Primitive construction is more idiomatique using new.
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@ -7,9 +7,9 @@ use traits::inv::Inv;
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use traits::transpose::Transpose;
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use traits::rotation::Rotation;
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use traits::delta_transform::DeltaTransform;
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use dim1::vec1::{Vec1, vec1};
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use dim2::mat2::{Mat2, mat2};
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use dim3::mat3::{Mat3, mat3};
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use dim1::vec1::Vec1;
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use dim2::mat2::Mat2;
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use dim3::mat3::Mat3;
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use dim3::vec3::{Vec3};
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#[deriving(Eq, ToStr)]
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@ -30,7 +30,7 @@ pub fn rotmat2<T: Copy + Trigonometric + Neg<T>>(angle: T) -> Rotmat<Mat2<T>>
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let sia = angle.sin();
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Rotmat
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{ submat: mat2(coa, -sia, sia, coa) }
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{ submat: Mat2::new(coa, -sia, sia, coa) }
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}
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pub fn rotmat3<T: Copy + Trigonometric + Neg<T> + One + Sub<T, T> + Add<T, T> +
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@ -49,7 +49,7 @@ pub fn rotmat3<T: Copy + Trigonometric + Neg<T> + One + Sub<T, T> + Add<T, T> +
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let sin = angle.sin();
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Rotmat {
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submat: mat3(
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submat: Mat3::new(
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(sqx + (_1 - sqx) * cos),
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(ux * uy * one_m_cos - uz * sin),
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(ux * uz * one_m_cos + uy * sin),
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@ -68,7 +68,7 @@ impl<T: Div<T, T> + Trigonometric + Neg<T> + Mul<T, T> + Add<T, T> + Copy>
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Rotation<Vec1<T>> for Rotmat<Mat2<T>>
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{
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fn rotation(&self) -> Vec1<T>
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{ vec1(-(self.submat.m12 / self.submat.m11).atan()) }
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{ Vec1::new(-(self.submat.m12 / self.submat.m11).atan()) }
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fn rotated(&self, rot: &Vec1<T>) -> Rotmat<Mat2<T>>
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{ rotmat2(rot.x) * *self }
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@ -5,16 +5,19 @@ use traits::dim::Dim;
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use traits::inv::Inv;
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use traits::transpose::Transpose;
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use traits::workarounds::rlmul::{RMul, LMul};
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use dim1::vec1::{Vec1, vec1};
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use dim1::vec1::Vec1;
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#[deriving(Eq, ToStr)]
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pub struct Mat1<T>
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{ m11: T }
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pub fn mat1<T:Copy>(m11: T) -> Mat1<T>
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impl<T: Copy> Mat1<T>
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{
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Mat1
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{ m11: m11 }
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pub fn new(m11: T) -> Mat1<T>
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{
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Mat1
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{ m11: m11 }
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}
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}
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impl<T> Dim for Mat1<T>
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@ -26,13 +29,13 @@ impl<T> Dim for Mat1<T>
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impl<T:Copy + One> One for Mat1<T>
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{
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fn one() -> Mat1<T>
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{ return mat1(One::one()) }
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{ return Mat1::new(One::one()) }
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}
