Group swizzle methods by dimensional requirement.
This is semantically equivalent, but improves the rendered documentation.
This commit is contained in:
parent
a56aad76bd
commit
72d89c75ae
|
@ -3,64 +3,60 @@ use storage::Storage;
|
||||||
use typenum::{self, Cmp, Greater};
|
use typenum::{self, Cmp, Greater};
|
||||||
|
|
||||||
macro_rules! impl_swizzle {
|
macro_rules! impl_swizzle {
|
||||||
($(where $BaseDim: ident: $name: ident() -> $Result: ident[$($i: expr),*]);*) => {
|
($( where $BaseDim: ident: $( $name: ident() -> $Result: ident[$($i: expr),+] ),+ ;)* ) => {
|
||||||
$(
|
$(
|
||||||
impl<N: Scalar, D: DimName, S: Storage<N, D>> Vector<N, D, S> {
|
impl<N: Scalar, D: DimName, S: Storage<N, D>> Vector<N, D, S>
|
||||||
/// Builds a new vector from components of `self`.
|
where D::Value: Cmp<typenum::$BaseDim, Output=Greater>
|
||||||
#[inline]
|
{
|
||||||
pub fn $name(&self) -> $Result<N>
|
$(
|
||||||
where D::Value: Cmp<typenum::$BaseDim, Output=Greater> {
|
/// Builds a new vector from components of `self`.
|
||||||
$Result::new($(self[$i]),*)
|
#[inline]
|
||||||
}
|
pub fn $name(&self) -> $Result<N> {
|
||||||
|
$Result::new($(self[$i]),*)
|
||||||
|
}
|
||||||
|
)*
|
||||||
}
|
}
|
||||||
)*
|
)*
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl_swizzle!(
|
impl_swizzle!(
|
||||||
where U0: xx() -> Vector2[0, 0];
|
where U0: xx() -> Vector2[0, 0],
|
||||||
where U1: xy() -> Vector2[0, 1];
|
xxx() -> Vector3[0, 0, 0];
|
||||||
where U2: xz() -> Vector2[0, 2];
|
|
||||||
where U1: yx() -> Vector2[1, 0];
|
|
||||||
where U1: yy() -> Vector2[1, 1];
|
|
||||||
where U2: yz() -> Vector2[1, 2];
|
|
||||||
where U2: zx() -> Vector2[2, 0];
|
|
||||||
where U2: zy() -> Vector2[2, 1];
|
|
||||||
where U2: zz() -> Vector2[2, 2];
|
|
||||||
|
|
||||||
where U0: xxx() -> Vector3[0, 0, 0];
|
where U1: xy() -> Vector2[0, 1],
|
||||||
where U1: xxy() -> Vector3[0, 0, 1];
|
yx() -> Vector2[1, 0],
|
||||||
where U2: xxz() -> Vector3[0, 0, 2];
|
yy() -> Vector2[1, 1],
|
||||||
|
xxy() -> Vector3[0, 0, 1],
|
||||||
|
xyx() -> Vector3[0, 1, 0],
|
||||||
|
xyy() -> Vector3[0, 1, 1],
|
||||||
|
yxx() -> Vector3[1, 0, 0],
|
||||||
|
yxy() -> Vector3[1, 0, 1],
|
||||||
|
yyx() -> Vector3[1, 1, 0],
|
||||||
|
yyy() -> Vector3[1, 1, 1];
|
||||||
|
|
||||||
where U1: xyx() -> Vector3[0, 1, 0];
|
where U2: xz() -> Vector2[0, 2],
|
||||||
where U1: xyy() -> Vector3[0, 1, 1];
|
yz() -> Vector2[1, 2],
|
||||||
where U2: xyz() -> Vector3[0, 1, 2];
|
zx() -> Vector2[2, 0],
