Implement From<Vector> for Translation and Quaternion.
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96db8e564a
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911ddca588
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@ -113,7 +113,7 @@ pub fn mat4_to_mat2<N: Scalar>(m: &TMat4<N>) -> TMat2<N> {
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/// Creates a quaternion from a slice arranged as `[x, y, z, w]`.
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pub fn make_quat<N: Real>(ptr: &[N]) -> Qua<N> {
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Quaternion::from_vector(TVec4::from_column_slice(ptr))
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Quaternion::from(TVec4::from_column_slice(ptr))
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}
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/// Creates a 1D vector from a slice.
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@ -143,10 +143,7 @@ where
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#[inline]
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fn append_rotation(&self, r: &Self::Rotation) -> Self {
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let shift = r.transform_vector(&self.translation.vector);
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Isometry::from_parts(
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Translation::from_vector(shift),
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r.clone() * self.rotation.clone(),
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)
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Isometry::from_parts(Translation::from(shift), r.clone() * self.rotation.clone())
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}
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#[inline]
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@ -58,7 +58,7 @@ where DefaultAllocator: Allocator<N, D>
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#[inline]
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pub fn rotation_wrt_point(r: R, p: Point<N, D>) -> Self {
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let shift = r.transform_vector(&-&p.coords);
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Self::from_parts(Translation::from_vector(shift + p.coords), r)
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Self::from_parts(Translation::from(shift + p.coords), r)
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}
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}
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@ -122,7 +122,7 @@ impl<N: Real> Isometry<N, U2, Rotation2<N>> {
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#[inline]
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pub fn new(translation: Vector2<N>, angle: N) -> Self {
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Self::from_parts(
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Translation::from_vector(translation),
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Translation::from(translation),
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Rotation::<N, U2>::new(angle),
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)
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}
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@ -145,7 +145,7 @@ impl<N: Real> Isometry<N, U2, UnitComplex<N>> {
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#[inline]
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pub fn new(translation: Vector2<N>, angle: N) -> Self {
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Self::from_parts(
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Translation::from_vector(translation),
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Translation::from(translation),
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UnitComplex::from_angle(angle),
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)
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}
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@ -183,7 +183,7 @@ macro_rules! isometry_construction_impl(
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#[inline]
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pub fn new(translation: Vector3<N>, axisangle: Vector3<N>) -> Self {
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Self::from_parts(
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Translation::from_vector(translation),
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Translation::from(translation),
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$RotId::<$($RotParams),*>::from_scaled_axis(axisangle))
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}
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@ -225,7 +225,7 @@ macro_rules! isometry_construction_impl(
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up: &Vector3<N>)
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-> Self {
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Self::from_parts(
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Translation::from_vector(eye.coords.clone()),
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Translation::from(eye.coords.clone()),
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$RotId::new_observer_frame(&(target - eye), up))
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}
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@ -270,7 +270,7 @@ macro_rules! isometry_construction_impl(
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let rotation = $RotId::look_at_rh(&(target - eye), up);
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let trans = &rotation * (-eye);
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Self::from_parts(Translation::from_vector(trans.coords), rotation)
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Self::from_parts(Translation::from(trans.coords), rotation)
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}
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/// Builds a left-handed look-at view matrix.
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@ -314,7 +314,7 @@ macro_rules! isometry_construction_impl(
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let rotation = $RotId::look_at_lh(&(target - eye), up);
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let trans = &rotation * (-eye);
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Self::from_parts(Translation::from_vector(trans.coords), rotation)
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Self::from_parts(Translation::from(trans.coords), rotation)
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}
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}
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}
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@ -141,7 +141,9 @@ where
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#[inline]
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unsafe fn from_superset_unchecked(m: &MatrixN<N2, DimNameSum<D, U1>>) -> Self {
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let t = m.fixed_slice::<D, U1>(0, D::dim()).into_owned();
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let t = Translation::from_vector(::convert_unchecked(t));
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let t = Translation {
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vector: ::convert_unchecked(t),
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};
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Self::from_parts(t, ::convert_unchecked(m.clone_owned()))
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}
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@ -142,7 +142,7 @@ isometry_binop_impl_all!(
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[ref ref] => {
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let shift = self.rotation.transform_vector(&rhs.translation.vector);
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Isometry::from_parts(Translation::from_vector(&self.translation.vector + shift),
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Isometry::from_parts(Translation::from(&self.translation.vector + shift),
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self.rotation.clone() * rhs.rotation.clone()) // FIXME: too bad we have to clone.