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impl<T:Copy + Zero> Zero for Mat1<T>
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{
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fn zero() -> Mat1<T>
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{ mat1(Zero::zero()) }
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{ Mat1::new(Zero::zero()) }
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fn is_zero(&self) -> bool
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{ self.m11.is_zero() }
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@ -41,19 +44,19 @@ impl<T:Copy + Zero> Zero for Mat1<T>
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impl<T:Copy + Mul<T, T> + Add<T, T>> Mul<Mat1<T>, Mat1<T>> for Mat1<T>
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{
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fn mul(&self, other: &Mat1<T>) -> Mat1<T>
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{ mat1(self.m11 * other.m11) }
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{ Mat1::new(self.m11 * other.m11) }
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}
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impl<T:Copy + Add<T, T> + Mul<T, T>> RMul<Vec1<T>> for Mat1<T>
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{
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fn rmul(&self, other: &Vec1<T>) -> Vec1<T>
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{ vec1(self.m11 * other.x) }
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{ Vec1::new(self.m11 * other.x) }
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}
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impl<T:Copy + Add<T, T> + Mul<T, T>> LMul<Vec1<T>> for Mat1<T>
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{
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fn lmul(&self, other: &Vec1<T>) -> Vec1<T>
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{ vec1(self.m11 * other.x) }
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{ Vec1::new(self.m11 * other.x) }
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}
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impl<T:Copy + Mul<T, T> + Div<T, T> + Sub<T, T> + Neg<T> + Zero + One>
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@ -100,5 +103,5 @@ impl<T:ApproxEq<T>> ApproxEq<T> for Mat1<T>
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impl<T:Rand + Copy> Rand for Mat1<T>
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{
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fn rand<R: Rng>(rng: &mut R) -> Mat1<T>
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{ mat1(rng.gen()) }
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{ Mat1::new(rng.gen()) }
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}
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@ -13,8 +13,12 @@ use traits::workarounds::scalar_op::{ScalarMul, ScalarDiv, ScalarAdd, ScalarSub}
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pub struct Vec1<T>
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{ x : T }
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pub fn vec1<T:Copy>(x: T) -> Vec1<T>
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{ Vec1 {x: x} }
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impl<T: Copy> Vec1<T>
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{
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pub fn new(x: T) -> Vec1<T>
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{ Vec1 {x: x} }
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}
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impl<T> Dim for Vec1<T>
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{
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@ -25,13 +29,13 @@ impl<T> Dim for Vec1<T>
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impl<T:Copy + Add<T,T>> Add<Vec1<T>, Vec1<T>> for Vec1<T>
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{
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fn add(&self, other: &Vec1<T>) -> Vec1<T>
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{ vec1(self.x + other.x) }
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{ Vec1::new(self.x + other.x) }
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}
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impl<T:Copy + Sub<T,T>> Sub<Vec1<T>, Vec1<T>> for Vec1<T>
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{
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fn sub(&self, other: &Vec1<T>) -> Vec1<T>
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{ vec1(self.x - other.x) }
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{ Vec1::new(self.x - other.x) }
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}
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impl<T: Copy + Mul<T, T>>
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@ -109,7 +113,7 @@ Norm<T> for Vec1<T>
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{ self.sqnorm().sqrt() }
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fn normalized(&self) -> Vec1<T>
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{ vec1(self.x / self.norm()) }
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{ Vec1::new(self.x / self.norm()) }
