Remove mention to the eye and target on the unit quaternion look_at_* methods.
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@ -247,8 +247,7 @@ impl<N: Real> Rotation3<N> {
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/// graphics community.
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///
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/// # Arguments
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/// * eye - The eye position.
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/// * target - The target position.
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/// * dir - The direction toward which the camera looks.
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/// * up - A vector approximately aligned with required the vertical axis. The only
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/// requirement of this parameter is to not be collinear to `target - eye`.
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#[inline]
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@ -266,8 +265,7 @@ impl<N: Real> Rotation3<N> {
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/// graphics community.
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///
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/// # Arguments
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/// * eye - The eye position.
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/// * target - The target position.
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/// * dir - The direction toward which the camera looks.
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/// * up - A vector approximately aligned with required the vertical axis. The only
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/// requirement of this parameter is to not be collinear to `target - eye`.
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#[inline]
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