Group swizzle methods by dimensional requirement.
This is semantically equivalent, but improves the rendered documentation.
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@ -3,64 +3,60 @@ use storage::Storage;
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use typenum::{self, Cmp, Greater};
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macro_rules! impl_swizzle {
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($(where $BaseDim: ident: $name: ident() -> $Result: ident[$($i: expr),*]);*) => {
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($( where $BaseDim: ident: $( $name: ident() -> $Result: ident[$($i: expr),+] ),+ ;)* ) => {
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$(
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impl<N: Scalar, D: DimName, S: Storage<N, D>> Vector<N, D, S>
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where D::Value: Cmp<typenum::$BaseDim, Output=Greater>
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{
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$(
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impl<N: Scalar, D: DimName, S: Storage<N, D>> Vector<N, D, S> {
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/// Builds a new vector from components of `self`.
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#[inline]
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pub fn $name(&self) -> $Result<N>
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where D::Value: Cmp<typenum::$BaseDim, Output=Greater> {
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pub fn $name(&self) -> $Result<N> {
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$Result::new($(self[$i]),*)
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}
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)*
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}
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)*
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}
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}
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impl_swizzle!(
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where U0: xx() -> Vector2[0, 0];
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where U1: xy() -> Vector2[0, 1];
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where U2: xz() -> Vector2[0, 2];
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where U1: yx() -> Vector2[1, 0];
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where U1: yy() -> Vector2[1, 1];
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where U2: yz() -> Vector2[1, 2];
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where U2: zx() -> Vector2[2, 0];
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where U2: zy() -> Vector2[2, 1];
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where U2: zz() -> Vector2[2, 2];
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where U0: xx() -> Vector2[0, 0],
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xxx() -> Vector3[0, 0, 0];
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where U0: xxx() -> Vector3[0, 0, 0];
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where U1: xxy() -> Vector3[0, 0, 1];
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where U2: xxz() -> Vector3[0, 0, 2];
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where U1: xy() -> Vector2[0, 1],
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yx() -> Vector2[1, 0],
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yy() -> Vector2[1, 1],
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xxy() -> Vector3[0, 0, 1],
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xyx() -> Vector3[0, 1, 0],
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xyy() -> Vector3[0, 1, 1],
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yxx() -> Vector3[1, 0, 0],
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yxy() -> Vector3[1, 0, 1],
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yyx() -> Vector3[1, 1, 0],
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yyy() -> Vector3[1, 1, 1];
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where U1: xyx() -> Vector3[0, 1, 0];
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where U1: xyy() -> Vector3[0, 1, 1];
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where U2: xyz() -> Vector3[0, 1, 2];
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where U2: xzx() -> Vector3[0, 2, 0];
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where U2: xzy() -> Vector3[0, 2, 1];
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where U2: xzz() -> Vector3[0, 2, 2];
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where U1: yxx() -> Vector3[1, 0, 0];
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where U1: yxy() -> Vector3[1, 0, 1];
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where U2: yxz() -> Vector3[1, 0, 2];
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where U1: yyx() -> Vector3[1, 1, 0];
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where U1: yyy() -> Vector3[1, 1, 1];
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where U2: yyz() -> Vector3[1, 1, 2];
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where U2: yzx() -> Vector3[1, 2, 0];
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where U2: yzy() -> Vector3[1, 2, 1];
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where U2: yzz() -> Vector3[1, 2, 2];
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where U2: zxx() -> Vector3[2, 0, 0];
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where U2: zxy() -> Vector3[2, 0, 1];
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where U2: zxz() -> Vector3[2, 0, 2];
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where U2: zyx() -> Vector3[2, 1, 0];
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where U2: zyy() -> Vector3[2, 1, 1];
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where U2: zyz() -> Vector3[2, 1, 2];
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where U2: zzx() -> Vector3[2, 2, 0];
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where U2: zzy() -> Vector3[2, 2, 1];
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where U2: zzz() -> Vector3[2, 2, 2]
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where U2: xz() -> Vector2[0, 2],
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yz() -> Vector2[1, 2],
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zx() -> Vector2[2, 0],
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zy() -> Vector2[2, 1],
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zz() -> Vector2[2, 2],
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xxz() -> Vector3[0, 0, 2],
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xyz() -> Vector3[0, 1, 2],
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xzx() -> Vector3[0, 2, 0],
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xzy() -> Vector3[0, 2, 1],
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xzz() -> Vector3[0, 2, 2],
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yxz() -> Vector3[1, 0, 2],
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yyz() -> Vector3[1, 1, 2],
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yzx() -> Vector3[1, 2, 0],
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yzy() -> Vector3[1, 2, 1],
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yzz() -> Vector3[1, 2, 2],
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zxx() -> Vector3[2, 0, 0],
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zxy() -> Vector3[2, 0, 1],
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zxz() -> Vector3[2, 0, 2],
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zyx() -> Vector3[2, 1, 0],
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zyy() -> Vector3[2, 1, 1],
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zyz() -> Vector3[2, 1, 2],
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zzx() -> Vector3[2, 2, 0],
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zzy() -> Vector3[2, 2, 1],
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zzz() -> Vector3[2, 2, 2];
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);
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@ -4,66 +4,62 @@ use geometry::{Point, Point2, Point3};
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use typenum::{self, Cmp, Greater};
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macro_rules! impl_swizzle {
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($(where $BaseDim: ident: $name: ident() -> $Result: ident[$($i: expr),*]);*) => {
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($( where $BaseDim: ident: $( $name: ident() -> $Result: ident[$($i: expr),+] ),+ ;)* ) => {
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$(
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impl<N: Scalar, D: DimName> Point<N, D>
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where DefaultAllocator: Allocator<N, D>
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where
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DefaultAllocator: Allocator<N, D>,
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D::Value: Cmp<typenum::$BaseDim, Output=Greater>
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{
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/// Builds a new vector from components of `self`.