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fn normalize(&mut self) -> T
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{
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@ -124,7 +128,7 @@ Norm<T> for Vec1<T>
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impl<T:Copy + Neg<T>> Neg<Vec1<T>> for Vec1<T>
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{
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fn neg(&self) -> Vec1<T>
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{ vec1(-self.x) }
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{ Vec1::new(-self.x) }
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}
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impl<T:Copy + Zero> Zero for Vec1<T>
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@ -132,7 +136,7 @@ impl<T:Copy + Zero> Zero for Vec1<T>
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fn zero() -> Vec1<T>
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{
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let _0 = Zero::zero();
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vec1(_0)
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Vec1::new(_0)
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}
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fn is_zero(&self) -> bool
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@ -142,7 +146,7 @@ impl<T:Copy + Zero> Zero for Vec1<T>
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impl<T: Copy + One> Basis for Vec1<T>
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{
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fn canonical_basis() -> ~[Vec1<T>]
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{ ~[ vec1(One::one()) ] } // FIXME: this should be static
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{ ~[ Vec1::new(One::one()) ] } // FIXME: this should be static
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fn orthogonal_subspace_basis(&self) -> ~[Vec1<T>]
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{ ~[] }
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@ -163,5 +167,5 @@ impl<T:ApproxEq<T>> ApproxEq<T> for Vec1<T>
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impl<T:Rand + Copy> Rand for Vec1<T>
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{
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fn rand<R: Rng>(rng: &mut R) -> Vec1<T>
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{ vec1(rng.gen()) }
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{ Vec1::new(rng.gen()) }
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}
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@ -6,7 +6,7 @@ use traits::dim::Dim;
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use traits::inv::Inv;
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use traits::transpose::Transpose;
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use traits::workarounds::rlmul::{RMul, LMul};
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use dim2::vec2::{Vec2, vec2};
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use dim2::vec2::Vec2;
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#[deriving(Eq, ToStr)]
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pub struct Mat2<T>
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@ -15,12 +15,15 @@ pub struct Mat2<T>
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m21: T, m22: T
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}
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pub fn mat2<T:Copy>(m11: T, m12: T, m21: T, m22: T) -> Mat2<T>
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impl<T: Copy> Mat2<T>
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{
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Mat2
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pub fn new(m11: T, m12: T, m21: T, m22: T) -> Mat2<T>
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{
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m11: m11, m12: m12,
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m21: m21, m22: m22,
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Mat2
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{
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m11: m11, m12: m12,
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m21: m21, m22: m22,
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}
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}
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}
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@ -35,8 +38,8 @@ impl<T:Copy + One + Zero> One for Mat2<T>
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fn one() -> Mat2<T>
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{
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let (_0, _1) = (Zero::zero(), One::one());
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return mat2(_1, _0,
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_0, _1)
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return Mat2::new(_1, _0,
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_0, _1)
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}
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}
