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@ -18,7 +18,7 @@ fn main() {
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let projection = Perspective3::new(16.0 / 9.0, 3.14 / 2.0, 1.0, 1000.0);
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// The combination of the model with the view is still an isometry.
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let model_view = model * view;
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let model_view = view * model;
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// Convert everything to a `Matrix4` so that they can be combined.
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let mat_model_view = model_view.to_homogeneous();
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