|
||||||
|
zy() -> Vector2[2, 1],
|
||||||
where U2: xzx() -> Vector3[0, 2, 0];
|
zz() -> Vector2[2, 2],
|
||||||
where U2: xzy() -> Vector3[0, 2, 1];
|
xxz() -> Vector3[0, 0, 2],
|
||||||
where U2: xzz() -> Vector3[0, 2, 2];
|
xyz() -> Vector3[0, 1, 2],
|
||||||
|
xzx() -> Vector3[0, 2, 0],
|
||||||
where U1: yxx() -> Vector3[1, 0, 0];
|
xzy() -> Vector3[0, 2, 1],
|
||||||
where U1: yxy() -> Vector3[1, 0, 1];
|
xzz() -> Vector3[0, 2, 2],
|
||||||
where U2: yxz() -> Vector3[1, 0, 2];
|
yxz() -> Vector3[1, 0, 2],
|
||||||
|
yyz() -> Vector3[1, 1, 2],
|
||||||
where U1: yyx() -> Vector3[1, 1, 0];
|
yzx() -> Vector3[1, 2, 0],
|
||||||
where U1: yyy() -> Vector3[1, 1, 1];
|
yzy() -> Vector3[1, 2, 1],
|
||||||
where U2: yyz() -> Vector3[1, 1, 2];
|
yzz() -> Vector3[1, 2, 2],
|
||||||
|
zxx() -> Vector3[2, 0, 0],
|
||||||
where U2: yzx() -> Vector3[1, 2, 0];
|
zxy() -> Vector3[2, 0, 1],
|
||||||
where U2: yzy() -> Vector3[1, 2, 1];
|
zxz() -> Vector3[2, 0, 2],
|
||||||
where U2: yzz() -> Vector3[1, 2, 2];
|
zyx() -> Vector3[2, 1, 0],
|
||||||
|
zyy() -> Vector3[2, 1, 1],
|
||||||
where U2: zxx() -> Vector3[2, 0, 0];
|
zyz() -> Vector3[2, 1, 2],
|
||||||
where U2: zxy() -> Vector3[2, 0, 1];
|
zzx() -> Vector3[2, 2, 0],
|
||||||
where U2: zxz() -> Vector3[2, 0, 2];
|
zzy() -> Vector3[2, 2, 1],
|
||||||
|
zzz() -> Vector3[2, 2, 2];
|
||||||
where U2: zyx() -> Vector3[2, 1, 0];
|
|
||||||
where U2: zyy() -> Vector3[2, 1, 1];
|
|
||||||
where U2: zyz() -> Vector3[2, 1, 2];
|
|
||||||
|
|
||||||
where U2: zzx() -> Vector3[2, 2, 0];
|
|
||||||
where U2: zzy() -> Vector3[2, 2, 1];
|
|
||||||
where U2: zzz() -> Vector3[2, 2, 2]
|
|
||||||
);
|
);
|
||||||
|
|
|
@ -4,66 +4,62 @@ use geometry::{Point, Point2, Point3};
|
||||||
use typenum::{self, Cmp, Greater};
|
use typenum::{self, Cmp, Greater};
|
||||||
|
|
||||||
macro_rules! impl_swizzle {
|
macro_rules! impl_swizzle {
|
||||||
($(where $BaseDim: ident: $name: ident() -> $Result: ident[$($i: expr),*]);*) => {
|
($( where $BaseDim: ident: $( $name: ident() -> $Result: ident[$($i: expr),+] ),+ ;)* ) => {
|
||||||
$(
|
$(
|
||||||
impl<N: Scalar, D: DimName> Point<N, D>
|
impl<N: Scalar, D: DimName> Point<N, D>
|
||||||
where DefaultAllocator: Allocator<N, D>
|
where
|
||||||
|
DefaultAllocator: Allocator<N, D>,
|
||||||
|
D::Value: Cmp<typenum::$BaseDim, Output=Greater>
|
||||||
{
|
{
|
||||||
/// Builds a new vector from components of `self`.
|
$(
|
||||||
#[inline]
|
/// Builds a new point from components of `self`.