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@ -45,8 +48,8 @@ impl<T:Copy + Zero> Zero for Mat2<T>
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fn zero() -> Mat2<T>
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{
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let _0 = Zero::zero();
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return mat2(_0, _0,
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_0, _0)
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return Mat2::new(_0, _0,
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_0, _0)
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}
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fn is_zero(&self) -> bool
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@ -60,11 +63,12 @@ impl<T:Copy + Mul<T, T> + Add<T, T>> Mul<Mat2<T>, Mat2<T>> for Mat2<T>
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{
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fn mul(&self, other: &Mat2<T>) -> Mat2<T>
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{
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mat2
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(self.m11 * other.m11 + self.m12 * other.m21,
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self.m11 * other.m12 + self.m12 * other.m22,
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self.m21 * other.m11 + self.m22 * other.m21,
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self.m21 * other.m12 + self.m22 * other.m22)
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Mat2::new(
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self.m11 * other.m11 + self.m12 * other.m21,
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self.m11 * other.m12 + self.m12 * other.m22,
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self.m21 * other.m11 + self.m22 * other.m21,
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self.m21 * other.m12 + self.m22 * other.m22
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)
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}
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}
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@ -72,7 +76,7 @@ impl<T:Copy + Add<T, T> + Mul<T, T>> RMul<Vec2<T>> for Mat2<T>
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{
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fn rmul(&self, other: &Vec2<T>) -> Vec2<T>
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{
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vec2(
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Vec2::new(
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self.m11 * other.x + self.m12 * other.y,
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self.m21 * other.x + self.m22 * other.y
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)
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@ -83,7 +87,7 @@ impl<T:Copy + Add<T, T> + Mul<T, T>> LMul<Vec2<T>> for Mat2<T>
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{
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fn lmul(&self, other: &Vec2<T>) -> Vec2<T>
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{
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vec2(
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Vec2::new(
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self.m11 * other.x + self.m21 * other.y,
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self.m12 * other.x + self.m22 * other.y
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)
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@ -108,8 +112,8 @@ Inv for Mat2<T>
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assert!(!det.is_zero());
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*self = mat2(self.m22 / det , -self.m12 / det,
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-self.m21 / det, self.m11 / det)
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*self = Mat2::new(self.m22 / det , -self.m12 / det,
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-self.m21 / det, self.m11 / det)
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}
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}
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@ -117,8 +121,8 @@ impl<T:Copy> Transpose for Mat2<T>
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{
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fn transposed(&self) -> Mat2<T>
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{
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mat2(self.m11, self.m21,
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self.m12, self.m22)
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Mat2::new(self.m11, self.m21,
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self.m12, self.m22)
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}
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fn transpose(&mut self)
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@ -152,5 +156,5 @@ impl<T:ApproxEq<T>> ApproxEq<T> for Mat2<T>
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impl<T:Rand + Copy> Rand for Mat2<T>
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{
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fn rand<R: Rng>(rng: &mut R) -> Mat2<T>