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$(
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/// Builds a new point from components of `self`.
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#[inline]
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pub fn $name(&self) -> $Result<N>
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where D::Value: Cmp<typenum::$BaseDim, Output=Greater> {
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pub fn $name(&self) -> $Result<N> {
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$Result::new($(self[$i]),*)
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}
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)*
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}
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)*
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}
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}
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impl_swizzle!(
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where U0: xx() -> Point2[0, 0];
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where U1: xy() -> Point2[0, 1];
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where U2: xz() -> Point2[0, 2];
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where U1: yx() -> Point2[1, 0];
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where U1: yy() -> Point2[1, 1];
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where U2: yz() -> Point2[1, 2];
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where U2: zx() -> Point2[2, 0];
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where U2: zy() -> Point2[2, 1];
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where U2: zz() -> Point2[2, 2];
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where U0: xx() -> Point2[0, 0],
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xxx() -> Point3[0, 0, 0];
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where U0: xxx() -> Point3[0, 0, 0];
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where U1: xxy() -> Point3[0, 0, 1];
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where U2: xxz() -> Point3[0, 0, 2];
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where U1: xy() -> Point2[0, 1],
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yx() -> Point2[1, 0],
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yy() -> Point2[1, 1],
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xxy() -> Point3[0, 0, 1],
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xyx() -> Point3[0, 1, 0],
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xyy() -> Point3[0, 1, 1],
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yxx() -> Point3[1, 0, 0],
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yxy() -> Point3[1, 0, 1],
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yyx() -> Point3[1, 1, 0],
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yyy() -> Point3[1, 1, 1];
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where U1: xyx() -> Point3[0, 1, 0];
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where U1: xyy() -> Point3[0, 1, 1];
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where U2: xyz() -> Point3[0, 1, 2];
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where U2: xzx() -> Point3[0, 2, 0];
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where U2: xzy() -> Point3[0, 2, 1];
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where U2: xzz() -> Point3[0, 2, 2];
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where U1: yxx() -> Point3[1, 0, 0];
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where U1: yxy() -> Point3[1, 0, 1];
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where U2: yxz() -> Point3[1, 0, 2];
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where U1: yyx() -> Point3[1, 1, 0];
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where U1: yyy() -> Point3[1, 1, 1];
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where U2: yyz() -> Point3[1, 1, 2];
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where U2: yzx() -> Point3[1, 2, 0];
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where U2: yzy() -> Point3[1, 2, 1];
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where U2: yzz() -> Point3[1, 2, 2];
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where U2: zxx() -> Point3[2, 0, 0];
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where U2: zxy() -> Point3[2, 0, 1];
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where U2: zxz() -> Point3[2, 0, 2];
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where U2: zyx() -> Point3[2, 1, 0];
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where U2: zyy() -> Point3[2, 1, 1];
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where U2: zyz() -> Point3[2, 1, 2];
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where U2: zzx() -> Point3[2, 2, 0];
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where U2: zzy() -> Point3[2, 2, 1];
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where U2: zzz() -> Point3[2, 2, 2]
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where U2: xz() -> Point2[0, 2],
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yz() -> Point2[1, 2],
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zx() -> Point2[2, 0],
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zy() -> Point2[2, 1],
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zz() -> Point2[2, 2],
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xxz() -> Point3[0, 0, 2],
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xyz() -> Point3[0, 1, 2],
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xzx() -> Point3[0, 2, 0],
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xzy() -> Point3[0, 2, 1],
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xzz() -> Point3[0, 2, 2],
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yxz() -> Point3[1, 0, 2],
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yyz() -> Point3[1, 1, 2],
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yzx() -> Point3[1, 2, 0],
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yzy() -> Point3[1, 2, 1],
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yzz() -> Point3[1, 2, 2],
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zxx() -> Point3[2, 0, 0],
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zxy() -> Point3[2, 0, 1],
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zxz() -> Point3[2, 0, 2],
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zyx() -> Point3[2, 1, 0],
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zyy() -> Point3[2, 1, 1],
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zyz() -> Point3[2, 1, 2],
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zzx() -> Point3[2, 2, 0],
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zzy() -> Point3[2, 2, 1],
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zzz() -> Point3[2, 2, 2];
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);
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