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};
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);
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@ -267,7 +267,7 @@ isometry_binop_impl_all!(
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[val ref] => &self * right;
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[ref ref] => {
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let new_tr = &self.translation.vector + self.rotation.transform_vector(&right.vector);
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Isometry::from_parts(Translation::from_vector(new_tr), self.rotation.clone())
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Isometry::from_parts(Translation::from(new_tr), self.rotation.clone())
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};
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);
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@ -339,10 +339,10 @@ isometry_from_composition_impl_all!(
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Mul, mul;
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(D, D), (D, U1) for D: DimName;
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self: Rotation<N, D>, right: Translation<N, D>, Output = Isometry<N, D, Rotation<N, D>>;
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[val val] => Isometry::from_parts(Translation::from_vector(&self * right.vector), self);
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[ref val] => Isometry::from_parts(Translation::from_vector(self * right.vector), self.clone());
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[val ref] => Isometry::from_parts(Translation::from_vector(&self * &right.vector), self);
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[ref ref] => Isometry::from_parts(Translation::from_vector(self * &right.vector), self.clone());
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[val val] => Isometry::from_parts(Translation::from(&self * right.vector), self);
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[ref val] => Isometry::from_parts(Translation::from(self * right.vector), self.clone());
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[val ref] => Isometry::from_parts(Translation::from(&self * &right.vector), self);
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[ref ref] => Isometry::from_parts(Translation::from(self * &right.vector), self.clone());
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);
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// UnitQuaternion × Translation
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@ -351,10 +351,10 @@ isometry_from_composition_impl_all!(
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(U4, U1), (U3, U1);
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self: UnitQuaternion<N>, right: Translation<N, U3>,
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Output = Isometry<N, U3, UnitQuaternion<N>>;
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[val val] => Isometry::from_parts(Translation::from_vector(&self * right.vector), self);
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[ref val] => Isometry::from_parts(Translation::from_vector( self * right.vector), self.clone());
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[val ref] => Isometry::from_parts(Translation::from_vector(&self * &right.vector), self);
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[ref ref] => Isometry::from_parts(Translation::from_vector( self * &right.vector), self.clone());
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[val val] => Isometry::from_parts(Translation::from(&self * right.vector), self);
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[ref val] => Isometry::from_parts(Translation::from( self * right.vector), self.clone());
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[val ref] => Isometry::from_parts(Translation::from(&self * &right.vector), self);
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[ref ref] => Isometry::from_parts(Translation::from( self * &right.vector), self.clone());
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);
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// Rotation × Isometry
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@ -368,7 +368,7 @@ isometry_from_composition_impl_all!(
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[val ref] => &self * right;
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[ref ref] => {
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let shift = self * &right.translation.vector;
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Isometry::from_parts(Translation::from_vector(shift), self * &right.rotation)
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Isometry::from_parts(Translation::from(shift), self * &right.rotation)
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};
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);
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@ -396,7 +396,7 @@ isometry_from_composition_impl_all!(
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[val ref] => &self * right;
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[ref ref] => {
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let shift = self * &right.translation.vector;
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Isometry::from_parts(Translation::from_vector(shift), self * &right.rotation)
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Isometry::from_parts(Translation::from(shift), self * &right.rotation)
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};
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);
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@ -158,7 +158,7 @@ macro_rules! componentwise_constructors_impl(
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($($doc: expr; $D: ty, $($args: ident:$irow: expr),*);* $(;)*) => {$(
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impl<N: Scalar> Point<N, $D>
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where DefaultAllocator: Allocator<N, $D> {
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#[doc = "Initializes this matrix from its components."]
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#[doc = "Initializes this point from its components."]