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{ mat2(rng.gen(), rng.gen(), rng.gen(), rng.gen()) }
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{ Mat2::new(rng.gen(), rng.gen(), rng.gen(), rng.gen()) }
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}
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@ -1,6 +1,6 @@
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use std::num::{Zero, One, Algebraic};
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use std::rand::{Rand, Rng, RngUtil};
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use dim1::vec1::{Vec1, vec1};
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use dim1::vec1::Vec1;
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use std::cmp::ApproxEq;
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use traits::basis::Basis;
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use traits::cross::Cross;
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@ -18,8 +18,11 @@ pub struct Vec2<T>
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y : T
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}
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pub fn vec2<T:Copy>(x: T, y: T) -> Vec2<T>
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{ Vec2 {x: x, y: y} }
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impl<T: Copy> Vec2<T>
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{
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pub fn new(x: T, y: T) -> Vec2<T>
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{ Vec2 {x: x, y: y} }
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}
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impl<T> Dim for Vec2<T>
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{
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@ -30,13 +33,13 @@ impl<T> Dim for Vec2<T>
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impl<T:Copy + Add<T,T>> Add<Vec2<T>, Vec2<T>> for Vec2<T>
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{
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fn add(&self, other: &Vec2<T>) -> Vec2<T>
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{ vec2(self.x + other.x, self.y + other.y) }
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{ Vec2::new(self.x + other.x, self.y + other.y) }
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}
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impl<T:Copy + Sub<T,T>> Sub<Vec2<T>, Vec2<T>> for Vec2<T>
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{
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fn sub(&self, other: &Vec2<T>) -> Vec2<T>
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{ vec2(self.x - other.x, self.y - other.y) }
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{ Vec2::new(self.x - other.x, self.y - other.y) }
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}
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impl<T: Copy + Mul<T, T>>
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@ -129,7 +132,7 @@ Norm<T> for Vec2<T>
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{
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let l = self.norm();
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vec2(self.x / l, self.y / l)
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Vec2::new(self.x / l, self.y / l)
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}
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fn normalize(&mut self) -> T
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@ -146,13 +149,13 @@ Norm<T> for Vec2<T>
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impl<T:Copy + Mul<T, T> + Sub<T, T>> Cross<Vec1<T>> for Vec2<T>
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{
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fn cross(&self, other : &Vec2<T>) -> Vec1<T>
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{ vec1(self.x * other.y - self.y * other.x) }
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{ Vec1::new(self.x * other.y - self.y * other.x) }
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}
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impl<T:Copy + Neg<T>> Neg<Vec2<T>> for Vec2<T>
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{
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fn neg(&self) -> Vec2<T>
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{ vec2(-self.x, -self.y) }
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{ Vec2::new(-self.x, -self.y) }
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}
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impl<T:Copy + Zero> Zero for Vec2<T>
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@ -160,7 +163,7 @@ impl<T:Copy + Zero> Zero for Vec2<T>
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fn zero() -> Vec2<T>
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{
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let _0 = Zero::zero();
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vec2(_0, _0)
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Vec2::new(_0, _0)
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}
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fn is_zero(&self) -> bool
