Cleaned up exp(), log() and powf() for Quaternion. Also, they’re for Quaternion only as we cannot define them on UnitQuaternion.
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@ -570,24 +570,24 @@ impl<N: Arbitrary + BaseFloat> Arbitrary for UnitQuaternion<N> {
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impl Quaternion<f32> {
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/// Compute the exponential of a quaternion.
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///
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/// This function yields a `UnitQuaternion<f32>`.
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pub fn exp(&self) -> UnitQuaternion<f32> {
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let v = Vector3::new(self.i, self.j, self.k);
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let n = v.norm();
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let z = v / n * n.sin();
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UnitQuaternion::new_with_quaternion(Quaternion::new(n.cos(), z[0], z[1], z[2]))
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pub fn exp(&self) -> Self {
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let v = *self.vector();
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let nn = v.norm_squared();
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if nn.is_zero() {
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::one()
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} else {
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let n = nn.sqrt();
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let nv = v / n * n.sin();
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Quaternion::new(n.cos(), nv.x, nv.y, nv.z)
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}
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}
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}
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impl UnitQuaternion<f32> {
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/// Compute the natural logarithm (a.k.a ln()) of a unit quaternion.
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/// Compute the natural logarithm (a.k.a ln()) of a quaternion.
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///
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/// Becareful, this function yields a `Quaternion<f32>`, losing the unit property.
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pub fn log(&self) -> Quaternion<f32> {
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let q = self.quaternion();
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(Quaternion { w: 0., .. *q }).normalize() * q.w.acos()
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pub fn log(&self) -> Self {
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(Quaternion { w: 0., .. *self }).normalize() * self.w.acos()
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}
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/// Raise the quaternion to a given floating power.
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