|
||||||
pub fn $name(&self) -> $Result<N>
|
#[inline]
|
||||||
where D::Value: Cmp<typenum::$BaseDim, Output=Greater> {
|
pub fn $name(&self) -> $Result<N> {
|
||||||
$Result::new($(self[$i]),*)
|
$Result::new($(self[$i]),*)
|
||||||
}
|
}
|
||||||
|
)*
|
||||||
}
|
}
|
||||||
)*
|
)*
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl_swizzle!(
|
impl_swizzle!(
|
||||||
where U0: xx() -> Point2[0, 0];
|
where U0: xx() -> Point2[0, 0],
|
||||||
where U1: xy() -> Point2[0, 1];
|
xxx() -> Point3[0, 0, 0];
|
||||||
where U2: xz() -> Point2[0, 2];
|
|
||||||
where U1: yx() -> Point2[1, 0];
|
|
||||||
where U1: yy() -> Point2[1, 1];
|
|
||||||
where U2: yz() -> Point2[1, 2];
|
|
||||||
where U2: zx() -> Point2[2, 0];
|
|
||||||
where U2: zy() -> Point2[2, 1];
|
|
||||||
where U2: zz() -> Point2[2, 2];
|
|
||||||
|
|
||||||
where U0: xxx() -> Point3[0, 0, 0];
|
where U1: xy() -> Point2[0, 1],
|
||||||
where U1: xxy() -> Point3[0, 0, 1];
|
yx() -> Point2[1, 0],
|
||||||
where U2: xxz() -> Point3[0, 0, 2];
|
yy() -> Point2[1, 1],
|
||||||
|
xxy() -> Point3[0, 0, 1],
|
||||||
|
xyx() -> Point3[0, 1, 0],
|
||||||
|
xyy() -> Point3[0, 1, 1],
|
||||||
|
yxx() -> Point3[1, 0, 0],
|
||||||
|
yxy() -> Point3[1, 0, 1],
|
||||||
|
yyx() -> Point3[1, 1, 0],
|
||||||
|
yyy() -> Point3[1, 1, 1];
|
||||||
|
|
||||||
where U1: xyx() -> Point3[0, 1, 0];
|
where U2: xz() -> Point2[0, 2],
|
||||||
where U1: xyy() -> Point3[0, 1, 1];
|
yz() -> Point2[1, 2],
|
||||||
where U2: xyz() -> Point3[0, 1, 2];
|
zx() -> Point2[2, 0],
|
||||||
|
zy() -> Point2[2, 1],
|
||||||
where U2: xzx() -> Point3[0, 2, 0];
|
zz() -> Point2[2, 2],
|
||||||
where U2: xzy() -> Point3[0, 2, 1];
|
xxz() -> Point3[0, 0, 2],
|
||||||
where U2: xzz() -> Point3[0, 2, 2];
|
xyz() -> Point3[0, 1, 2],
|
||||||
|
xzx() -> Point3[0, 2, 0],
|
||||||
where U1: yxx() -> Point3[1, 0, 0];
|
xzy() -> Point3[0, 2, 1],
|
||||||
where U1: yxy() -> Point3[1, 0, 1];
|
xzz() -> Point3[0, 2, 2],
|
||||||
where U2: yxz() -> Point3[1, 0, 2];
|
yxz() -> Point3[1, 0, 2],
|
||||||
|
yyz() -> Point3[1, 1, 2],
|
||||||
where U1: yyx() -> Point3[1, 1, 0];
|
yzx() -> Point3[1, 2, 0],
|
||||||
where U1: yyy() -> Point3[1, 1, 1];
|
yzy() -> Point3[1, 2, 1],
|
||||||
where U2: yyz() -> Point3[1, 1, 2];
|
yzz() -> Point3[1, 2, 2],
|
||||||
|
zxx() -> Point3[2, 0, 0],
|
||||||
where U2: yzx() -> Point3[1, 2, 0];
|
zxy() -> Point3[2, 0, 1],
|
||||||
where U2: yzy() -> Point3[1, 2, 1];
|
zxz() -> Point3[2, 0, 2],
|
||||||
where U2: yzz() -> Point3[1, 2, 2];
|
zyx() -> Point3[2, 1, 0],
|
||||||
|
zyy() -> Point3[2, 1, 1],
|
||||||
where U2: zxx() -> Point3[2, 0, 0];
|
zyz() -> Point3[2, 1, 2],
|
||||||
where U2: zxy() -> Point3[2, 0, 1];
|
zzx() -> Point3[2, 2, 0],
|
||||||
where U2: zxz() -> Point3[2, 0, 2];
|
zzy() -> Point3[2, 2, 1],
|
||||||
|
zzz() -> Point3[2, 2, 2];
|
||||||
where U2: zyx() -> Point3[2, 1, 0];
|
|
||||||
where U2: zyy() -> Point3[2, 1, 1];
|
|
||||||
where U2: zyz() -> Point3[2, 1, 2];
|
|
||||||
|
|
||||||
where U2: zzx() -> Point3[2, 2, 0];
|
|
||||||
where U2: zzy() -> Point3[2, 2, 1];
|
|
||||||
where U2: zzz() -> Point3[2, 2, 2]
|
|
||||||
);
|
);
|
||||||
|
|
Loading…
Reference in New Issue