Fix benches.
This commit is contained in:
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ec44d197b2
commit
73c49884c3
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@ -21,7 +21,7 @@ macro_rules! bench_binop(
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})
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}
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}
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)
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);
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macro_rules! bench_binop_na(
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($name: ident, $t1: ty, $t2: ty, $binop: ident) => {
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@ -44,7 +44,7 @@ macro_rules! bench_binop_na(
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})
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}
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}
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)
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);
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macro_rules! bench_unop(
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($name: ident, $t: ty, $unop: ident) => {
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@ -66,7 +66,7 @@ macro_rules! bench_unop(
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})
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}
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}
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)
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);
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macro_rules! bench_unop_self(
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($name: ident, $t: ty, $unop: ident) => {
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@ -88,7 +88,7 @@ macro_rules! bench_unop_self(
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})
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}
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}
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)
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);
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macro_rules! bench_construction(
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($name: ident, $constructor: path $(, $args: ident: $types: ty)*) => {
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@ -111,4 +111,4 @@ macro_rules! bench_construction(
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})
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}
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}
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)
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);
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@ -10,9 +10,9 @@ use na::{UnitQuat, Rot2, Rot3, Vec1, Vec3};
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#[path="common/macros.rs"]
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mod macros;
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bench_construction!(_bench_quat_from_axisangle, UnitQuat::new, axisangle: Vec3<f32>)
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bench_construction!(_bench_rot2_from_axisangle, Rot2::new, axisangle: Vec1<f32>)
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bench_construction!(_bench_rot3_from_axisangle, Rot3::new, axisangle: Vec3<f32>)
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bench_construction!(_bench_quat_from_axisangle, UnitQuat::new, axisangle: Vec3<f32>);
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bench_construction!(_bench_rot2_from_axisangle, Rot2::new, axisangle: Vec1<f32>);
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bench_construction!(_bench_rot3_from_axisangle, Rot3::new, axisangle: Vec3<f32>);
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bench_construction!(_bench_quat_from_euler_angles, UnitQuat::new_with_euler_angles, roll: f32, pitch: f32, yaw: f32)
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bench_construction!(_bench_rot3_from_euler_angles, Rot3::new_with_euler_angles, roll: f32, pitch: f32, yaw: f32)
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bench_construction!(_bench_quat_from_euler_angles, UnitQuat::new_with_euler_angles, roll: f32, pitch: f32, yaw: f32);
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bench_construction!(_bench_rot3_from_euler_angles, Rot3::new_with_euler_angles, roll: f32, pitch: f32, yaw: f32);
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@ -20,31 +20,31 @@ macro_rules! bench_mul_dmat(
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})
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}
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}
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)
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);
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#[bench]
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fn bench_mul_dmat2(bh: &mut Bencher) {
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bench_mul_dmat!(bh, 2, 2)
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bench_mul_dmat!(bh, 2, 2);
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}
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#[bench]
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fn bench_mul_dmat3(bh: &mut Bencher) {
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bench_mul_dmat!(bh, 3, 3)
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bench_mul_dmat!(bh, 3, 3);
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}
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#[bench]
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fn bench_mul_dmat4(bh: &mut Bencher) {
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bench_mul_dmat!(bh, 4, 4)
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bench_mul_dmat!(bh, 4, 4);
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}
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#[bench]
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fn bench_mul_dmat5(bh: &mut Bencher) {
