Add implementation of Bounded.
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caee7eb423
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@ -1,4 +1,4 @@
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use std::num::{Zero, One, Algebraic};
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use std::num::{Zero, One, Algebraic, Bounded};
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use std::rand::{Rand, Rng, RngUtil};
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use std::rand::{Rand, Rng, RngUtil};
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use std::cmp::ApproxEq;
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use std::cmp::ApproxEq;
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use traits::basis::Basis;
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use traits::basis::Basis;
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@ -14,7 +14,6 @@ use traits::scalar_op::{ScalarMul, ScalarDiv, ScalarAdd, ScalarSub};
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pub struct Vec1<N>
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pub struct Vec1<N>
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{ x : N }
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{ x : N }
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impl<N: Copy> Vec1<N>
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impl<N: Copy> Vec1<N>
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{
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{
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#[inline(always)]
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#[inline(always)]
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@ -219,3 +218,14 @@ impl<N: Copy> Flatten<N> for Vec1<N>
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fn flatten_to(&self, l: &mut [N], off: uint)
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fn flatten_to(&self, l: &mut [N], off: uint)
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{ l[off] = self.x }
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{ l[off] = self.x }
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}
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}
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impl<N: Bounded + Copy> Bounded for Vec1<N>
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{
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#[inline(always)]
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fn max_value() -> Vec1<N>
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{ Vec1::new(Bounded::max_value()) }
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#[inline(always)]
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fn min_value() -> Vec1<N>
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{ Vec1::new(Bounded::min_value()) }
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}
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@ -1,4 +1,4 @@
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use std::num::{Zero, One, Algebraic};
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use std::num::{Zero, One, Algebraic, Bounded};
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use std::rand::{Rand, Rng, RngUtil};
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use std::rand::{Rand, Rng, RngUtil};
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use dim1::vec1::Vec1;
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use dim1::vec1::Vec1;
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use std::cmp::ApproxEq;
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use std::cmp::ApproxEq;
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@ -257,3 +257,14 @@ impl<N: Copy> Flatten<N> for Vec2<N>
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l[off + 1] = self.y;
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l[off + 1] = self.y;
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}
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}
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}
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}
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impl<N: Bounded + Copy> Bounded for Vec2<N>
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{
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#[inline(always)]
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fn max_value() -> Vec2<N>
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{ Vec2::new(Bounded::max_value(), Bounded::max_value()) }
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#[inline(always)]
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fn min_value() -> Vec2<N>
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{ Vec2::new(Bounded::min_value(), Bounded::min_value()) }
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}
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@ -1,4 +1,4 @@
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use std::num::{Zero, One, Algebraic, abs};
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use std::num::{Zero, One, Algebraic, abs, Bounded};
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use std::rand::{Rand, Rng, RngUtil};
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use std::rand::{Rand, Rng, RngUtil};
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use std::cmp::ApproxEq;
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use std::cmp::ApproxEq;
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use traits::basis::Basis;
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use traits::basis::Basis;
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@ -287,3 +287,14 @@ impl<N: Copy> Flatten<N> for Vec3<N>
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l[off + 2] = self.z;
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l[off + 2] = self.z;
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}
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}
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}
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}
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impl<N: Bounded + Copy> Bounded for Vec3<N>
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{
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#[inline(always)]
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fn max_value() -> Vec3<N>
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{ Vec3::new(Bounded::max_value(), Bounded::max_value(), Bounded::max_value()) }
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#[inline(always)]
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fn min_value() -> Vec3<N>
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{ Vec3::new(Bounded::min_value(), Bounded::min_value(), Bounded::min_value()) }
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}
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@ -1,5 +1,5 @@
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use std::uint::iterate;
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use std::uint::iterate;
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use std::num::{Zero, Algebraic};
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use std::num::{Zero, Algebraic, Bounded};
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use std::rand::{Rand, Rng, RngUtil};
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use std::rand::{Rand, Rng, RngUtil};
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use std::vec::{map};
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use std::vec::{map};
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use std::cmp::ApproxEq;
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use std::cmp::ApproxEq;
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@ -265,3 +265,14 @@ impl<D: Dim, N: Zero + Copy> Flatten<N> for NVec<D, N>
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{ l[off + i] = self.at.at[i] }
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{ l[off + i] = self.at.at[i] }
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}
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}
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}
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}
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impl<D: Dim, N: Bounded + Zero + Add<N, N> + Copy> Bounded for NVec<D, N>
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{
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#[inline(always)]
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fn max_value() -> NVec<D, N>
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{ Zero::zero::<NVec<D, N>>().scalar_add(&Bounded::max_value()) }
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#[inline(always)]
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fn min_value() -> NVec<D, N>
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{ Zero::zero::<NVec<D, N>>().scalar_add(&Bounded::min_value()) }
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}
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