explanatory comments in cargo.toml
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@ -14,17 +14,27 @@ license = "BSD-3-Clause"
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[features]
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## Default to produce opengl compatible matrices and conventions
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default = ["opengl_projection"]
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## Produce projection matrices and default to coordinate space behaviour that is compatible with OpenGL's NDC space
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opengl_projection = ["right_hand_default", "negone_to_one_clip_default"]
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## Produce projection matrices and default to coordinate space behaviour that is compatible with Vulkan's NDC space
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vulkan_projection = ["right_hand_default", "zero_to_one_clip_default", "projection_y_flip"]
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## Produce projection matrices and default to coordinate space behaviour that is compatible with DirectX's NDC space
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directx_projection = ["left_hand_default", "zero_to_one_clip_default"]
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## Applies an implicit `mat[(1,1)] *= -1` to all projection matrices. Essentially flips the output of using the matrix
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## about the x axis (vertical flip)
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projection_y_flip = []
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## Whether to default to left hand (DirectX) or right hand (OpenGL/Vulkan) coordinate system behaviour
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left_hand_default = []
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right_hand_default = []
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## Whether to default to 0 to 1 depth range (DirectX, Vulkan, Metal) or -1 to 1 (OpenGL) behaviour
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zero_to_one_clip_default = []
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negone_to_one_clip_default = []
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