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bench_mul_dmat!(bh, 5, 5)
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bench_mul_dmat!(bh, 5, 5);
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}
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#[bench]
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fn bench_mul_dmat6(bh: &mut Bencher) {
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bench_mul_dmat!(bh, 6, 6)
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bench_mul_dmat!(bh, 6, 6);
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}
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macro_rules! bench_mul_dmat_dvec(
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@ -62,29 +62,29 @@ macro_rules! bench_mul_dmat_dvec(
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})
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}
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}
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)
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);
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#[bench]
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fn bench_mul_dmat_dvec2(bh: &mut Bencher) {
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bench_mul_dmat_dvec!(bh, 2, 2)
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bench_mul_dmat_dvec!(bh, 2, 2);
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}
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#[bench]
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fn bench_mul_dmat_dvec3(bh: &mut Bencher) {
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bench_mul_dmat_dvec!(bh, 3, 3)
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bench_mul_dmat_dvec!(bh, 3, 3);
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}
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#[bench]
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fn bench_mul_dmat_dvec4(bh: &mut Bencher) {
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bench_mul_dmat_dvec!(bh, 4, 4)
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bench_mul_dmat_dvec!(bh, 4, 4);
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}
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#[bench]
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fn bench_mul_dmat_dvec5(bh: &mut Bencher) {
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bench_mul_dmat_dvec!(bh, 5, 5)
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bench_mul_dmat_dvec!(bh, 5, 5);
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}
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#[bench]
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fn bench_mul_dmat_dvec6(bh: &mut Bencher) {
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bench_mul_dmat_dvec!(bh, 6, 6)
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bench_mul_dmat_dvec!(bh, 6, 6);
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}
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@ -10,34 +10,34 @@ use na::{Vec2, Vec3, Vec4, Mat2, Mat3, Mat4};
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#[path="common/macros.rs"]
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mod macros;
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bench_binop!(_bench_mat2_mul_m, Mat2<f32>, Mat2<f32>, mul)
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bench_binop!(_bench_mat3_mul_m, Mat3<f32>, Mat3<f32>, mul)
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bench_binop!(_bench_mat4_mul_m, Mat4<f32>, Mat4<f32>, mul)
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bench_binop!(_bench_mat2_mul_m, Mat2<f32>, Mat2<f32>, mul);
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bench_binop!(_bench_mat3_mul_m, Mat3<f32>, Mat3<f32>, mul);
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bench_binop!(_bench_mat4_mul_m, Mat4<f32>, Mat4<f32>, mul);
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bench_binop!(_bench_mat2_add_m, Mat2<f32>, Mat2<f32>, add)
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bench_binop!(_bench_mat3_add_m, Mat3<f32>, Mat3<f32>, add)
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bench_binop!(_bench_mat4_add_m, Mat4<f32>, Mat4<f32>, add)
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bench_binop!(_bench_mat2_add_m, Mat2<f32>, Mat2<f32>, add);
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bench_binop!(_bench_mat3_add_m, Mat3<f32>, Mat3<f32>, add);
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bench_binop!(_bench_mat4_add_m, Mat4<f32>, Mat4<f32>, add);
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bench_binop!(_bench_mat2_sub_m, Mat2<f32>, Mat2<f32>, sub)
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bench_binop!(_bench_mat3_sub_m, Mat3<f32>, Mat3<f32>, sub)
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bench_binop!(_bench_mat4_sub_m, Mat4<f32>, Mat4<f32>, sub)
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bench_binop!(_bench_mat2_sub_m, Mat2<f32>, Mat2<f32>, sub);
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bench_binop!(_bench_mat3_sub_m, Mat3<f32>, Mat3<f32>, sub);
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bench_binop!(_bench_mat4_sub_m, Mat4<f32>, Mat4<f32>, sub);
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bench_binop!(_bench_mat2_mul_v, Mat2<f32>, Vec2<f32>, mul)
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bench_binop!(_bench_mat3_mul_v, Mat3<f32>, Vec3<f32>, mul)
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bench_binop!(_bench_mat4_mul_v, Mat4<f32>, Vec4<f32>, mul)
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bench_binop!(_bench_mat2_mul_v, Mat2<f32>, Vec2<f32>, mul);
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bench_binop!(_bench_mat3_mul_v, Mat3<f32>, Vec3<f32>, mul);
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bench_binop!(_bench_mat4_mul_v, Mat4<f32>, Vec4<f32>, mul);
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bench_binop!(_bench_mat2_mul_s, Mat2<f32>, f32, mul)
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bench_binop!(_bench_mat3_mul_s, Mat3<f32>, f32, mul)
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bench_binop!(_bench_mat4_mul_s, Mat4<f32>, f32, mul)
