Compile with nightlies

This commit is contained in:
Franklin Delehelle (Vampire.local) 2014-05-21 13:08:04 +02:00
parent cfa18252bc
commit 6468360edb
7 changed files with 16 additions and 24 deletions

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@ -12,8 +12,6 @@ use traits::operations::{Inv, Transpose, Mean, Cov};
use traits::structure::{Cast, ColSlice, RowSlice, Eye, Indexable};
use std::fmt::{Show, Formatter, Result};
#[doc(hidden)]
mod metal;
/// Matrix with dimensions unknown at compile-time.
#[deriving(TotalEq, Eq, Clone)]
@ -50,7 +48,7 @@ impl<N> DMat<N> {
impl<N: Zero + Clone> DMat<N> {
/// Builds a matrix filled with zeros.
///
///
/// # Arguments
/// * `dim` - The dimension of the matrix. A `dim`-dimensional matrix contains `dim * dim`
/// components.
@ -183,7 +181,7 @@ impl<N> DMat<N> {
impl<N: One + Zero + Clone> Eye for DMat<N> {
/// Builds an identity matrix.
///
///
/// # Arguments
/// * `dim` - The dimension of the matrix. A `dim`-dimensional matrix contains `dim * dim`
/// components.
@ -377,7 +375,7 @@ Inv for DMat<N> {
n0 = n0 + 1;
}
if n0 == dim {
if n0 == dim {
return false
}

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@ -11,9 +11,6 @@ use std::iter::FromIterator;
use traits::geometry::{Dot, Norm};
use traits::structure::{Iterable, IterableMut, Indexable};
#[doc(hidden)]
mod metal;
/// Vector with a dimension unknown at compile-time.
#[deriving(TotalEq, Eq, Show, Clone)]
pub struct DVec<N> {
@ -33,7 +30,7 @@ sub_redispatch_impl!(DVec, DVecSubRhs)
impl<N: Zero + Clone> DVec<N> {
/// Builds a vector filled with zeros.
///
///
/// # Arguments
/// * `dim` - The dimension of the vector.
#[inline]
@ -88,7 +85,7 @@ impl<N: Clone> Indexable<uint, N> for DVec<N> {
impl<N: One + Clone> DVec<N> {
/// Builds a vector filled with ones.
///
///
/// # Arguments
/// * `dim` - The dimension of the vector.
#[inline]
@ -291,7 +288,7 @@ impl<N: Num + Clone> Dot<N> for DVec<N> {
}
res
}
}
#[inline]
fn sub_dot(a: &DVec<N>, b: &DVec<N>, c: &DVec<N>) -> N {
@ -302,7 +299,7 @@ impl<N: Num + Clone> Dot<N> for DVec<N> {
}
res
}
}
}
impl<N: Float + Clone> Norm<N> for DVec<N> {

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@ -13,8 +13,6 @@ use traits::geometry::{RotationMatrix, Rotation, Rotate, AbsoluteRotate, Transfo
use structs::vec::{Vec1, Vec2, Vec3, Vec4, Vec2MulRhs, Vec3MulRhs, Vec4MulRhs};
use structs::rot::{Rot2, Rot3, Rot4};
mod metal;
mod iso_macros;
/// Two dimensional isometry.
///
@ -68,7 +66,7 @@ impl<N: Clone + Float> Iso3<N> {
}
/// Reorient and translate this transformation such that its local `z` axis points to a given
/// direction.
/// direction.
///
/// # Arguments
/// * eye - The new translation of the transformation.

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@ -15,8 +15,6 @@ use traits::structure::{Cast, Row, Col, Iterable, IterableMut, Dim, Indexable,
use traits::operations::{Absolute, Transpose, Inv, Outer};
use traits::geometry::{ToHomogeneous, FromHomogeneous};
mod metal;
mod mat_macros;
/// Special identity matrix. All its operation are no-ops.
#[deriving(TotalEq, Eq, Decodable, Clone, Rand, Show)]

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@ -16,11 +16,16 @@ pub use self::mat::{Mat1MulRhs, Mat2MulRhs, Mat3MulRhs, Mat4MulRhs, Mat5MulRhs,
Mat1AddRhs, Mat2AddRhs, Mat3AddRhs, Mat4AddRhs, Mat5AddRhs, Mat6AddRhs,
Mat1SubRhs, Mat2SubRhs, Mat3SubRhs, Mat4SubRhs, Mat5SubRhs, Mat6SubRhs};
mod metal;
mod dmat;
mod dvec;
mod vec_macros;
mod vec;
mod mat_macros;
mod mat;
mod rot_macros;
mod rot;
mod iso_macros;
mod iso;
// specialization for some 1d, 2d and 3d operations

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@ -11,8 +11,6 @@ use traits::operations::{Absolute, Inv, Transpose, ApproxEq};
use structs::vec::{Vec1, Vec2, Vec3, Vec4, Vec2MulRhs, Vec3MulRhs, Vec4MulRhs};
use structs::mat::{Mat2, Mat3, Mat4, Mat5};
mod metal;
mod rot_macros;
/// Two dimensional rotation matrix.
#[deriving(TotalEq, Eq, Encodable, Decodable, Clone, Show, Hash)]
@ -161,7 +159,7 @@ impl<N: Clone + Float> Rot3<N> {
xaxis.z , yaxis.z , zaxis.z)
}
/// Reorient this matrix such that its local `z` axis points to a given point.
/// Reorient this matrix such that its local `z` axis points to a given point.
///
/// # Arguments
/// * at - The point to look at. It is also the direction the matrix `y` axis will be aligned
@ -273,7 +271,7 @@ pub struct Rot4<N> {
// pub fn new(left_iso: Quat<N>, right_iso: Quat<N>) -> Rot4<N> {
// assert!(left_iso.is_unit());
// assert!(right_iso.is_unright);
//
//
// let mat_left_iso = Mat4::new(
// left_iso.x, -left_iso.y, -left_iso.z, -left_iso.w,
// left_iso.y, left_iso.x, -left_iso.w, left_iso.z,
@ -284,7 +282,7 @@ pub struct Rot4<N> {
// right_iso.y, right_iso.x, right_iso.w, -right_iso.z,
// right_iso.z, -right_iso.w, right_iso.x, right_iso.y,
// right_iso.w, right_iso.z, -right_iso.y, right_iso.x);
//
//
// Rot4 {
// submat: mat_left_iso * mat_right_iso
// }

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@ -12,8 +12,6 @@ use traits::geometry::{Transform, Rotate, FromHomogeneous, ToHomogeneous, Dot, N
Translation, Translate};
use traits::structure::{Basis, Cast, Dim, Indexable, Iterable, IterableMut};
mod metal;
mod vec_macros;
/// Vector of dimension 0.
#[deriving(TotalEq, Eq, Decodable, Clone, Rand, Zero, Show)]