Remove mention to the eye and target on the unit quaternion look_at_* methods.

This commit is contained in:
sebcrozet 2018-10-20 11:37:22 +02:00 committed by Sébastien Crozet
parent f6cd81b028
commit 5ea612ef96
1 changed files with 2 additions and 4 deletions

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@ -247,8 +247,7 @@ impl<N: Real> Rotation3<N> {
/// graphics community. /// graphics community.
/// ///
/// # Arguments /// # Arguments
/// * eye - The eye position. /// * dir - The direction toward which the camera looks.
/// * target - The target position.
/// * up - A vector approximately aligned with required the vertical axis. The only /// * up - A vector approximately aligned with required the vertical axis. The only
/// requirement of this parameter is to not be collinear to `target - eye`. /// requirement of this parameter is to not be collinear to `target - eye`.
#[inline] #[inline]
@ -266,8 +265,7 @@ impl<N: Real> Rotation3<N> {
/// graphics community. /// graphics community.
/// ///
/// # Arguments /// # Arguments
/// * eye - The eye position. /// * dir - The direction toward which the camera looks.
/// * target - The target position.
/// * up - A vector approximately aligned with required the vertical axis. The only /// * up - A vector approximately aligned with required the vertical axis. The only
/// requirement of this parameter is to not be collinear to `target - eye`. /// requirement of this parameter is to not be collinear to `target - eye`.
#[inline] #[inline]