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@ -172,12 +175,12 @@ impl<T: Copy + One + Zero + Neg<T>> Basis for Vec2<T>
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fn canonical_basis() -> ~[Vec2<T>]
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{
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// FIXME: this should be static
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~[ vec2(One::one(), Zero::zero()),
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vec2(Zero::zero(), One::one()) ]
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~[ Vec2::new(One::one(), Zero::zero()),
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Vec2::new(Zero::zero(), One::one()) ]
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}
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fn orthogonal_subspace_basis(&self) -> ~[Vec2<T>]
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{ ~[ vec2(-self.y, self.x) ] }
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{ ~[ Vec2::new(-self.y, self.x) ] }
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}
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impl<T:ApproxEq<T>> ApproxEq<T> for Vec2<T>
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@ -198,5 +201,5 @@ impl<T:ApproxEq<T>> ApproxEq<T> for Vec2<T>
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impl<T:Rand + Copy> Rand for Vec2<T>
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{
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fn rand<R: Rng>(rng: &mut R) -> Vec2<T>
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{ vec2(rng.gen(), rng.gen()) }
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{ Vec2::new(rng.gen(), rng.gen()) }
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}
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@ -6,7 +6,7 @@ use traits::dim::Dim;
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use traits::inv::Inv;
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use traits::transpose::Transpose;
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use traits::workarounds::rlmul::{RMul, LMul};
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use dim3::vec3::{Vec3, vec3};
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use dim3::vec3::Vec3;
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#[deriving(Eq, ToStr)]
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pub struct Mat3<T>
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@ -16,15 +16,18 @@ pub struct Mat3<T>
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m31: T, m32: T, m33: T
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}
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pub fn mat3<T:Copy>(m11: T, m12: T, m13: T,
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m21: T, m22: T, m23: T,
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m31: T, m32: T, m33: T) -> Mat3<T>
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impl<T: Copy> Mat3<T>
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{
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Mat3
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pub fn new(m11: T, m12: T, m13: T,
|
||||
m21: T, m22: T, m23: T,
|
||||
m31: T, m32: T, m33: T) -> Mat3<T>
|
||||
{
|
||||
m11: m11, m12: m12, m13: m13,
|
||||
m21: m21, m22: m22, m23: m23,
|
||||
m31: m31, m32: m32, m33: m33
|
||||
Mat3
|
||||
{
|
||||
m11: m11, m12: m12, m13: m13,
|
||||
m21: m21, m22: m22, m23: m23,
|
||||
m31: m31, m32: m32, m33: m33
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -39,9 +42,9 @@ impl<T:Copy + One + Zero> One for Mat3<T>
|
||||
fn one() -> Mat3<T>
|
||||
{
|
||||
let (_0, _1) = (Zero::zero(), One::one());
|
||||
return mat3(_1, _0, _0,
|
||||
_0, _1, _0,
|
||||
_0, _0, _1)
|
||||
return Mat3::new(_1, _0, _0,
|
||||
_0, _1, _0,
|
||||
_0, _0, _1)
|
||||
}
|
||||
}
|
||||
|
||||
@ -50,9 +53,9 @@ impl<T:Copy + Zero> Zero for Mat3<T>
|
||||
fn zero() -> Mat3<T>
|
||||
{
|
||||
let _0 = Zero::zero();
|
||||
return mat3(_0, _0, _0,
|
||||
_0, _0, _0,
|
||||
_0, _0, _0)
|
||||
return Mat3::new(_0, _0, _0,
|
||||
_0, _0, _0,
|
||||
_0, _0, _0)
|
||||
}
|
||||
|
||||
fn is_zero(&self) -> bool
|
||||
@ -67,7 +70,7 @@ impl<T:Copy + Mul<T, T> + Add<T, T>> Mul<Mat3<T>, Mat3<T>> for Mat3<T>
|
||||
{
|
||||
fn mul(&self, other: &Mat3<T>) -> Mat3<T>
|
||||
{
|
||||
mat3(
|
||||
Mat3::new(
|
||||
self.m11 * other.m11 + self.m12 * other.m21 + self.m13 * other.m31,
|
||||
self.m11 * other.m12 + self.m12 * other.m22 + self.m13 * other.m32,
|
||||
self.m11 * other.m13 + self.m12 * other.m23 + self.m13 * other.m33,
|
||||
@ -87,7 +90,7 @@ impl<T:Copy + Add<T, T> + Mul<T, T>> RMul<Vec3<T>> for Mat3<T>
|
||||
{
|
||||
fn rmul(&self, other: &Vec3<T>) -> Vec3<T>
|
||||
{
|
||||
vec3(
|
||||
Vec3::new(
|
||||
self.m11 * other.x + self.m12 * other.y + self.m13 * other.z,
|
||||
self.m21 * other.x + self.m22 * other.y + self.m33 * other.z,
|
||||
self.m31 * other.x + self.m32 * other.y + self.m33 * other.z
|
||||
@ -99,7 +102,7 @@ impl<T:Copy + Add<T, T> + Mul<T, T>> LMul<Vec3<T>> for Mat3<T>
|
||||
{
|
||||
fn lmul(&self, other: &Vec3<T>) -> Vec3<T>
|
||||
{
|
||||
vec3(
|
||||
Vec3::new(
|
||||