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#[doc = "# Example\n```"]
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#[doc = $doc]
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#[doc = "```"]
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@ -68,7 +68,7 @@ impl<N: Real> Copy for Quaternion<N> {}
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impl<N: Real> Clone for Quaternion<N> {
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#[inline]
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fn clone(&self) -> Self {
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Quaternion::from_vector(self.coords.clone())
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Quaternion::from(self.coords.clone())
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}
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}
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@ -90,7 +90,7 @@ where Owned<N, U4>: Deserialize<'a>
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where Des: Deserializer<'a> {
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let coords = Vector4::<N>::deserialize(deserializer)?;
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Ok(Quaternion::from_vector(coords))
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Ok(Quaternion::from(coords))
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}
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}
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@ -106,7 +106,7 @@ impl<N: Real> Quaternion<N> {
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#[inline]
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#[deprecated(note = "This method is a no-op and will be removed in a future release.")]
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pub fn clone_owned(&self) -> Quaternion<N> {
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Quaternion::from_vector(self.coords.clone_owned())
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Quaternion::from(self.coords.clone_owned())
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}
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/// Normalizes this quaternion.
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@ -122,7 +122,7 @@ impl<N: Real> Quaternion<N> {
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/// ```
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#[inline]
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pub fn normalize(&self) -> Quaternion<N> {
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Quaternion::from_vector(self.coords.normalize())
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Quaternion::from(self.coords.normalize())
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}
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/// The conjugate of this quaternion.
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@ -142,7 +142,7 @@ impl<N: Real> Quaternion<N> {
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-self.coords[2],
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self.coords[3],
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);
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Quaternion::from_vector(v)
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Quaternion::from(v)
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}
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/// Inverts this quaternion if it is not zero.
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@ -166,7 +166,7 @@ impl<N: Real> Quaternion<N> {
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/// ```
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#[inline]
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pub fn try_inverse(&self) -> Option<Quaternion<N>> {
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let mut res = Quaternion::from_vector(self.coords.clone_owned());
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let mut res = Quaternion::from(self.coords.clone_owned());
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if res.try_inverse_mut() {
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Some(res)
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@ -405,7 +405,6 @@ impl<N: Real> Quaternion<N> {
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}
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}
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/// Raise the quaternion to a given floating power.
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///
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/// # Example
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@ -585,14 +584,18 @@ pub type UnitQuaternion<N> = Unit<Quaternion<N>>;
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impl<N: Real> UnitQuaternion<N> {
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/// Moves this unit quaternion into one that owns its data.
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#[inline]
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#[deprecated(note = "This method is unnecessary and will be removed in a future release. Use `.clone()` instead.")]
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#[deprecated(
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note = "This method is unnecessary and will be removed in a future release. Use `.clone()` instead."
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)]
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pub fn into_owned(self) -> UnitQuaternion<N> {
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self
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}
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/// Clones this unit quaternion into one that owns its data.
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#[inline]
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#[deprecated(note = "This method is unnecessary and will be removed in a future release. Use `.clone()` instead.")]
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#[deprecated(
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note = "This method is unnecessary and will be removed in a future release. Use `.clone()` instead."
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)]
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pub fn clone_owned(&self) -> UnitQuaternion<N> {
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*self
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}
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@ -741,7 +744,7 @@ impl<N: Real> UnitQuaternion<N> {
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/// is not well-defined). Use `.try_slerp` instead to avoid the panic.
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#[inline]
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pub fn slerp(&self, other: &UnitQuaternion<N>, t: N) -> UnitQuaternion<N> {
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Unit::new_unchecked(Quaternion::from_vector(
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Unit::new_unchecked(Quaternion::from(
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Unit::new_unchecked(self.coords)
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.slerp(&Unit::new_unchecked(other.coords), t)
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.unwrap(),
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@ -768,7 +771,7 @@ impl<N: Real> UnitQuaternion<N> {
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{
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Unit::new_unchecked(self.coords)
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.try_slerp(&Unit::new_unchecked(other.coords), t, epsilon)
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.map(|q| Unit::new_unchecked(Quaternion::from_vector(q.unwrap())))
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.map(|q| Unit::new_unchecked(Quaternion::from(q.unwrap())))
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}
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/// Compute the conjugate of this unit quaternion in-place.
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@ -993,7 +996,6 @@ impl<N: Real> UnitQuaternion<N> {
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self.to_rotation_matrix().to_euler_angles()
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}
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/// Retrieves the euler angles corresponding to this unit quaternion.
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///
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/// The angles are produced in the form (roll, pitch, yaw).