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bench_binop!(_bench_mat2_mul_s, Mat2<f32>, f32, mul);
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bench_binop!(_bench_mat3_mul_s, Mat3<f32>, f32, mul);
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bench_binop!(_bench_mat4_mul_s, Mat4<f32>, f32, mul);
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bench_binop!(_bench_mat2_div_s, Mat2<f32>, f32, div)
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bench_binop!(_bench_mat3_div_s, Mat3<f32>, f32, div)
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bench_binop!(_bench_mat4_div_s, Mat4<f32>, f32, div)
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bench_binop!(_bench_mat2_div_s, Mat2<f32>, f32, div);
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bench_binop!(_bench_mat3_div_s, Mat3<f32>, f32, div);
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bench_binop!(_bench_mat4_div_s, Mat4<f32>, f32, div);
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bench_unop!(_bench_mat2_inv, Mat2<f32>, inv)
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bench_unop!(_bench_mat3_inv, Mat3<f32>, inv)
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bench_unop!(_bench_mat4_inv, Mat4<f32>, inv)
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bench_unop!(_bench_mat2_inv, Mat2<f32>, inv);
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bench_unop!(_bench_mat3_inv, Mat3<f32>, inv);
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bench_unop!(_bench_mat4_inv, Mat4<f32>, inv);
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bench_unop!(_bench_mat2_transpose, Mat2<f32>, transpose)
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bench_unop!(_bench_mat3_transpose, Mat3<f32>, transpose)
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bench_unop!(_bench_mat4_transpose, Mat4<f32>, transpose)
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bench_unop!(_bench_mat2_transpose, Mat2<f32>, transpose);
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bench_unop!(_bench_mat3_transpose, Mat3<f32>, transpose);
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bench_unop!(_bench_mat4_transpose, Mat4<f32>, transpose);
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@ -10,13 +10,13 @@ use na::{Quat, UnitQuat, Vec3};
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#[path="common/macros.rs"]
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mod macros;
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bench_binop!(_bench_quat_add_q, Quat<f32>, Quat<f32>, add)
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bench_binop!(_bench_quat_sub_q, Quat<f32>, Quat<f32>, sub)
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bench_binop!(_bench_quat_mul_q, Quat<f32>, Quat<f32>, mul)
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bench_binop!(_bench_quat_add_q, Quat<f32>, Quat<f32>, add);
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bench_binop!(_bench_quat_sub_q, Quat<f32>, Quat<f32>, sub);
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bench_binop!(_bench_quat_mul_q, Quat<f32>, Quat<f32>, mul);
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// bench_binop!(_bench_quat_div_q, Quat<f32>, Quat<f32>, div)
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bench_binop!(_bench_quat_mul_v, UnitQuat<f32>, Vec3<f32>, mul)
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bench_binop!(_bench_quat_mul_s, Quat<f32>, f32, mul)
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bench_binop!(_bench_quat_div_s, Quat<f32>, f32, div)
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bench_unop!(_bench_quat_inv, Quat<f32>, inv)
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bench_unop_self!(_bench_quat_conjugate, Quat<f32>, conjugate)
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bench_unop!(_bench_quat_normalize, Quat<f32>, normalize)
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bench_binop!(_bench_quat_mul_v, UnitQuat<f32>, Vec3<f32>, mul);
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bench_binop!(_bench_quat_mul_s, Quat<f32>, f32, mul);
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bench_binop!(_bench_quat_div_s, Quat<f32>, f32, div);
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bench_unop!(_bench_quat_inv, Quat<f32>, inv);
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bench_unop_self!(_bench_quat_conjugate, Quat<f32>, conjugate);
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bench_unop!(_bench_quat_normalize, Quat<f32>, normalize);
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@ -10,48 +10,48 @@ use na::{Vec2, Vec3, Vec4};
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#[path="common/macros.rs"]
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mod macros;
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bench_binop!(_bench_vec2_add_v, Vec2<f32>, Vec2<f32>, add)
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bench_binop!(_bench_vec3_add_v, Vec3<f32>, Vec3<f32>, add)
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bench_binop!(_bench_vec4_add_v, Vec4<f32>, Vec4<f32>, add)
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bench_binop!(_bench_vec2_add_v, Vec2<f32>, Vec2<f32>, add);
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bench_binop!(_bench_vec3_add_v, Vec3<f32>, Vec3<f32>, add);
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bench_binop!(_bench_vec4_add_v, Vec4<f32>, Vec4<f32>, add);
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bench_binop!(_bench_vec2_sub_v, Vec2<f32>, Vec2<f32>, sub)
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bench_binop!(_bench_vec3_sub_v, Vec3<f32>, Vec3<f32>, sub)
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bench_binop!(_bench_vec4_sub_v, Vec4<f32>, Vec4<f32>, sub)
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bench_binop!(_bench_vec2_sub_v, Vec2<f32>, Vec2<f32>, sub);
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bench_binop!(_bench_vec3_sub_v, Vec3<f32>, Vec3<f32>, sub);
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bench_binop!(_bench_vec4_sub_v, Vec4<f32>, Vec4<f32>, sub);
