3<i64>;
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/// A 4D vector with `i64` components.
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pub type I64Vec4 = Vector4<i64>;
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pub type I64Vec4 = TVec4<i64>;
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/// A 1D vector with `u32` components.
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pub type U32Vec1 = Vector1<u32>;
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pub type U32Vec1 = TVec1<u32>;
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/// A 2D vector with `u32` components.
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pub type U32Vec2 = Vector2<u32>;
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pub type U32Vec2 = TVec2<u32>;
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/// A 3D vector with `u32` components.
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pub type U32Vec3 = Vector3<u32>;
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pub type U32Vec3 = TVec3<u32>;
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/// A 4D vector with `u32` components.
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pub type U32Vec4 = Vector4<u32>;
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pub type U32Vec4 = TVec4<u32>;
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/// A 1D vector with `i32` components.
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pub type I32Vec1 = Vector1<i32>;
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pub type I32Vec1 = TVec1<i32>;
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/// A 2D vector with `i32` components.
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pub type I32Vec2 = Vector2<i32>;
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pub type I32Vec2 = TVec2<i32>;
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/// A 3D vector with `i32` components.
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pub type I32Vec3 = Vector3<i32>;
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pub type I32Vec3 = TVec3<i32>;
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/// A 4D vector with `i32` components.
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pub type I32Vec4 = Vector4<i32>;
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pub type I32Vec4 = TVec4<i32>;
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/// A 1D vector with `u16` components.
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pub type U16Vec1 = Vector1<u16>;
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pub type U16Vec1 = TVec1<u16>;
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/// A 2D vector with `u16` components.
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pub type U16Vec2 = Vector2<u16>;
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pub type U16Vec2 = TVec2<u16>;
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/// A 3D vector with `u16` components.
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pub type U16Vec3 = Vector3<u16>;
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pub type U16Vec3 = TVec3<u16>;
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/// A 4D vector with `u16` components.
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pub type U16Vec4 = Vector4<u16>;
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pub type U16Vec4 = TVec4<u16>;
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/// A 1D vector with `i16` components.
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pub type I16Vec1 = Vector1<i16>;
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pub type I16Vec1 = TVec1<i16>;
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/// A 2D vector with `i16` components.
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pub type I16Vec2 = Vector2<i16>;
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pub type I16Vec2 = TVec2<i16>;
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/// A 3D vector with `i16` components.
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pub type I16Vec3 = Vector3<i16>;
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pub type I16Vec3 = TVec3<i16>;
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/// A 4D vector with `i16` components.
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pub type I16Vec4 = Vector4<i16>;
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pub type I16Vec4 = TVec4<i16>;
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/// A 1D vector with `u8` components.
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pub type U8Vec1 = Vector1<u8>;
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pub type U8Vec1 = TVec1<u8>;
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/// A 2D vector with `u8` components.
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pub type U8Vec2 = Vector2<u8>;
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pub type U8Vec2 = TVec2<u8>;
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/// A 3D vector with `u8` components.
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pub type U8Vec3 = Vector3<u8>;
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pub type U8Vec3 = TVec3<u8>;
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/// A 4D vector with `u8` components.
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pub type U8Vec4 = Vector4<u8>;
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pub type U8Vec4 = TVec4<u8>;
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/// A 1D vector with `i8` components.
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pub type I8Vec1 = Vector1<i8>;
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pub type I8Vec1 = TVec1<i8>;
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/// A 2D vector with `i8` components.
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pub type I8Vec2 = Vector2<i8>;
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pub type I8Vec2 = TVec2<i8>;
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/// A 3D vector with `i8` components.
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pub type I8Vec3 = Vector3<i8>;
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pub type I8Vec3 = TVec3<i8>;
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/// A 4D vector with `i8` components.
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pub type I8Vec4 = Vector4<i8>;
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pub type I8Vec4 = TVec4<i8>;
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/// A 2x2 matrix with components of type `N`.
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pub type Mat4 = Matrix4<f32>;
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/// A quaternion with f32 components.
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pub type Quat = Quaternion<f32>;
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pub type Quat = Qua<f32>;
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/// A quaternion with f64 components.
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pub type DQuat = Quaternion<f64>;
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pub type DQuat = Qua<f64>;
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