Stop using unstable std_misc feature
It was only used for `Float::{max_value, min_value}` in non-necessary places, so for now this helps stabilization for Rust 1.0.
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@ -84,7 +84,6 @@ Feel free to add your project to this list if you happen to use **nalgebra**!
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#![warn(missing_docs)]
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#![feature(unboxed_closures)]
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#![feature(core)]
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#![feature(std_misc)]
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#![feature(test)]
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#![doc(html_root_url = "http://nalgebra.org/doc")]
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@ -1,8 +1,7 @@
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//! Traits giving structural informations on linear algebra objects or the space they live in.
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use std::f32;
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use std::f64;
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use std::num::{Int, Float};
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use std::{f32, f64, i8, i16, i32, i64, u8, u16, u32, u64, isize, usize};
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use std::num::Float;
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use std::slice::{Iter, IterMut};
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use std::ops::{Add, Sub, Mul, Div, Neg, Rem, Index, IndexMut};
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use traits::operations::{RMul, LMul, Axpy, Transpose, Inv, Absolute};
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@ -363,18 +362,18 @@ macro_rules! impl_bounded(
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}
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);
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impl_bounded!(f32, Float::min_value(), Float::max_value());
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impl_bounded!(f64, Float::min_value(), Float::max_value());
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impl_bounded!(i8, Int::min_value(), Int::max_value());
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impl_bounded!(i16, Int::min_value(), Int::max_value());
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impl_bounded!(i32, Int::min_value(), Int::max_value());
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impl_bounded!(i64, Int::min_value(), Int::max_value());
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impl_bounded!(isize, Int::min_value(), Int::max_value());
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impl_bounded!(u8, Int::min_value(), Int::max_value());
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impl_bounded!(u16, Int::min_value(), Int::max_value());
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impl_bounded!(u32, Int::min_value(), Int::max_value());
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impl_bounded!(u64, Int::min_value(), Int::max_value());
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impl_bounded!(usize, Int::min_value(), Int::max_value());
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impl_bounded!(f32, f32::MIN, f32::MAX);
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impl_bounded!(f64, f64::MIN, f64::MAX);
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impl_bounded!(i8, i8::MIN, i8::MAX);
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impl_bounded!(i16, i16::MIN, i16::MAX);
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impl_bounded!(i32, i32::MIN, i32::MAX);
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impl_bounded!(i64, i64::MIN, i64::MAX);
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impl_bounded!(isize, isize::MIN, isize::MAX);
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impl_bounded!(u8, u8::MIN, u8::MAX);
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impl_bounded!(u16, u16::MIN, u16::MAX);
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impl_bounded!(u32, u32::MIN, u32::MAX);
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impl_bounded!(u64, u64::MIN, u64::MAX);
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impl_bounded!(usize, usize::MIN, usize::MAX);
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// BaseFloat
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