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@ -98,7 +98,7 @@ impl<N: Real> FiniteDimVectorSpace for Quaternion<N> {
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#[inline]
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fn canonical_basis_element(i: usize) -> Self {
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Self::from_vector(Vector4::canonical_basis_element(i))
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Self::from(Vector4::canonical_basis_element(i))
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}
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#[inline]
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@ -131,7 +131,7 @@ impl<N: Real> NormedSpace for Quaternion<N> {
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#[inline]
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fn normalize(&self) -> Self {
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let v = self.coords.normalize();
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Self::from_vector(v)
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Self::from(v)
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}
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#[inline]
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@ -142,7 +142,7 @@ impl<N: Real> NormedSpace for Quaternion<N> {
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#[inline]
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fn try_normalize(&self, min_norm: N) -> Option<Self> {
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if let Some(v) = self.coords.try_normalize(min_norm) {
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Some(Self::from_vector(v))
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Some(Self::from(v))
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} else {
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None
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}
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@ -23,6 +23,7 @@ impl<N: Real> Quaternion<N> {
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/// Creates a quaternion from a 4D vector. The quaternion scalar part corresponds to the `w`
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/// vector component.
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#[inline]
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#[deprecated(note = "Use `::from` instead.")]
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pub fn from_vector(vector: Vector4<N>) -> Self {
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Quaternion { coords: vector }
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}
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@ -34,7 +35,7 @@ impl<N: Real> Quaternion<N> {
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#[inline]
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pub fn new(w: N, x: N, y: N, z: N) -> Self {
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let v = Vector4::<N>::new(x, y, z, w);
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Self::from_vector(v)
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Self::from(v)
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}
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/// Creates a new quaternion from its scalar and vector parts. Note that the arguments order does
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@ -39,7 +39,7 @@ where
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{
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#[inline]
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fn to_superset(&self) -> Quaternion<N2> {
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Quaternion::from_vector(self.coords.to_superset())
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Quaternion::from(self.coords.to_superset())
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}
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#[inline]
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@ -49,7 +49,9 @@ where
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#[inline]
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unsafe fn from_superset_unchecked(q: &Quaternion<N2>) -> Self {
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Self::from_vector(q.coords.to_subset_unchecked())
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Self {
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coords: q.coords.to_subset_unchecked(),
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}
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}
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}
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@ -229,3 +231,10 @@ impl<N: Real> From<UnitQuaternion<N>> for Matrix3<N> {
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q.to_rotation_matrix().unwrap()
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}
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}