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bench_binop!(_bench_vec2_mul_v, Vec2<f32>, Vec2<f32>, mul)
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bench_binop!(_bench_vec3_mul_v, Vec3<f32>, Vec3<f32>, mul)
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bench_binop!(_bench_vec4_mul_v, Vec4<f32>, Vec4<f32>, mul)
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bench_binop!(_bench_vec2_mul_v, Vec2<f32>, Vec2<f32>, mul);
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bench_binop!(_bench_vec3_mul_v, Vec3<f32>, Vec3<f32>, mul);
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bench_binop!(_bench_vec4_mul_v, Vec4<f32>, Vec4<f32>, mul);
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bench_binop!(_bench_vec2_div_v, Vec2<f32>, Vec2<f32>, div)
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bench_binop!(_bench_vec3_div_v, Vec3<f32>, Vec3<f32>, div)
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bench_binop!(_bench_vec4_div_v, Vec4<f32>, Vec4<f32>, div)
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bench_binop!(_bench_vec2_div_v, Vec2<f32>, Vec2<f32>, div);
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bench_binop!(_bench_vec3_div_v, Vec3<f32>, Vec3<f32>, div);
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bench_binop!(_bench_vec4_div_v, Vec4<f32>, Vec4<f32>, div);
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bench_binop!(_bench_vec2_add_s, Vec2<f32>, f32, add)
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bench_binop!(_bench_vec3_add_s, Vec3<f32>, f32, add)
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bench_binop!(_bench_vec4_add_s, Vec4<f32>, f32, add)
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bench_binop!(_bench_vec2_add_s, Vec2<f32>, f32, add);
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bench_binop!(_bench_vec3_add_s, Vec3<f32>, f32, add);
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bench_binop!(_bench_vec4_add_s, Vec4<f32>, f32, add);
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bench_binop!(_bench_vec2_sub_s, Vec2<f32>, f32, sub)
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bench_binop!(_bench_vec3_sub_s, Vec3<f32>, f32, sub)
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bench_binop!(_bench_vec4_sub_s, Vec4<f32>, f32, sub)
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bench_binop!(_bench_vec2_sub_s, Vec2<f32>, f32, sub);
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bench_binop!(_bench_vec3_sub_s, Vec3<f32>, f32, sub);
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bench_binop!(_bench_vec4_sub_s, Vec4<f32>, f32, sub);
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bench_binop!(_bench_vec2_mul_s, Vec2<f32>, f32, mul)
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bench_binop!(_bench_vec3_mul_s, Vec3<f32>, f32, mul)
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bench_binop!(_bench_vec4_mul_s, Vec4<f32>, f32, mul)
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bench_binop!(_bench_vec2_mul_s, Vec2<f32>, f32, mul);
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bench_binop!(_bench_vec3_mul_s, Vec3<f32>, f32, mul);
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bench_binop!(_bench_vec4_mul_s, Vec4<f32>, f32, mul);
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bench_binop!(_bench_vec2_div_s, Vec2<f32>, f32, div)
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bench_binop!(_bench_vec3_div_s, Vec3<f32>, f32, div)
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bench_binop!(_bench_vec4_div_s, Vec4<f32>, f32, div)
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bench_binop!(_bench_vec2_div_s, Vec2<f32>, f32, div);
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bench_binop!(_bench_vec3_div_s, Vec3<f32>, f32, div);
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bench_binop!(_bench_vec4_div_s, Vec4<f32>, f32, div);
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bench_binop_na!(_bench_vec2_dot, Vec2<f32>, Vec2<f32>, dot)
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bench_binop_na!(_bench_vec3_dot, Vec3<f32>, Vec3<f32>, dot)
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bench_binop_na!(_bench_vec4_dot, Vec4<f32>, Vec4<f32>, dot)
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bench_binop_na!(_bench_vec2_dot, Vec2<f32>, Vec2<f32>, dot);
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bench_binop_na!(_bench_vec3_dot, Vec3<f32>, Vec3<f32>, dot);
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bench_binop_na!(_bench_vec4_dot, Vec4<f32>, Vec4<f32>, dot);
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bench_binop_na!(_bench_vec3_cross, Vec3<f32>, Vec3<f32>, cross)
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bench_binop_na!(_bench_vec3_cross, Vec3<f32>, Vec3<f32>, cross);
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bench_unop!(_bench_vec2_norm, Vec2<f32>, norm)
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bench_unop!(_bench_vec3_norm, Vec3<f32>, norm)
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bench_unop!(_bench_vec4_norm, Vec4<f32>, norm)
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bench_unop!(_bench_vec2_norm, Vec2<f32>, norm);
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bench_unop!(_bench_vec3_norm, Vec3<f32>, norm);
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bench_unop!(_bench_vec4_norm, Vec4<f32>, norm);
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bench_unop!(_bench_vec2_normalize, Vec2<f32>, normalize)
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bench_unop!(_bench_vec3_normalize, Vec3<f32>, normalize)
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bench_unop!(_bench_vec4_normalize, Vec4<f32>, normalize)
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bench_unop!(_bench_vec2_normalize, Vec2<f32>, normalize);
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bench_unop!(_bench_vec3_normalize, Vec3<f32>, normalize);
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bench_unop!(_bench_vec4_normalize, Vec4<f32>, normalize);
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