Update to the last Rust.
Version of rustc: 0.11-pre (eea4909 2014-04-24 23:41:15 -0700) Vector do not implement `Rand` anymore.
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@ -35,7 +35,7 @@ impl<N: Float + Num + Clone>
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Rotation<Vec1<N>> for Rot2<N> {
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#[inline]
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fn rotation(&self) -> Vec1<N> {
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Vec1::new((-self.submat.m12).atan2(&self.submat.m11))
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Vec1::new((-self.submat.m12).atan2(self.submat.m11.clone()))
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}
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#[inline]
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@ -103,7 +103,6 @@ scalar_sub_impl!(Vec1, int, Vec1SubRhs, x)
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translation_impl!(Vec1)
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norm_impl!(Vec1, x)
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approx_eq_impl!(Vec1, x)
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round_impl!(Vec1, x)
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one_impl!(Vec1, x)
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from_iterator_impl!(Vec1, iterator)
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bounded_impl!(Vec1, x)
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@ -201,7 +200,6 @@ scalar_sub_impl!(Vec2, int, Vec2SubRhs, x, y)
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translation_impl!(Vec2)
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norm_impl!(Vec2, x, y)
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approx_eq_impl!(Vec2, x, y)
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round_impl!(Vec2, x, y)
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one_impl!(Vec2, x, y)
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from_iterator_impl!(Vec2, iterator, iterator)
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bounded_impl!(Vec2, x, y)
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@ -304,7 +302,6 @@ scalar_sub_impl!(Vec3, int, Vec3SubRhs, x, y, z)
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translation_impl!(Vec3)
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norm_impl!(Vec3, x, y ,z)
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approx_eq_impl!(Vec3, x, y, z)
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round_impl!(Vec3, x, y, z)
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one_impl!(Vec3, x, y, z)
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from_iterator_impl!(Vec3, iterator, iterator, iterator)
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bounded_impl!(Vec3, x, y, z)
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@ -407,7 +404,6 @@ scalar_sub_impl!(Vec4, int, Vec4SubRhs, x, y, z, w)
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translation_impl!(Vec4)
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norm_impl!(Vec4, x, y, z, w)
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approx_eq_impl!(Vec4, x, y, z, w)
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round_impl!(Vec4, x, y, z, w)
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one_impl!(Vec4, x, y, z, w)
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from_iterator_impl!(Vec4, iterator, iterator, iterator, iterator)
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bounded_impl!(Vec4, x, y, z, w)
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@ -511,7 +507,6 @@ scalar_sub_impl!(Vec5, int, Vec5SubRhs, x, y, z, w, a)
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translation_impl!(Vec5)
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norm_impl!(Vec5, x, y, z, w, a)
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approx_eq_impl!(Vec5, x, y, z, w, a)
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round_impl!(Vec5, x, y, z, w, a)
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one_impl!(Vec5, x, y, z, w, a)
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from_iterator_impl!(Vec5, iterator, iterator, iterator, iterator, iterator)
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bounded_impl!(Vec5, x, y, z, w, a)
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@ -617,7 +612,6 @@ scalar_sub_impl!(Vec6, int, Vec6SubRhs, x, y, z, w, a, b)
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translation_impl!(Vec6)
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norm_impl!(Vec6, x, y, z, w, a, b)
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approx_eq_impl!(Vec6, x, y, z, w, a, b)
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round_impl!(Vec6, x, y, z, w, a, b)
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one_impl!(Vec6, x, y, z, w, a, b)
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from_iterator_impl!(Vec6, iterator, iterator, iterator, iterator, iterator, iterator)
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bounded_impl!(Vec6, x, y, z, w, a, b)
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@ -493,32 +493,6 @@ macro_rules! norm_impl(
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)
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)
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macro_rules! round_impl(
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($t: ident, $comp0: ident $(,$compN: ident)*) => (
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impl<N: Round> Round for $t<N> {
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fn floor(&self) -> $t<N> {
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$t::new(self.$comp0.floor() $(, self.$compN.floor())*)
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}
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fn ceil(&self) -> $t<N> {
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$t::new(self.$comp0.ceil() $(, self.$compN.ceil())*)
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}
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fn round(&self) -> $t<N> {
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$t::new(self.$comp0.round() $(, self.$compN.round())*)
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}
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fn trunc(&self) -> $t<N> {
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$t::new(self.$comp0.trunc() $(, self.$compN.trunc())*)
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}
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fn fract(&self) -> $t<N> {
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$t::new(self.$comp0.fract() $(, self.$compN.fract())*)
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}
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}
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)
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)
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macro_rules! approx_eq_impl(
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($t: ident, $comp0: ident $(,$compN: ident)*) => (
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impl<N: ApproxEq<N>> ApproxEq<N> for $t<N> {
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@ -39,7 +39,7 @@ pub trait VecExt<N>: AnyVec<N> + Indexable<uint, N> + Iterable<N> +
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/// Trait grouping uncommon, low-level and borderline (from the mathematical point of view)
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/// operations on vectors.
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pub trait FloatVecExt<N: Float>: FloatVec<N> + VecExt<N> + Basis + Round { }
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pub trait FloatVecExt<N: Float>: FloatVec<N> + VecExt<N> + Basis { }
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impl<N, V: Dim + Sub<V, V> + Add<V, V> + Neg<V> + Zero + Eq + Mul<N, V> + Div<N, V> + Dot<N>>
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AnyVec<N> for V { }
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@ -51,7 +51,7 @@ impl<N,
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UniformSphereSample + ScalarAdd<N> + ScalarSub<N> + Bounded>
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VecExt<N> for V { }
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impl<N: Float, V: FloatVec<N> + VecExt<N> + Basis + Round> FloatVecExt<N> for V { }
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impl<N: Float, V: FloatVec<N> + VecExt<N> + Basis> FloatVecExt<N> for V { }
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// FIXME: return an iterator instead
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/// Traits of objects which can form a basis (typically vectors).
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