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impl<N: Real> From<Vector4<N>> for Quaternion<N> {
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#[inline]
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fn from(coords: Vector4<N>) -> Self {
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Quaternion { coords }
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}
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}
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@ -103,28 +103,28 @@ quaternion_op_impl!(
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Add, add;
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(U4, U1), (U4, U1);
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self: &'a Quaternion<N>, rhs: &'b Quaternion<N>, Output = Quaternion<N>;
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Quaternion::from_vector(&self.coords + &rhs.coords);
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Quaternion::from(&self.coords + &rhs.coords);
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'a, 'b);
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quaternion_op_impl!(
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Add, add;
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(U4, U1), (U4, U1);
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self: &'a Quaternion<N>, rhs: Quaternion<N>, Output = Quaternion<N>;
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Quaternion::from_vector(&self.coords + rhs.coords);
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Quaternion::from(&self.coords + rhs.coords);
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'a);
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quaternion_op_impl!(
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Add, add;
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(U4, U1), (U4, U1);
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self: Quaternion<N>, rhs: &'b Quaternion<N>, Output = Quaternion<N>;
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Quaternion::from_vector(self.coords + &rhs.coords);
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Quaternion::from(self.coords + &rhs.coords);
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'b);
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quaternion_op_impl!(
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Add, add;
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(U4, U1), (U4, U1);
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self: Quaternion<N>, rhs: Quaternion<N>, Output = Quaternion<N>;
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Quaternion::from_vector(self.coords + rhs.coords);
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Quaternion::from(self.coords + rhs.coords);
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);
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// Quaternion - Quaternion
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@ -132,28 +132,28 @@ quaternion_op_impl!(
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Sub, sub;
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(U4, U1), (U4, U1);
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self: &'a Quaternion<N>, rhs: &'b Quaternion<N>, Output = Quaternion<N>;
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Quaternion::from_vector(&self.coords - &rhs.coords);
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Quaternion::from(&self.coords - &rhs.coords);
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'a, 'b);
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quaternion_op_impl!(
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Sub, sub;
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(U4, U1), (U4, U1);
|
||||
self: &'a Quaternion<N>, rhs: Quaternion<N>, Output = Quaternion<N>;
|
||||
Quaternion::from_vector(&self.coords - rhs.coords);
|
||||
Quaternion::from(&self.coords - rhs.coords);
|
||||
'a);
|
||||
|
||||
quaternion_op_impl!(
|
||||
Sub, sub;
|
||||
(U4, U1), (U4, U1);
|
||||
self: Quaternion<N>, rhs: &'b Quaternion<N>, Output = Quaternion<N>;
|
||||
Quaternion::from_vector(self.coords - &rhs.coords);
|
||||
Quaternion::from(self.coords - &rhs.coords);
|
||||
'b);
|
||||
|
||||
quaternion_op_impl!(
|
||||
Sub, sub;
|
||||
(U4, U1), (U4, U1);
|
||||
self: Quaternion<N>, rhs: Quaternion<N>, Output = Quaternion<N>;
|
||||
Quaternion::from_vector(self.coords - rhs.coords);
|
||||
Quaternion::from(self.coords - rhs.coords);
|
||||
);
|
||||
|
||||
// Quaternion × Quaternion
|
||||
|
@ -495,7 +495,7 @@ macro_rules! scalar_op_impl(
|
|||
|
||||
#[inline]
|
||||
fn $op(self, n: N) -> Self::Output {
|
||||
Quaternion::from_vector(self.coords.$op(n))
|
||||
Quaternion::from(self.coords.$op(n))
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -504,7 +504,7 @@ macro_rules! scalar_op_impl(
|
|||
|
||||
#[inline]
|
||||
fn $op(self, n: N) -> Self::Output {
|
||||
Quaternion::from_vector((&self.coords).$op(n))
|
||||
Quaternion::from((&self.coords).$op(n))