self.m11 * other.x + self.m21 * other.y + self.m31 * other.z,
|
||||
self.m12 * other.x + self.m22 * other.y + self.m32 * other.z,
|
||||
self.m13 * other.x + self.m23 * other.y + self.m33 * other.z
|
||||
@ -131,7 +134,7 @@ Inv for Mat3<T>
|
||||
|
||||
assert!(!det.is_zero());
|
||||
|
||||
*self = mat3(
|
||||
*self = Mat3::new(
|
||||
(minor_m22_m33 / det),
|
||||
((self.m13 * self.m32 - self.m33 * self.m12) / det),
|
||||
((self.m12 * self.m23 - self.m22 * self.m13) / det),
|
||||
@ -151,9 +154,9 @@ impl<T:Copy> Transpose for Mat3<T>
|
||||
{
|
||||
fn transposed(&self) -> Mat3<T>
|
||||
{
|
||||
mat3(self.m11, self.m21, self.m31,
|
||||
self.m12, self.m22, self.m32,
|
||||
self.m13, self.m23, self.m33)
|
||||
Mat3::new(self.m11, self.m21, self.m31,
|
||||
self.m12, self.m22, self.m32,
|
||||
self.m13, self.m23, self.m33)
|
||||
}
|
||||
|
||||
fn transpose(&mut self)
|
||||
@ -204,8 +207,8 @@ impl<T:Rand + Copy> Rand for Mat3<T>
|
||||
{
|
||||
fn rand<R: Rng>(rng: &mut R) -> Mat3<T>
|
||||
{
|
||||
mat3(rng.gen(), rng.gen(), rng.gen(),
|
||||
rng.gen(), rng.gen(), rng.gen(),
|
||||
rng.gen(), rng.gen(), rng.gen())
|
||||
Mat3::new(rng.gen(), rng.gen(), rng.gen(),
|
||||
rng.gen(), rng.gen(), rng.gen(),
|
||||
rng.gen(), rng.gen(), rng.gen())
|
||||
}
|
||||
}
|
||||
|
@ -18,8 +18,11 @@ pub struct Vec3<T>
|
||||
z : T
|
||||
}
|
||||
|
||||
pub fn vec3<T:Copy>(x: T, y: T, z: T) -> Vec3<T>
|
||||
{ Vec3 {x: x, y: y, z: z} }
|
||||
impl<T: Copy> Vec3<T>
|
||||
{
|
||||
pub fn new(x: T, y: T, z: T) -> Vec3<T>
|
||||
{ Vec3 {x: x, y: y, z: z} }
|
||||
}
|
||||
|
||||
impl<T> Dim for Vec3<T>
|
||||
{
|
||||
@ -30,13 +33,13 @@ impl<T> Dim for Vec3<T>
|
||||
impl<T:Copy + Add<T,T>> Add<Vec3<T>, Vec3<T>> for Vec3<T>
|
||||
{
|
||||
fn add(&self, other: &Vec3<T>) -> Vec3<T>
|
||||
{ vec3(self.x + other.x, self.y + other.y, self.z + other.z) }
|
||||
{ Vec3::new(self.x + other.x, self.y + other.y, self.z + other.z) }
|
||||
}
|
||||
|
||||
impl<T:Copy + Sub<T,T>> Sub<Vec3<T>, Vec3<T>> for Vec3<T>
|
||||
{
|
||||
fn sub(&self, other: &Vec3<T>) -> Vec3<T>
|
||||
{ vec3(self.x - other.x, self.y - other.y, self.z - other.z) }
|
||||
{ Vec3::new(self.x - other.x, self.y - other.y, self.z - other.z) }
|
||||
}
|
||||
|
||||
impl<T: Copy + Mul<T, T>>
|
||||
@ -113,7 +116,7 @@ impl<T: Copy + Add<T, T>> Translation<Vec3<T>> for Vec3<T>
|
||||
impl<T:Copy + Neg<T>> Neg<Vec3<T>> for Vec3<T>
|
||||
{
|
||||
fn neg(&self) -> Vec3<T>
|
||||
{ vec3(-self.x, -self.y, -self.z) }
|
||||
{ Vec3::new(-self.x, -self.y, -self.z) }
|
||||
}
|
||||
|
||||
impl<T:Copy + Mul<T, T> + Add<T, T>> Dot<T> for Vec3<T>
|
||||
@ -141,7 +144,7 @@ Norm<T> for Vec3<T>
|
||||
{
|
||||
let l = self.norm();
|
||||
|
||||
vec3(self.x / l, self.y / l, self.z / l)
|
||||
Vec3::new(self.x / l, self.y / l, self.z / l)
|
||||
}
|
||||
|
||||
fn normalize(&mut self) -> T
|
||||
@ -160,7 +163,7 @@ impl<T:Copy + Mul<T, T> + Sub<T, T>> Cross<Vec3<T>> for Vec3<T>
|
||||
{
|
||||
fn cross(&self, other : &Vec3<T>) -> Vec3<T>
|
||||
{
|
||||
vec3(
|
||||
Vec3::new(
|
||||
self.y * other.z - self.z * other.y,
|
||||
self.z * other.x - self.x * other.z,
|
||||
self.x * other.y - self.y * other.x
|
||||
@ -173,7 +176,7 @@ impl<T:Copy + Zero> Zero for Vec3<T>
|
||||
fn zero() -> Vec3<T>
|
||||
{
|
||||
let _0 = Zero::zero();
|
||||
vec3(_0, _0, _0)
|
||||
Vec3::new(_0, _0, _0)
|
||||
}
|
||||
|
||||
fn is_zero(&self) -> bool
|
||||
@ -187,18 +190,18 @@ Basis for Vec3<T>
|
||||
fn canonical_basis() -> ~[Vec3<T>]
|
||||
{
|
||||
// FIXME: this should be static
|
||||
~[ vec3(One::one(), Zero::zero(), Zero::zero()),
|
||||
vec3(Zero::zero(), One::one(), Zero::zero()),
|
||||
vec3(Zero::zero(), Zero::zero(), One::one()) ]
|
||||
~[ Vec3::new(One::one(), Zero::zero(), Zero::zero()),
|
||||
Vec3::new(Zero::zero(), One::one(), Zero::zero()),
|
||||
Vec3::new(Zero::zero(), Zero::zero(), One::one()) ]
|
||||
}
|
||||
|
||||
fn orthogonal_subspace_basis(&self) -> ~[Vec3<T>]
|
||||
{
|
||||
let a =
|
||||
if (abs(self.x) > abs(self.y))
|
||||
{ vec3(self.z, Zero::zero(), -self.x).normalized() }
|
||||
{ Vec3::new(self.z, Zero::zero(), -self.x).normalized() }
|
||||
else
|
||||
{ vec3(Zero::zero(), -self.z, self.y).normalized() };
|
||||
{ Vec3::new(Zero::zero(), -self.z, self.y).normalized() };
|
||||
|
||||
~[ a, a.cross(self) ]
|
||||
}
|
||||
@ -227,5 +230,5 @@ impl<T:ApproxEq<T>> ApproxEq<T> for Vec3<T>
|
||||
impl<T:Copy + Rand> Rand for Vec3<T>
|
||||
{
|
||||
fn rand<R: Rng>(rng: &mut R) -> Vec3<T>
|
||||
{ vec3(rng.gen(), rng.gen(), rng.gen()) }
|
||||
{ Vec3::new(rng.gen(), rng.gen(), rng.gen()) }
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ use traits::rotation::Rotation;
|
||||
// #[test]
|
||||
// use traits::dim::d7;
|
||||
#[test]
|
||||
use dim1::vec1::vec1;
|
||||
use dim1::vec1::Vec1;
|
||||
#[test]
|
||||
use dim1::mat1::Mat1;
|
||||
#[test]
|
||||
@ -57,7 +57,7 @@ fn test_rotation2()
|
||||
for 10000.times
|
||||
{
|
||||
let randmat = One::one::<Rotmat<Mat2<f64>>>();
|
||||
let ang = &vec1(abs::<f64>(random()) % Real::pi());
|
||||
let ang = &Vec1::new(abs::<f64>(random()) % Real::pi());
|
||||
|
||||
assert!(randmat.rotated(ang).rotation().approx_eq(ang));
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user