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -530,7 +530,7 @@ macro_rules! left_scalar_mul_impl(
|
|||
|
||||
#[inline]
|
||||
fn mul(self, right: Quaternion<$T>) -> Self::Output {
|
||||
Quaternion::from_vector(self * right.coords)
|
||||
Quaternion::from(self * right.coords)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -539,7 +539,7 @@ macro_rules! left_scalar_mul_impl(
|
|||
|
||||
#[inline]
|
||||
fn mul(self, right: &'b Quaternion<$T>) -> Self::Output {
|
||||
Quaternion::from_vector(self * &right.coords)
|
||||
Quaternion::from(self * &right.coords)
|
||||
}
|
||||
}
|
||||
)*}
|
||||
|
@ -552,7 +552,7 @@ impl<N: Real> Neg for Quaternion<N> {
|
|||
|
||||
#[inline]
|
||||
fn neg(self) -> Self::Output {
|
||||
Quaternion::from_vector(-self.coords)
|
||||
Quaternion::from(-self.coords)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -561,7 +561,7 @@ impl<'a, N: Real> Neg for &'a Quaternion<N> {
|
|||
|
||||
#[inline]
|
||||
fn neg(self) -> Self::Output {
|
||||
Quaternion::from_vector(-&self.coords)
|
||||
Quaternion::from(-&self.coords)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -184,7 +184,7 @@ where
|
|||
);
|
||||
|
||||
Self::from_parts(
|
||||
Translation::from_vector(&self.isometry.translation.vector * scaling),
|
||||
Translation::from(&self.isometry.translation.vector * scaling),
|
||||
self.isometry.rotation.clone(),
|
||||
self.scaling * scaling,
|
||||
)
|
||||
|
|
|
@ -70,7 +70,7 @@ where
|
|||
#[inline]
|
||||
pub fn rotation_wrt_point(r: R, p: Point<N, D>, scaling: N) -> Self {
|
||||
let shift = r.transform_vector(&-&p.coords);
|
||||
Self::from_parts(Translation::from_vector(shift + p.coords), r, scaling)
|
||||
Self::from_parts(Translation::from(shift + p.coords), r, scaling)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -105,7 +105,7 @@ impl<N: Real> Similarity<N, U2, Rotation2<N>> {
|
|||
#[inline]
|
||||
pub fn new(translation: Vector2<N>, angle: N, scaling: N) -> Self {
|
||||
Self::from_parts(
|
||||
Translation::from_vector(translation),
|
||||
Translation::from(translation),
|
||||
Rotation2::new(angle),
|
||||
scaling,
|
||||
)
|
||||
|
@ -117,7 +117,7 @@ impl<N: Real> Similarity<N, U2, UnitComplex<N>> {
|
|||
#[inline]
|
||||
pub fn new(translation: Vector2<N>, angle: N, scaling: N) -> Self {
|
||||
Self::from_parts(
|
||||
Translation::from_vector(translation),
|
||||
Translation::from(translation),
|
||||
UnitComplex::new(angle),
|
||||
scaling,
|
||||
)
|
||||
|
|
|
@ -155,7 +155,9 @@ where
|
|||
}
|
||||
|
||||
let t = m.fixed_slice::<D, U1>(0, D::dim()).into_owned();
|
||||
let t = Translation::from_vector(::convert_unchecked(t));
|
||||
let t = Translation {
|
||||
vector: ::convert_unchecked(t),
|
||||
};
|
||||
|
||||
Self::from_parts(t, ::convert_unchecked(mm), ::convert_unchecked(scale))
|
||||
}
|
||||
|
|
|
@ -269,7 +269,7 @@ similarity_binop_impl_all!(
|
|||
[ref ref] => {
|
||||
let shift = self.isometry.rotation.transform_vector(&rhs.translation.vector) * self.scaling();
|
||||
Similarity::from_parts(
|
||||
Translation::from_vector(&self.isometry.translation.vector + shift),
|
||||
Translation::from(&self.isometry.translation.vector + shift),
|
||||
self.isometry.rotation.clone() * rhs.rotation.clone(),
|
||||
self.scaling())
|
||||
};
|
||||
|
@ -352,7 +352,7 @@ similarity_binop_impl_all!(
|
|||
[ref ref] => {
|
||||
let shift = self.isometry.rotation.transform_vector(&right.vector) * self.scaling();
|
||||
Similarity::from_parts(
|
||||
Translation::from_vector(&self.isometry.translation.vector + shift),
|
||||
Translation::from(&self.isometry.translation.vector + shift),
|
||||
self.isometry.rotation.clone(),
|
||||
self.scaling())
|
||||
};
|
||||
|
|
|
@ -260,7 +260,7 @@ complex_op_impl_all!(
|
|||
[val ref] => &self * rhs;
|
||||
[ref ref] => {
|
||||
let shift = self * &rhs.translation.vector;
|
||||
Isometry::from_parts(Translation::from_vector(shift), self * &rhs.rotation)
|
||||
Isometry::from_parts(Translation::from(shift), self * &rhs.rotation)
|
||||
};
|
||||
);
|
||||
|
||||
|
@ -282,10 +282,10 @@ complex_op_impl_all!(
|
|||
(U2, U1);
|
||||
self: UnitComplex<N>, rhs: Translation<N, U2>,
|
||||
Output = Isometry<N, U2, UnitComplex<N>>;
|
||||
[val val] => Isometry::from_parts(Translation::from_vector(&self * rhs.vector), self);
|
||||
[ref val] => Isometry::from_parts(Translation::from_vector( self * rhs.vector), self.clone());
|
||||
[val ref] => Isometry::from_parts(Translation::from_vector(&self * &rhs.vector), self);
|
||||
[ref ref] => Isometry::from_parts(Translation::from_vector( self * &rhs.vector), self.clone());
|
||||
[val val] => Isometry::from_parts(Translation::from(&self * rhs.vector), self);
|
||||
[ref val] => Isometry::from_parts(Translation::from( self * rhs.vector), self.clone());
|
||||
[val ref] => Isometry::from_parts(Translation::from(&self * &rhs.vector), self);
|
||||
[ref ref] => Isometry::from_parts(Translation::from( self * &rhs.vector), self.clone());
|
||||
);
|
||||
|
||||
// Translation × UnitComplex
|
||||
|
|
Loading…
Reference in New Issue